Easy Money or what?

Is it me or is FD opening many ways to make big money quick before 2.2 release. The CGs are giving out large amounts of credits for minimal participation. I made one contribution(12t) of the brandy and made 10mill (I was in it for the clue). Other CGs are paying out in hundreds of millions. Something in the wind. Is it prep for 2.2? Not complaining just inquiring.
 
I don't know. My last couple of CGs made me nearly $400 million, IIRC. I'm going to slack off participating in any CGs for a while.

Disappointing, as I think that inflation in the game economy is bad in the long run.

Regarding 2.2 release, the only expensive thing I saw there was likely the Beluga, and I doubt that ship or passenger missions appeal to most players. Perhaps aliens will arrive with a vengeance, and rebuy costs will soar?
 
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From 1.2 onwards you make stupid amounts of money without even trying...
I mean 140.000 for a bounty is over the top
 
I agree with all of the above theories. Seems it started happening after the UA of Ceos/Sothis. INSTANT MONEY. Do you remember Privateer II. The more assets you acquired the more difficult the NPC/AI.

Modern gamers want to skip the gameplay part of games and get to the end as fast as possible.
The more handholding the better it seems.

And of course , they want to be told how awesome they are for every action they do...
It just makes me sad
 
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From 1.2 onwards you make stupid amounts of money without even trying...
I mean 140.000 for a bounty is over the top

Uhm, I think it´s not enough. Someone stated that if you destroy a ship with e.g. 2 mCr rebuy costs you should get a bounty with exact that sum on your head. And I agree.

But back to topic: You can´t make things for all cmdrs more expensive because lots of them still moan about others being rich instead of going for the long range hauls for themselves [rolleyes]

And as I stated before: I find it not completely impossible that FD throws money at us because they well know that we loose it fast when 2.2 or the Thargoids arrive. Maybe some huge stuff will happen (means: them not being just more NPC targets). On the other side FD won´t risk players leaving the game en masse because they are shot out of the sky every few minutes.
 
Is it me or is FD opening many ways to make big money quick before 2.2 release. The CGs are giving out large amounts of credits for minimal participation. I made one contribution(12t) of the brandy and made 10mill (I was in it for the clue). Other CGs are paying out in hundreds of millions. Something in the wind. Is it prep for 2.2? Not complaining just inquiring.

They are giving people all this money so people can pay off their insurance when the aliens attack. Going to be a lot of tears with the new uber alien ai....
 
Really? I have a 155,000 credit bounty on my head right now. It wasn't that hard to get.
I mean bounty reward from killing NPCs.

In lore (the books) and in early gameplay 1.000 was a lot of credits. now we get 1400.000 for even smaller kills.
I miss the old days when a cobra was worth 800crs , it made ships have a real value.

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Uhm, I think it´s not enough. Someone stated that if you destroy a ship with e.g. 2 mCr rebuy costs you should get a bounty with exact that sum on your head. And I agree.

But back to topic: You can´t make things for all cmdrs more expensive because lots of them still moan about others being rich instead of going for the long range hauls for themselves [rolleyes]

And as I stated before: I find it not completely impossible that FD throws money at us because they well know that we loose it fast when 2.2 or the Thargoids arrive. Maybe some huge stuff will happen (means: them not being just more NPC targets). On the other side FD won´t risk players leaving the game en masse because they are shot out of the sky every few minutes.
Instead of giving the money to us , they could just have galnet hype up danger and hint that we should get ready...

Sometimes I feel that FD are treating Elite like some kids game
 
They are giving people all this money so people can pay off their insurance when the aliens attack. Going to be a lot of tears with the new uber alien ai....

I don't see how that would work for the intended purpose seeing as how not everybody participated in the CG. It's more likely that when the aliens arrive and send a bunch of CMDR's back to the rebuy screen, Fdev is just going to mass refund everybody's insurance claims the same as they did shortly following 2.1
 
They are giving people all this money so people can pay off their insurance when the aliens attack. Going to be a lot of tears with the new uber alien ai....
But the rebuy cost is low , very low.
I dont see death as a punishment.

Even in the early game , just dont spend more than you can buy
 

Slopey

Volunteer Moderator
It probably aligns with FD's new stance that gameplay trumps all else. For 2.2 we're getting instant teleport as actually flying your ships (heaven forbid!) is a barrier to gameplay. It's a short little logical step to assume that not being able to own a ship you'd like because you don't have enough money, is a barrier to gameplay - hence easy, high payout CGs... :/
 
It probably aligns with FD's new stance that gameplay trumps all else. For 2.2 we're getting instant teleport as actually flying your ships (heaven forbid!) is a barrier to gameplay. It's a short little logical step to assume that not being able to own a ship you'd like because you don't have enough money, is a barrier to gameplay - hence easy, high payout CGs... :/

If that's the case . the next logical step is to either make ranking with factions easier (even if just returning to previous difficulty) or removing faction rank restriction altogether.
 
The Apedemak CG was slightly unusual in that the rares mechanism capped the ability for large trade ships to blitz it. I delivered 20T in two runs in my FAS, and was on my way with a third load of 12 when it ended. That was enough to put me in the top 30% and net me 25 million for what was no more than about 90 minutes' play in total.

