Yeah, they should lower the rewards. I also got ten million for two trips with the brandy.
Boba Fett works for a million per bounty minimum. In my opinion they should make proper bounty hunting missions - not these nonsense 'Rambo the entire wing' assassinations but actually tracking down a single target across systems and even across planetary hidey holes. Where Elite targets are worth 1 to 4 million and have the the no holds barred 2.1 AI.From 1.2 onwards you make stupid amounts of money without even trying...
I mean 140.000 for a bounty is over the top
Last time we got lots of tears because of death by AI everybody got insurance back. Even people like me who never asked for it, still don't know why I got it back.
We ain't need no money for such situation, FD is gonna fix it![]()
I agree.Boba Fett works for a million per bounty minimum. In my opinion they should make proper bounty hunting missions - not these nonsense 'Rambo the entire wing' assassinations but actually tracking down a single target across systems and even across planetary hidey holes. Where Elite targets are worth 1 to 4 million and have the the no holds barred 2.1 AI.
The feeling of tracking down and fighting an Elite should be like a mini boss battle and you should be justly rewarded for that. Embracing the Boba Fett factor - THAT's what bounty hunting should be imo.
Yeah, they should lower the rewards. I also got ten million for two trips with the brandy.
And here's an example of where all this leads...
https://forums.frontier.co.uk/showthread.php/286347-Help-Please
Modern gamers want to skip the gameplay part of games and get to the end as fast as possible.
The more handholding the better it seems.
And of course , they want to be told how awesome they are for every action they do...
It just makes me sad
Boba Fett works for a million per bounty minimum. In my opinion they should make proper bounty hunting missions - not these nonsense 'Rambo the entire wing' assassinations but actually tracking down a single target across systems and even across planetary hidey holes. Where Elite targets are worth 1 to 4 million and have the the no holds barred 2.1 AI.
The feeling of tracking down and fighting an Elite should be like a mini boss battle and you should be justly rewarded for that. Embracing the Boba Fett factor - THAT's what bounty hunting should be imo.
I agree with all of the above theories. Seems it started happening after the UA of Ceos/Sothis. INSTANT MONEY. Do you remember Privateer II. The more assets you acquired the more difficult the NPC/AI.
Gameplay trumps all sounds logical on paper but in practice it makes for a more shallow and short experience.
Some might argue that flying in supercruise is dull and not ''gameplay'' but it is.
Its narative , the distence between areas is one of many factors that make a place unique or not.
If ''gameplay'' trumps all is true , then its sad.
Because may as well remove everything from the game outside of the actual bits of play.
Trading will be a buy/sell button without flight
Combat will be a list of arenas
Exploration will be a set of JPEG to look at
Maybe I am just crazy but the reason I find a firefight better in ArmA than COD or Battlefield (beyond the fact that ArmA has gunplay that works well) is that you walk there , you actualy play the prelude to the fight.
Every update we seem to loose some minor thing that on paper no one will miss... but those add up , makes big chunks missing from the game
Its sad because last year FD said they would not see up the game as it makes the universe feel smaller and less important (when talking about jumpgates) now we have way worst than jumpgates
Gameplay trumps all sounds logical on paper but in practice it makes for a more shallow and short experience.
Some might argue that flying in supercruise is dull and not ''gameplay'' but it is.
Its narative , the distence between areas is one of many factors that make a place unique or not.
If ''gameplay'' trumps all is true , then its sad.
Because may as well remove everything from the game outside of the actual bits of play.
Trading will be a buy/sell button without flight
Combat will be a list of arenas
Exploration will be a set of JPEG to look at
Maybe I am just crazy but the reason I find a firefight better in ArmA than COD or Battlefield (beyond the fact that ArmA has gunplay that works well) is that you walk there , you actualy play the prelude to the fight.
Every update we seem to loose some minor thing that on paper no one will miss... but those add up , makes big chunks missing from the game
Its sad because last year FD said they would not see up the game as it makes the universe feel smaller and less important (when talking about jumpgates) now we have way worst than jumpgates
I mean bounty reward from killing NPCs.
In lore (the books) and in early gameplay 1.000 was a lot of credits. now we get 1400.000 for even smaller kills.
I miss the old days when a cobra was worth 800crs , it made ships have a real value.
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Instead of giving the money to us , they could just have galnet hype up danger and hint that we should get ready...
Sometimes I feel that FD are treating Elite like some kids game
Disappointing, as I think that inflation in the game economy is bad in the long run.