I'm too busy to play this game.

Even setting aside "progress," the game is structured in such a way that if you're not going to play it for at least an hour (preferably two or more), you may as well not even bother launching the game at all. There are so many little dumb things you have to do just to *start* doing a single task that there's simply no way to do anything remotely fun unless you commit to large chunks of time.

I guess that this is what CQC *should* be good for, except the devs never put in bots or AI matches or anything like that, so you have insane wait times and this mode is just as much a giant time sink with little payoff in short sessions.

Oh well, at least the "incursion" tutorial mission is still a challenge and loads up quickly.
 
Even setting aside "progress," the game is structured in such a way that if you're not going to play it for at least an hour (preferably two or more), you may as well not even bother launching the game at all. There are so many little dumb things you have to do just to *start* doing a single task that there's simply no way to do anything remotely fun unless you commit to large chunks of time.

I guess that this is what CQC *should* be good for, except the devs never put in bots or AI matches or anything like that, so you have insane wait times and this mode is just as much a giant time sink with little payoff in short sessions.

Oh well, at least the "incursion" tutorial mission is still a challenge and loads up quickly.

You want a quick non-CQC combat fix with AI?

Aside from the 'Incursion' tutorial mission you mentioned, you can also just take your ship, armed with an FSD Interdictor module, into an anarchy system and interdict the toughest ships you think you can handle. Attack ships from a minor faction you despise (looking at you Sublime Order of Van Maanen's Star). Blast away!

Works for me in less than an hour of play time...
 
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OP makes good points.
The Engineering requirements are excessive considering the time required to find materials. I can see that most players will never make use of them.
 
I pretty much ignore the engineers. I dont do pvp so that is pretty much possible. I will occaisionally run into an npc that i suspect of having engineers mods, which is unfortunate but not impossible to deal with.
I think the best we can do is not buy anymore ED until frontier removes them from the game.

So dont do the engineers grind, just enjoy whats left untainted by them.
 
I pretty much ignore the engineers. I dont do pvp so that is pretty much possible. I will occaisionally run into an npc that i suspect of having engineers mods, which is unfortunate but not impossible to deal with.
I think the best we can do is not buy anymore ED until frontier removes them from the game.

So dont do the engineers grind, just enjoy whats left untainted by them.

It doesn't need to be removed, the material acquisition just needs to be adjusted.
 
OP makes good points.
The Engineering requirements are excessive considering the time required to find materials. I can see that most players will never make use of them.

I think you are completely incorrect on this and I think Engs. are being widely utilised after they were simplified greatly in the last patch. The first level only needs one material eg. Sulphur, very common, level 1 upgrade on overcharged PP with a possible 11% increase in output which can be a big help. Often these level 1 rolls are very positive and with only one material multiple rolls are abundant, so no excuse whatsoever.
 
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OP makes good points.
The Engineering requirements are excessive considering the time required to find materials. I can see that most players will never make use of them.

If you think the Engineering mods are still "too much work" after 2.1.05, I really have nothing to say to you. They are literally throwing the mods at you for very little effort.
 
I'm in very much the same boat, which is a shame. The space flight sim aspect of the game is amazing. It's just everything build around it that is extremely lacking.
 
I'm surprised. He hasn't been told yet he doesn't need upgrades, play the engineer content at all or it's only a grind if you choose to grind.

When you have a high Elite rating then upgrades are quite essential.
The grind has to exist before someone partakes of it.
Is engineers grindy? oh yes it is the worst ingame so far.
 
I dont have time to waste having family and like you a few hours a night if I am lucky. I have to get some sort of goal and achieve it within a day or two not weeks.

Just going to point out that you highlighted two separate problems there.

I don't think my situation is untypical of someone with a full-time job; I get up, go to work, get home for around 7.30pm most nights and it's 8.30-9.00pm before I'm able to consider gaming so yeah, a few hours a night pretty much covers it. I don't have to achieve my goals within two days at the most though. You can't do anything about the first one, none of us who work full-time can, however the second one is entirely personal.