In a non-rares CG I wouldn't have got close to that because the T7, T9 and Anaconda pilots would have maxed out their cargo for each run. With an average stock of 4 or 5 every 10 minutes and a limit of 12, Lavian Brandy doesn't appeal to the heavy haulers especially with a 250ly flight to the destination. With a similar effort in the LFT 133 Gold CG I'm barely scraping into the top 50%, and will likely be at 75% or lower by the time it ends, because the 56T FAS can't compete with the 200+T Pythons etc.

As for the Imperial ships CG, the one that netted people 600 million plus? I'm still proceeding under the assumption that it was a mistake. It was, wasn't it? Because if those sorts of payout become the norm then something really has gone wrong.
 
Is it me or is FD opening many ways to make big money quick before 2.2 release. The CGs are giving out large amounts of credits for minimal participation. I made one contribution(12t) of the brandy and made 10mill (I was in it for the clue). Other CGs are paying out in hundreds of millions. Something in the wind. Is it prep for 2.2? Not complaining just inquiring.

They want us to buy Orcas and Belugas. An Orca + Outfitting is around 100 Million. A Beluga + Outfitting is at least 350 Million.
In this context the CGs make a lot of sense.

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The Apedemak CG was slightly unusual in that the rares mechanism capped the ability for large trade ships to blitz it. I delivered 20T in two runs in my FAS, and was on my way with a third load of 12 when it ended. That was enough to put me in the top 30% and net me 25 million for what was no more than about 90 minutes' play in total.

In a non-rares CG I wouldn't have got close to that because the T7, T9 and Anaconda pilots would have maxed out their cargo for each run. With an average stock of 4 or 5 every 10 minutes and a limit of 12, Lavian Brandy doesn't appeal to the heavy haulers especially with a 250ly flight to the destination. With a similar effort in the LFT 133 Gold CG I'm barely scraping into the top 50%, and will likely be at 75% or lower by the time it ends, because the 56T FAS can't compete with the 200+T Pythons etc.

As for the Imperial ships CG, the one that netted people 600 million plus? I'm still proceeding under the assumption that it was a mistake. It was, wasn't it? Because if those sorts of payout become the norm then something really has gone wrong.

It was not 600 Million. It was 500 Million and only the top 4 or 5 CMDRs received that. Everyone else got 200 million, 132 million, 80 million, and so on.

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If that's the case . the next logical step is to either make ranking with factions easier (even if just returning to previous difficulty) or removing faction rank restriction altogether.

They cant remove it. Too many of us worked our asses of to get our ranks. Just make getting it easier for other people.
 
You'd still have your ranks, you just wouldn't , for example, have to be a baron to be able to buy a clipper. They've done it before, for a week or so. in a couple of one off events linked to storyline CGs. Also there was a time when you could pretty much fully rank up in a couple of days dedicated play if you wanted to.
 
It probably aligns with FD's new stance that gameplay trumps all else. For 2.2 we're getting instant teleport as actually flying your ships (heaven forbid!) is a barrier to gameplay. It's a short little logical step to assume that not being able to own a ship you'd like because you don't have enough money, is a barrier to gameplay - hence easy, high payout CGs... :/

You know fully well thats nonsense: from the very first day there have always been events where for a very brief time huge profits could be made: 'seeking T9s', pre-nerf Sothis, rare gems, chrismas CG etc etc. You're just looking to complain about instant ship transfer. By the way, its kinda hilarious to see the dude behind 'Slopey's profit calculator', which served no purpose other than give people instant routes so they dont have to find their own (heaven forbid!), is complaining about a different 'instant' thing. I guess we should only be able to skip the parts you dont like, and have to endure the parts you do enjoy. Cool.
 
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You'd still have your ranks, you just wouldn't , for example, have to be a baron to be able to buy a clipper. They've done it before, for a week or so. in a couple of one off events linked to storyline CGs. Also there was a time when you could pretty much fully rank up in a couple of days dedicated play if you wanted to.

I remember that. It is how I bought my Clipper and Courier.
Not holding my breath for it to be done again.
Best way to rank up seems to be to stack lots of missions going to one place. Preferably one jump away.
 
It probably aligns with FD's new stance that gameplay trumps all else. For 2.2 we're getting instant teleport as actually flying your ships (heaven forbid!) is a barrier to gameplay. It's a short little logical step to assume that not being able to own a ship you'd like because you don't have enough money, is a barrier to gameplay - hence easy, high payout CGs... :/
Gameplay trumps all sounds logical on paper but in practice it makes for a more shallow and short experience.

Some might argue that flying in supercruise is dull and not ''gameplay'' but it is.
Its narative , the distence between areas is one of many factors that make a place unique or not.

If ''gameplay'' trumps all is true , then its sad.
Because may as well remove everything from the game outside of the actual bits of play.

Trading will be a buy/sell button without flight
Combat will be a list of arenas
Exploration will be a set of JPEG to look at

Maybe I am just crazy but the reason I find a firefight better in ArmA than COD or Battlefield (beyond the fact that ArmA has gunplay that works well) is that you walk there , you actualy play the prelude to the fight.

Every update we seem to loose some minor thing that on paper no one will miss... but those add up , makes big chunks missing from the game

Its sad because last year FD said they would not see up the game as it makes the universe feel smaller and less important (when talking about jumpgates) now we have way worst than jumpgates
 
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