Easy Money or what?

From 1.2 onwards you make stupid amounts of money without even trying...
I mean 140.000 for a bounty is over the top
Boba Fett works for a million per bounty minimum. In my opinion they should make proper bounty hunting missions - not these nonsense 'Rambo the entire wing' assassinations but actually tracking down a single target across systems and even across planetary hidey holes. Where Elite targets are worth 1 to 4 million and have the the no holds barred 2.1 AI.

The feeling of tracking down and fighting an Elite should be like a mini boss battle and you should be justly rewarded for that. Embracing the Boba Fett factor - THAT's what bounty hunting should be imo.
 
Last time we got lots of tears because of death by AI everybody got insurance back. Even people like me who never asked for it, still don't know why I got it back.

We ain't need no money for such situation, FD is gonna fix it :D

I don't think I got my two rebuys back and I think I would have noticed because it came out to 60 million.
 
Boba Fett works for a million per bounty minimum. In my opinion they should make proper bounty hunting missions - not these nonsense 'Rambo the entire wing' assassinations but actually tracking down a single target across systems and even across planetary hidey holes. Where Elite targets are worth 1 to 4 million and have the the no holds barred 2.1 AI.

The feeling of tracking down and fighting an Elite should be like a mini boss battle and you should be justly rewarded for that. Embracing the Boba Fett factor - THAT's what bounty hunting should be imo.
I agree.
And I think that random NPCs should not have static bounties on them based on ship class or rank but it be mostly random.

So you could get lucky and kill a sidewinder worth 900.000.000CRs or get unlucky and kill a anaconda worth 14.000

Maybe the system could base its AI not just on the rank it shows you but hidden values that give the NPC a fake backstory (
 

I love people who act like that. The people who try to help him/her are putting way more effort into this than (s)he is. The thread is basically "pls fix my stuff, kthxbye". And when someone mentions the fuel rats, instead of at least trying Google the reply simply is "Fuel Rats??"

If you can't be bothered to at least try to fix/understand your problem, I can't be bothered to help you.
 
Modern gamers want to skip the gameplay part of games and get to the end as fast as possible.
The more handholding the better it seems.

And of course , they want to be told how awesome they are for every action they do...
It just makes me sad

Usually it seems that they don't need other people to tell them how awesome they are because they are quite happy to
tell everybody how awesome they are themselves. Seriously, the amount of self pleasuring posted by people on these boards
makes me embarrassed to belong to this community sometimes
 
Boba Fett works for a million per bounty minimum. In my opinion they should make proper bounty hunting missions - not these nonsense 'Rambo the entire wing' assassinations but actually tracking down a single target across systems and even across planetary hidey holes. Where Elite targets are worth 1 to 4 million and have the the no holds barred 2.1 AI.

The feeling of tracking down and fighting an Elite should be like a mini boss battle and you should be justly rewarded for that. Embracing the Boba Fett factor - THAT's what bounty hunting should be imo.

Agreed, but then again they would have to make some sort of tracking/searching mechanic for that. And I don't see that becoming a thing anytime soon, sadly. Same story with mining and exploring.
 
I am not sure what the billionaires spend their credits on, I am happy with my ships and with the CG's have about 500 mil spare which I would love to build a little base on a planet with if it ever came to the game.
Fairly soon we will run out of things to spend credits on.
 
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The End Is Nigh!!!!

Reading this thread made me think...

What if the hyper deflation we are seeing in terms of credits is a prelude to a massive crash, technological, economical, and social collapse across the bubble, a loss of all markets, and exploration data, complete and open war across all areas of occupied space.

The result would be that the credits we held could not be spent, were worthless. Where the only way to upgrade your ship or repair it was by bartering through the black market or running missions.

How far would you need to go to before you found anyone that you could pay with your creds? 22Kly maybe?

What kind of cataclysmic event might cause such a huge collapse of a civilized space faring society?

Alien invasion maybe...

Now that would make Elite, Dangerous...
 
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Gameplay trumps all sounds logical on paper but in practice it makes for a more shallow and short experience.

