It probably aligns with FD's new stance that gameplay trumps all else. For 2.2 we're getting instant teleport as actually flying your ships (heaven forbid!) is a barrier to gameplay. It's a short little logical step to assume that not being able to own a ship you'd like because you don't have enough money, is a barrier to gameplay - hence easy, high payout CGs... :/
Gameplay trumps all sounds logical on paper but in practice it makes for a more shallow and short experience.
Some might argue that flying in supercruise is dull and not ''gameplay'' but it is.
Its narative , the distence between areas is one of many factors that make a place unique or not.
If ''gameplay'' trumps all is true , then its sad.
Because may as well remove everything from the game outside of the actual bits of play.
Trading will be a buy/sell button without flight
Combat will be a list of arenas
Exploration will be a set of JPEG to look at
Maybe I am just crazy but the reason I find a firefight better in ArmA than COD or Battlefield (beyond the fact that ArmA has gunplay that works well) is that you walk there , you actualy play the prelude to the fight.
Every update we seem to loose some minor thing that on paper no one will miss... but those add up , makes big chunks missing from the game
Its sad because last year FD said they would not see up the game as it makes the universe feel smaller and less important (when talking about jumpgates) now we have way worst than jumpgates