i don't think that has changed a lot; what has changed:
- survivability of non pvp+engineer builds. e.g. before 2.1. you could always ressort to a "cheap but fast"-ship (cobra mkiii), or outfit heavy enough to survive a random pvp encounter (a python with a smallish safety scb). i'm not sure whether i would still take my multipurpose python for a trading cg unmodified.
- obviously this only applies to non-consensual pvp, which is optional in ED
- pve, a-grade less costly unengineered ships perform better then cheap unengineered builds of a more expensive ship. "upgrade a combat ship while flying it" is less of valid strategy now (an a grade hrp cobra will outperform a d-grade fdl, engineered or not)
yes. but again: non-consensual pvp is optional. if you like to do it, you need horizons and engineer your ship.
i have a second account without horizons - pve is challenging, but fine for me.
That is completely misleading. There is no option if your ship is not ungraded, you just die horribly. Even with fully upgraded ships, the balance is wrong. If you get interdicted now, in some case you have no options but to combat log to survive as FD, have made it that you can't run, you cant jump because the OP weaponry shred you too fast and most certainly don't have a chance to fight back. In some cases you can;t even use manoeuvrability to by you some time, because the like of a Fed Corvette turn like fighters, even an un-modded conda can turn like crazy... If you are trader, never get a trading ship, they are completely pointless, oh and don't bother with a conda trader, because you will only be able to carry 16 tons, because the rest of it is there to protect the 16 tons of tea you are carrying....
Sorry, I have no idea what planet you are on, but it is not most certainly not planet truth. That is what FD may have intended, but that is not what the players have got.
To many God builds around with no weaknesses...
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