Still sore after the npc combat downgrade ?

They're better, but they've lost the use of strafe and have no fa off (unless I'm mistaken). They DO have some engineering effects, however. This includes scramble spectrum so careful should you have a stealth build or lose your shields for any reason.

FA off is for cmdrs, AI have control over all six thrusters and don't need it to make those manoeuvres.
 
FA off is for cmdrs, AI have control over all six thrusters and don't need it to make those manoeuvres.

If that's the case, then they would be effectively fa off 100% of the time and from what I've seen of their flying, that is not the case. I'll keep it in mind though.
 
It's pretty obvious that this guy doesn't care about the NPC nerf at all. He just wants to kick over other people's block towers, and he'll take up any excuse to do so.

All I have to say about that is that if your only joy in life is knowing you've made someone's video game less enjoyable, well...
star-wars-attack-of-the-clones-image-star-wars-attack-of-the-clones-36217216-500-269.gif
 
It's pretty obvious that this guy doesn't care about the NPC nerf at all. He just wants to kick over other people's block towers, and he'll take up any excuse to do so.

All I have to say about that is that if your only joy in life is knowing you've made someone's video game less enjoyable, well...
https://hardtickettohomevideo.files...ars-attack-of-the-clones-36217216-500-269.gif

Well, statistically speaking if I were to destroy 100 CMDR's, somewhere between 99-100 of them would be of the variety who complained so bitterly about the 2.1 NPC's being "too overpowered" and forced Fdev to nerf them to quell the ensuing forum rage. Seems pretty just to me...though Ziljan did have a good point a page or two back
 
You know what, killing randoms isnt all that fun. I attacked a few peeps today and it didnt solve my problem.
But lets just forget about all that. Lets have a cup of tea.
I think the main problem I have with the npc nerf is that the ai doesnt maneuver good in a fight as well as they did when that crazy update dropped. The ai weapons where insane, fair enough, but the high speed, high velocity movement was gold dust.

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Someone hand the OP a pacifier...

I handed it to myself.
 
You know what, killing randoms isnt all that fun. I attacked a few peeps today and it didnt solve my problem.
But lets just forget about all that. Lets have a cup of tea.
I think the main problem I have with the npc nerf is that the ai doesnt maneuver good in a fight as well as they did when that crazy update dropped. The ai weapons where insane, fair enough, but the high speed, high velocity movement was gold dust.

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I handed it to myself.

Please let the Thargoids be dangerous please let the Thargoids be dangerous please let the Thargoids be dangerous...
 
Please let the Thargoids be dangerous please let the Thargoids be dangerous please let the Thargoids be dangerous...
I hope they will.
But chance are if they there is a single hint of depth or challenge in the thargoids and that they dont shower you in creds for killing them... there will be fire on the forums and FD will nerf it
 
The jedi mind trick apparently works in gif form. I should send one to my boss that says "you want to give me a raise". :D
 
Npc are fine as they are now.

Before (i mean with 2.1 beta and so on) it wasn't harder: it was just more boring.

Chasing a Fdl 45 km out of the main combat zone wasn't definitly mine idea of fun...
 
If you want a challenge why don't you just downgrade your ship e.g fly an unmodded sidewinder?


That's like saying "If you want Mechwarrior to be hard, why don't you deploy in a Flea with its armor stripped? If I get in my Atlas it should be a cakewalk."

Optimizing your loadout is part of the challenge. Difficult content tests your ability to build a good ship as well as your skill at flying it. There should be a range of difficulty levels of course, there should be safe places where newbies can putter around in their Sidewinders and Haulers without having to worry about Thargoids. Call it a "high security" system or something like that. But there should also be truly difficult content, places marked on the map as "Abandon all hope, ye who enter here", that put both you and your loadout to the test.
 
If you want a challenge why don't you just downgrade your ship e.g fly an unmodded sidewinder?

I think this reasoning is silly; the gameplay loop is to keep improving ships/modules/upgraded modules/general skills. Why should a CMDR who's taken the time necessary to upgrade these attributes be the one punished by being forced to handicap themselves? The gameplay loop is to improve at this game, not go backwards. I've talked to too many pilots who think they should be able to watch netflix whilst farming CZ's in their Corvette's as a reasonable place to set the difficulty bar. Also, watched 7 out of 10 CMDR's flying shieldless in and out of Sothis/Ceos and the other 3 out of ten running minimal shields if they could be       to even install them. The current diff level is set to cater to players who will not properly equip their ships for the minimum defensiveness. I can understand why Fdev would set the bar here from a commercial standpoint, but that still doesn't hold water with me personally.
 
Chasing a Fdl 45 km out of the main combat zone wasn't definitly mine idea of fun...

Chasing fleeing NPCs was only really a feature of the first couple of Beta 2.1 iterations though. Some of the later ones, and release, hit quite a good sweet spot for AI difficulty, aside from the obvious 'plasma accelerator spam' bug IMHO.
 
I think this reasoning is silly; the gameplay loop is to keep improving ships/modules/upgraded modules/general skills. Why should a CMDR who's taken the time necessary to upgrade these attributes be the one punished by being forced to handicap themselves? The gameplay loop is to improve at this game, not go backwards. I've talked to too many pilots who think they should be able to watch netflix whilst farming CZ's in their Corvette's as a reasonable place to set the difficulty bar. Also, watched 7 out of 10 CMDR's flying shieldless in and out of Sothis/Ceos and the other 3 out of ten running minimal shields if they could be to even install them. The current diff level is set to cater to players who will not properly equip their ships for the minimum defensiveness. I can understand why Fdev would set the bar here from a commercial standpoint, but that still doesn't hold water with me personally.

I hear what you are saying but have a few points.

They can either handicap themselves by reducing their reliance on their mods or the AI can be made harder. The practical result is the same.

As for improving at the game, there's two ways you can look at that. Improving by getting the best equipment or improving by increasing your skill at flying your ship.

Regarding a gameplay loop, it seems to me that's down to individual playstyle choice rather than being something you must do.

Finally, flying shieldless is a legitimate tactic and can make the game more of a challenge. Winning in combat isn't the only way to 'win', sometimes escaping by the skin of your teeth can be just as rewarding.
 
I suggest this.
Kill every cmdr you come across. It WILL make you feel better.
And if FD ever do give us those fight worthy npcs back, just keep killing cmdrs anyway.
The price to pay has to be severe for taking those npcs away. [mad]

I find the top ranks of npcs challenging, depending on what ship they are flying. I dont have any engineers enchanted weapons with the exception of extra ammo modded mcs tho.
Try taking the npcs on without your engineers modded weapons, you might find them more fun.
 
Chasing fleeing NPCs was only really a feature of the first couple of Beta 2.1 iterations though. Some of the later ones, and release, hit quite a good sweet spot for AI difficulty, aside from the obvious 'plasma accelerator spam' bug IMHO.

True.

Then they introduced the ability of Ai of:

1) outmanouvre anytime due to cpu capacity of burst at 32.765 sec at 46,65437 degree...

2) turning in cycle.... most of the fight Ai would have turned in cycle making fight even more boring.

Now fighting the Ai is fun... At least in my opinion
 
True.

Then they introduced the ability of Ai of:

1) outmanouvre anytime due to cpu capacity of burst at 32.765 sec at 46,65437 degree...

2) turning in cycle.... most of the fight Ai would have turned in cycle making fight even more boring.

Now fighting the Ai is fun... At least in my opinion
The AI used to turn at realistic speeds , the same as any player who used the blue zone and thrust managment as well as pips.
Now they act brain dead and offer no form of intresting fight
 
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