Hello all. Can anyone shed some light on how the overall damage works? I'm talking about the meter that shows up underneath your shield and ship on the HUD.
I thought it was baseed off the average of the overall damage to your individual modules, but apparently that's not the case. For instance, I had 5 module damaged, none more than 85%, and my overall damage was 66%. I used my field maintenance to reapair all but two (the final two to 98% and 96%), and my overall damage only came to 68%
If the value is based off the "overall" damage to your hull, and not individual modules, then doesn't it make sense that your hull reinforcements (if any), should take some damage before your overall hull? I had 7 Hull Reinforcement packages (I did an experiment, if failed), and none of them took any damage. It just seems strange that I take 66% damage, with damage to multiple modules, yet my Hull Reinforcements take 0% damage? This was in an Anaconda.
I'm sure someone out there has spent hours blowing up their wing-mates to figure out exactly how the damage system works, insights?
I thought it was baseed off the average of the overall damage to your individual modules, but apparently that's not the case. For instance, I had 5 module damaged, none more than 85%, and my overall damage was 66%. I used my field maintenance to reapair all but two (the final two to 98% and 96%), and my overall damage only came to 68%
If the value is based off the "overall" damage to your hull, and not individual modules, then doesn't it make sense that your hull reinforcements (if any), should take some damage before your overall hull? I had 7 Hull Reinforcement packages (I did an experiment, if failed), and none of them took any damage. It just seems strange that I take 66% damage, with damage to multiple modules, yet my Hull Reinforcements take 0% damage? This was in an Anaconda.
I'm sure someone out there has spent hours blowing up their wing-mates to figure out exactly how the damage system works, insights?