Still sore after the npc combat downgrade ?

The AI used to turn at realistic speeds , the same as any player who used the blue zone and thrust managment as well as pips.
Now they act brain dead and offer no form of intresting fight

If (100 hundred times underlined "If") I remember correctly SJA declared that Ai were using , in that version, the ability to do manouvre player couldn't never do.

(Btw: even now, have you watched a ship docking with docking computer? the use of the lateral and vertical trust is something I can never do. And honestly i am doubtfull someone out there is able to replicate it...)

Now the engagment is fun.

Is it easy? Don't know... definitly not difficult.

But it is a game and I like as it is...

For problems you have to watch Real life: you wouldn't have to wait too long to get one... :)
 
If (100 hundred times underlined "If") I remember correctly SJA declared that Ai were using , in that version, the ability to do manouvre player couldn't never do.

(Btw: even now, have you watched a ship docking with docking computer? the use of the lateral and vertical trust is something I can never do. And honestly i am doubtfull someone out there is able to replicate it...)

Now the engagment is fun.

Is it easy? Don't know... definitly not difficult.

But it is a game and I like as it is...

For problems you have to watch Real life: you wouldn't have to wait too long to get one... :)

That's a huge "if" there. Sounds to me like you have merely invented a reason-in your own head-for making the AI nerf justified.
 
There is a challenge there in the NPCs, but only for very specific humans. If you restrict yourself to a small ship (eg Vulture) with fixed weapons and no special effects, then Elite FDL NPCs can actually give you a run for your money.

I haven't lost against one, but I've had one reduce me to 50% hull when I went at him with one shield ring gone and no chaff left.

The problem with NPCs isn't that they can't fight; it's that they don't fight unless they've managed to eyeball you dead-straight from the cockpit. If they could go weapons-free with the turrets on the bigger ships without that, I think there'd be a lot less complaining that they're not good enough.
 
Interesting thread. Now let's see if some of these same players will take some of the same advice they gave others once upon a time, namely " If your not enjoying the game anymore, maybe you should play something else". Or maybe this one " This game might not be for you ". Some how, I doubt they will take their own advice.
 
because using heat weapons to kill CMDRs flying inferior ships is sooo challenging,right?

The whole reason we wanted tough NPCs is for the challenge. Its no fun when killing a CMDR is easier than killing an NPC.

Then get above dangerous rank and you will get modded NPCs back. The only difference between the way they were when they were released and now is that their single beam laser doesnt have every single Engineering mod offered for it with all the special effects that go along with the weapon. They just get on special effect and one mod per weapon or hardpoint type. The AI was not changed at all.

If you want a challenge then go to a Conflict area and pick the loosing side to fight for. You will get your fun well enough.

If nothing is a challenge then perhaps you are just too good and should find some other game to complain about.
 
It's these underprepared CMDR's who are the reason the NPC's were nerfed; put them to the sword, I say!

That is not going to fix the problem. It will just send them packing to solo or mobius. Though I must say that I am tempted to give one of those mostly harmless Anacondas a good scare and have him limp back to port with 50% hull.
 
That is not going to fix the problem. It will just send them packing to solo or mobius. Though I must say that I am tempted to give one of those mostly harmless Anacondas a good scare and have him limp back to port with 50% hull.

Oh, I know that. Of course I know that. I'm not (too) serious; I've never destroyed another CMDR in this game and I doubt if I'm going to start now...but I am a little annoyed just the same. Whether I do or not, I do believe my reasoning is valid
 
Then get above dangerous rank and you will get modded NPCs back. The only difference between the way they were when they were released and now is that their single beam laser doesnt have every single Engineering mod offered for it with all the special effects that go along with the weapon. They just get on special effect and one mod per weapon or hardpoint type. The AI was not changed at all.

If you want a challenge then go to a Conflict area and pick the loosing side to fight for. You will get your fun well enough.

If nothing is a challenge then perhaps you are just too good and should find some other game to complain about.