I'm not saying you're 'wrong' somehow to not have any interest in working towards goals over a longer period, we're all motivated by different things and that's fine but it's not something that's 'wrong' with the game either for the same reason. It just doesn't seem to be a good match with your needs. Happens all the time in games that, find something you do like and play that.

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If you think the Engineering mods are still "too much work" after 2.1.05, I really have nothing to say to you. They are literally throwing the mods at you for very little effort.

Nah some of the higher level ones they really aren't. If they were I'd have found at least a single unit of Core Dynamics Composites for the 20+ hours I've spent looking for them on and off. The lower level ones are much easier, in fact nobody really has any reason not to have a full suite of level 1 mods on every ship they own, but there is still a serious time committment needed to get the stuff for the higher levels, not least because the layered RNG kicks in hard at that point.
 
Nah some of the higher level ones they really aren't. If they were I'd have found at least a single unit of Core Dynamics Composites for the 20+ hours I've spent looking for them on and off. The lower level ones are much easier, in fact nobody really has any reason not to have a full suite of level 1 mods on every ship they own, but there is still a serious time committment needed to get the stuff for the higher levels, not least because the layered RNG kicks in hard at that point.

I found mine in a Federation system that had both a Civil War and a Boom state going, went about 2-4k ls below the plane, waited for High Grade Emissions only, eventually had some spawn. It did take some time, but 20+ hours is either incredibly unlucky or you weren't searching under the proper conditions. I'll take your word for it though as some of this very rare stuff can be.... very rare.
 
I am also very busy but still I play whenever I have the time. So far I have 3 ships fully Engineered and that took me 2 months or so. Elite combat rank, several hundreds of million credits, and no, no CG, mostly combat zones and RES, I play for no more than an hour and I think is sufficient. All I can read for OP post is I want stuff now, and that is your choice, not FD.
 
The combination of this forum's resources plus YouTube/Reddit pretty much ensures that with a quick Google search it's easy to discover smarter or just more convenient ways to get the elusive "stuff" for Engineering upgrade or even other progression components within the game.

FD has already fine-tuned/adjusted some of the out-of-balance elements based on player feedback.

But any MMO/simulation's base design involves some level of "grind" to achieve in order to make it challenging and stimulate coming back for more. Not mandate. The individual balance struck will be determined by the player's psyche and to a degree personal preference and circumstances.

There is nothing wrong with "grind" as long as it's fun. If it stops being fun, perhaps it's time to take a step back, try different roles, etc., or simply do something else until more content is added.
 
buy a cobra do some local missions that are fun chill out. its just a game, games are meant to be fun.

if your
9624.jpg

it sucks
so don't do it
 
Too busy to read OP ... im on my 10 millionth jump grinding away for a cutter to grind away at adding to my 2.4 billion bank roll!

On a serious note, you can do pretty much anything you want tk do in this game with a pretty cheap cobra mk 3! U dont need engineers! Theres stuff posted on the forums if you bother to look and money has never been as easy to make! Granted, i play on a CV1 exclusively which my system runs very smoothly and ill never get tired of the 'being there' feeling.
 
Well OP don t try DCS, ark, naval action, and all games asking for time, you don t need to post because you are to busy IRL to play anther games than casuals games. Play something else and have fun.
 
If I buy a game, I expect to experience the content in reasonable time. Has nothing to do with instant gratification. The way stuff is locked behind a grindwall looks more like a F2P design - except you can't unlock stuff with real money.
Even if I look at Warframe - I can unlock new content released there in way more reasonable time than in ED - by simply playing.
 
Speaking about warframe in an ÉD post... Sry, i can't talk seriously with you. When you buy a game, you must know what kind of game you buy... your complain is like buying a humvee in order to drive it in Marseille, and asking to rework all streets because it can't pass in 99% of it.
 
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