How is that allowed Frontier?
I demand answers or my next port of call is an open letter.
I demand answers or my next port of call is an open letter.
How is that allowed Frontier?
I demand answers or my next port of call is an open letter.
I have played life since birth and a lot of people have more money than me.![]()
I have played life since birth and a lot of people have more money than me.![]()
I don't think it's an envy issue, it's that it makes the current death penalty less of a factor. If you get to the point where certain plays have 800 billion credits, they won't care at all about the tiny rebuy cost for losing their Corvette, while it might cripple you to lose your Cobra if you only have 500,000 credits. The same aplpies when we talk about ship transfer. The cost is intended to be the limiting factor, but it isn't a limiting factor if some players have hundreds of billions of credits.I know the OP is satire but for the people who actually do get heated over something like this; why do you care what other people make? Play how you want, do what you want, make money at your own pace. Less envious you get of others, the more you enjoy a game like this.
I don't think it's an envy issue, it's that it makes the current death penalty less of a factor. If you get to the point where certain plays have 800 billion credits, they won't care at all about the tiny rebuy cost for losing their Corvette, while it might cripple you to lose your Cobra if you only have 500,000 credits. The same aplpies when we talk about ship transfer. The cost is intended to be the limiting factor, but it isn't a limiting factor if some players have hundreds of billions of credits.
Either you're unable to grasp the obvious point or you're being purposefully obtuse. Let's try this way: Frontier made a game that has a risk and reward structure. If the reward for actions (payout) massively outweigh the risk (rebuy/repair/refuel costs), then the risks become meaningless. This is detrimental to the game.So who do we pick to regulate what a player can own and how many credits they can have???You??
Either you're unable to grasp the obvious point or you're being purposefully obtuse. Let's try this way: Frontier made a game that has a risk and reward structure. If the reward for actions (payout) massively outweigh the risk (rebuy/repair/refuel costs), then the risks become meaningless. This is detrimental to the game.
Nice strawman. That's not what was said at all. Feel free to read the actual words that were written if you want to continue, otherwise, you're not worth the time.So in your opinion, the game is better if there is no way to equip yourself well enough to minimize the risk of getting killed?OK - that's your opinion.I like things the way they currently are.
Nice strawman. That's not what was said at all. Feel free to read the actual words that were written if you want to continue, otherwise, you're not worth the time.
...my next port of call is an open letter.
How is that allowed Frontier?
I demand answers or my next port of call is an open letter.
I don't think it's an envy issue, it's that it makes the current death penalty less of a factor. If you get to the point where certain plays have 800 billion credits, they won't care at all about the tiny rebuy cost for losing their Corvette, while it might cripple you to lose your Cobra if you only have 500,000 credits. The same aplpies when we talk about ship transfer. The cost is intended to be the limiting factor, but it isn't a limiting factor if some players have hundreds of billions of credits.