I wasnt complaining. I was just trying to make a point that we wanted hard NPCs for the challenge - because we enjoy a challenge - and killing defenseless CMDRs is not challenging. It is the exact opposite of what we enjoy. So why do something that you do not find fun? Out of some misguided sense of revenge?
 
If (100 hundred times underlined "If") I remember correctly SJA declared that Ai were using , in that version, the ability to do manouvre player couldn't never do.

(Btw: even now, have you watched a ship docking with docking computer? the use of the lateral and vertical trust is something I can never do. And honestly i am doubtfull someone out there is able to replicate it...)

Now the engagment is fun.

Is it easy? Don't know... definitly not difficult.

But it is a game and I like as it is...

For problems you have to watch Real life: you wouldn't have to wait too long to get one... :)
She said that they followed the same flight model as us.

And FD and SJA said the goal for the AI was to be a intresting fight that can be a challenge
for even the best of pilots.

You may like the game as it is now , but I remember FD telling us one day we will get our good AI...

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Interesting thread. Now let's see if some of these same players will take some of the same advice they gave others once upon a time, namely " If your not enjoying the game anymore, maybe you should play something else". Or maybe this one " This game might not be for you ". Some how, I doubt they will take their own advice.
But the users (like me) who want a hard AI had it in the early days , then it went due to bugs.
After the bugs got fixed there was an outcry about how ''hard'' it was to fight and so it got nerfed.

When we say ''maybe its not for you'' its not aimed at those who have complaints but those who whine about every aspect of the game and seem to want to dumb it down...
However when you spent thousands of euros on a game only to see it transform into something it was never ment to be you get a bit hurt

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That's a huge "if" there. Sounds to me like you have merely invented a reason-in your own head-for making the AI nerf justified.
I cant think a single reason why it could be justified.

Not after FD promised us a good AI in the early days , not when elite as a franchise has some of the hardest dogfights in any game
 
She said that they followed the same flight model as us.

And FD and SJA said the goal for the AI was to be a intresting fight that can be a challenge
for even the best of pilots.

You may like the game as it is now , but I remember FD telling us one day we will get our good AI...

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But the users (like me) who want a hard AI had it in the early days , then it went due to bugs.
After the bugs got fixed there was an outcry about how ''hard'' it was to fight and so it got nerfed.

When we say ''maybe its not for you'' its not aimed at those who have complaints but those who whine about every aspect of the game and seem to want to dumb it down...
However when you spent thousands of euros on a game only to see it transform into something it was never ment to be you get a bit hurt

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I cant think a single reason why it could be justified.

Not after FD promised us a good AI in the early days , not when elite as a franchise has some of the hardest dogfights in any game


For me it went like this-1.0 to 1.3.....AI was suitably challenging, then around 1.4-2.0, we got the spin of death, & other AI stupidiy that ripped all the fun out of combat. Then 2.1 Beta 4 had it working beautifully, then a combo of some modded weapons bugs and an outcry from RES farmers got it dumbed down. Not to 1.4-2.0 levels.....but certainly not where it was during the 2.1 beta. I still see this AI aggression bug where the NPC *never* shoots back, no matter how low their hull gets. A variant of the bug is where they won't fire a single shot until they have lost their shields.....or in some cases even lost 50% of their hull.
 
That is not going to fix the problem. It will just send them packing to solo or mobius. Though I must say that I am tempted to give one of those mostly harmless Anacondas a good scare and have him limp back to port with 50% hull.

I hope you do. Even better go for one in a corvette.
 
I think the NPCs is still more than fine. I dont want to flee all the time I meet a somewhat big ship :p
Beyond the bit when they had weapons with broken mods the AI was never hard.

Every ship has its weak points and would not be too much to ask for any player to adapt.

I understand not everyone likes combat but currently combat in the game is like an egoshooter , even the ''elite'' ranked NPCs are beyond easy

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An Xbox player lol. giggle snort
I believe unironically in the PC gaming master race.
However there is no need to pick on other gamers for picking the console version of the game.

A Xbox player can be just as good as PC gamer , just as smart its just that sadly publishers like to market games to none gamers and thats why a lot of Xbox's and PS4 get sold , none core gamers buy them.
 
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