delay ship transfer doesn't make sense, with math.

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TLDR: real time ship transfer would cost more AND take longer than moving the ship yourself.


EDIT: the point I am trying to make is any delayed transfer is pointless because it doesn't meet the intent of a quality of life convenience feature. Real time would take longer and cost more than moving the ship yourself. Shortened transfer times are so short to be more a nuisance than convenience, and would still cost money.


MATH!


Furthest distance between two shipyards (excluding Jacques) is 914 ly. We know that we can't travel that distance directly through a straight line so increase it to be a little bit more conservative, call at 1000 ly across.


The FDL and corvette have jump ranges of approximately 12 light years in a combat configuration. We can't assume that the ship will always be able to jump the max distance so to be conservative use a 10 ly jump distance.


10 ly jump distance, 1000 ly total distance to travel, gives us 100 jumps. Jump time from jump to jump in one minute, but that doesn't take into account refueling or fuel scooping. Assume that it takes an additional minute per jump.


Now we have 100 jumps taking us 200 minutes so a little over three hours real time travel from one side of the bubble to the other.


Moving the ship with the transfer at real-time takes three hours. However, we have to get there first so the jump ship that we're using maybe has a jump range of 30 light years. Three times the jump range, one third of the transit time. The time for us to get to the place we want to go is one hour and three hours for the other ship to arrive for a total of four hours to get the ship there.


Under that circumstance it actually would be more effective (less expensive and less time) for us to fly the combat ship itself, therefore the real time ship transfer isn't viable.


Ship transfer half of real-time in this case it would take an hour and a half for the ship to get there after we've ordered it in, the total time from departing the ship location to getting the ship to the new location is now 2 1/2 hours. Compared to three hours if we flew our self, saving 30 minutes.


Even with half time transit it doesn't make sense to have that feature because even in the worst case scenario you only saved yourself 30 minutes of time but you had to pay to have the ship moved.


The assumptions used in the examples above are purposely conservative to demonstrate that expecting the ship transfer to be real time or even half time doesn't meet the intent of the added feature and convenience of a ship transfer service. Additionally, the above scenarios don't include other factors that can reduce travel time such as larger internal fuel tanks, FSD upgrades, jumponium, or the upcoming neutron star boost.
 
Don't break my immersion! Make it a real time transfer. :p


Personally, I don't mind the wait time, it's the effort of manually doing the transfer that I hate. So waiting for the ships to transfer is a blessing, if it means I don't have to do anything but swipe my card at the register.
 
I think what is missing is that most people who want real-time ship transfers, including myself, also want the ability to remotely send ships. In other words, you don't actually have to travel to the shipyard where the ship is stored, you just need to dock somewhere and then request a stored ship be sent somewhere else. Just like the proposed remote sell facility.

More simply, stored ship is in system A, you are in system B. You dock and request stored ship is sent from A to new system C. You then fly from B to C in parallel. Much time is saved. You could even send multiple ships at the same time. Much more time is saved.

Instant transfer is not necessary, and just feels lazy. So much of the appeal of Elite Dangerous is its realism. Sometimes it is unrealistic where necessary. This is not one of those times.
 
Here's the big difference though, and the reason I'd likely still utilize the ship transfer with significant delay: while I'm waiting for the ship to arrive, I can do other stuff with the ship I've already got. If I fly the combat ship myself and make all those jumps, then I instead spend my time just boring-ly jumping from system to system.
 
Personally I'd prefer the wait time but the Devs are on record that they feel that this particular feature should be weighter toward playability instead of simulation. Maybe they could implement both and instant transfer (high cost) and time delayed (low cost).

Besides ... we already have instant transfer in-game. Go fly for Sol to Beagle Point and press "self destruct". You'll be instantly transferred back to Sol and, provided you can cover the insurance, you'll be in exactly the same ship you blew up in. If you have to figure out how instant doesn't break the immersion just consider ship transfer to be another application of whatever technology accomplishes transporting you physically across the entire galaxy and back into a carbon-copy ship.

I play under "Iron Man" rules so if I blow up at Beagle Point then my next step is to skip the insurance screen and reset my game save. This helps preserve my immersion: I treat death as real and full of consequences. Likewise, I simply won't be taking advantage of this particular new feature.
 
Personally I'd prefer the wait time but the Devs are on record that they feel that this particular feature should be weighter toward exploitability instead of consistent game mechanics.

FTFY

They seem to love undermining their own game mechanics.
 
Imagine having a ship transfer time that takes one minute for every 100ly. That's way quicker than you could do it yourself, much much less than half the normal time. Your ship is parked 300ly away? Three minutes transfer time. Jaques Station? That's a bit longer, 3.6 hours.

Why is this better?

Because first of all, it's still super convenient. Inside the bubble you can go "Hey guys I'll join you in a flash, just gotta get my conda here, will be just a minute" - play session can continue almost completely uninterrupted.

If you wanna transfer a ship out to or from Jaques Station, then you will have to wait a significant amount of time, making this not only expensive but also make you feel the distance.

The 1-5 minute wait inside the bubble is not realistic of course, but it does add immersion because you know in your head that your ship is traveling through the galaxy towards you. You have a timer that counts down. And, if Frontier is smart, they could even make the ship spawn outside the station and dock, so you could actually watch your vessel come in. How cool would that be?

And all it takes is a minute of waiting. Everyone is happy (I hope) ;)
 
FTFY

They seem to love undermining their own game mechanics.

Like I said in my original, unedited comment: We already have instant ship transfer thanks to how the death mechanic works. Some people took the 'suicide' route to return instantly from Beagle Point at the end of Distant Worlds. In effect this allowed them to instantly transfer their ship back to the bubble. And yes, the way Elite handles in-game death is totally exploitable. Wanted? Suicidewinder is the answer, right?

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And all it takes is a minute of waiting. Everyone is happy (I hope) ;)

Nope. This won't make a lot of people happy. Some people want to transfer their Grief-a-conda to Jaques NOW not four hours from now!
 
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