Some might argue that flying in supercruise is dull and not ''gameplay'' but it is.
Its narative , the distence between areas is one of many factors that make a place unique or not.

If ''gameplay'' trumps all is true , then its sad.
Because may as well remove everything from the game outside of the actual bits of play.

Trading will be a buy/sell button without flight
Combat will be a list of arenas
Exploration will be a set of JPEG to look at

Maybe I am just crazy but the reason I find a firefight better in ArmA than COD or Battlefield (beyond the fact that ArmA has gunplay that works well) is that you walk there , you actualy play the prelude to the fight.

Every update we seem to loose some minor thing that on paper no one will miss... but those add up , makes big chunks missing from the game

Its sad because last year FD said they would not see up the game as it makes the universe feel smaller and less important (when talking about jumpgates) now we have way worst than jumpgates

Quoted because I believe this is an insightful post everyone should read.
 
Angry old men shout at clouds. Are you evening listening/ reading what is being posted?

Frontier can't actually make gameplay trump all because the idiots still keep listening to angry old men shouting at clouds demanding that everyone walk uphill both ways in the snow with no shoes.

Honestly.
 
I don't see how insane amounts of money are going to constitute any kind of preparation.

I'm pretty sure the Thargoids won't take credits in exchange for our lives.

:)
 
Gameplay trumps all sounds logical on paper but in practice it makes for a more shallow and short experience.

Some might argue that flying in supercruise is dull and not ''gameplay'' but it is.
Its narative , the distence between areas is one of many factors that make a place unique or not.

If ''gameplay'' trumps all is true , then its sad.
Because may as well remove everything from the game outside of the actual bits of play.

Trading will be a buy/sell button without flight
Combat will be a list of arenas
Exploration will be a set of JPEG to look at

Maybe I am just crazy but the reason I find a firefight better in ArmA than COD or Battlefield (beyond the fact that ArmA has gunplay that works well) is that you walk there , you actualy play the prelude to the fight.

Every update we seem to loose some minor thing that on paper no one will miss... but those add up , makes big chunks missing from the game

Its sad because last year FD said they would not see up the game as it makes the universe feel smaller and less important (when talking about jumpgates) now we have way worst than jumpgates

that's not what "gameplay trumps all" means, at all.

Good gameplay includes good pacing. Getting rid of supercruize would change that pacing. People would miss supercruize if travel was 100% instantaneous. But I doubt many people will miss being forced to spend hours of travel just to move a damn ship from A to B. When something very simple takes so long that most people prefer to simply not do it, there is definitely something wrong.
 
I mean bounty reward from killing NPCs.

In lore (the books) and in early gameplay 1.000 was a lot of credits. now we get 1400.000 for even smaller kills.
I miss the old days when a cobra was worth 800crs , it made ships have a real value.

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Instead of giving the money to us , they could just have galnet hype up danger and hint that we should get ready...

Sometimes I feel that FD are treating Elite like some kids game

Only sometimes? ;-)
 
I was at about 1.1 billion before the Morai CG, now I have over 1.4... :( Starting to get the itch to restart my game again. Maybe go back to piracy and salvage, I miss the struggle when starting out.
 
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Disappointing, as I think that inflation in the game economy is bad in the long run.

Sorry, what game economy are you talking about? There's no player-driven market in the game. There's no player-to-player credit transfers. There is NO in-game economy except the static model that's been there from the start, and that was always rather poor from a traders perspective (it made no sense to trade in anything but the most expensive of items, as the margins on those are always the highest).

So... how again does having a large amount of money change anything in the game? The only thing that changes is that people may be more careless with their ships and / or not worry so much when / if they get blown up and be able to get the new super-expensive ships.

Oh, and BTW, if these high-payout CGs are temporary to allow people to buy the new ships, once you're back to "old" CG payouts, then it might turn out the new ships are so massively expensive that even Sothis runs won't be able to finance them in any reasonable amount of time.
 
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Compared to version 1.0 money completely lost its value...
Now true wealth is how many you have of following items:
1) Modified Embedded Firmware
2) Imperial Shielding
3) DATAMINED WAKE EXCEPTIONS
 
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