Perpetual motion - the new reality.When I added it I selected a 14 day span - not anticipating that this debate would rumble on.
I've re-opened it.
When I added it I selected a 14 day span - not anticipating that this debate would rumble on.
I've re-opened it.
Could someone answer me this?
I've seen a few accounts of instant transfer being down to 3D printing. Has FD actually written this down as lore?
BTW, I'm still for a delay, but I need this question answered for a discussion elsewhere.
If you read Michael's posts in this thread, you'll see where Frontier's thinking seems to be: https://forums.frontier.co.uk/searc...d=283153&contenttype=vBForum_Post&showposts=1
Even though I'm against instant transfers I'd have been happier if the explanation was "ships are being transferred by NPC couriers, we are just ignoring the time delay for gameplay reasons". It would still leave a bad taste in my mouth but FD could add the delay later if they wanted/needed to and they could add player missions to mimic what the NPCs would be doing.
Ah c'mon! While 3-D printing might be our nearest future, it's utterly outdated where we are now in ED.
I'd expect something like "Instant Quantum Teleportation" (IQT, ™Anton Zeilinger).
If you read Michael's posts in this thread, you'll see where Frontier's thinking seems to be: https://forums.frontier.co.uk/searc...d=283153&contenttype=vBForum_Post&showposts=1
Looks like I have to clarify. My comment was more like a joke and would be a pretty foul excuse if taken seriously. Point is, if you know a little about the work of Anton Zeilinger (that I blatantly cited) then you know that matter can't be 'teleported' instantly but information can. This alone should have debunked the joke. But maybe even a silly joke might be better than no explanation at all?
Don't forget that the dev team confess to the highest directive 'gameplay trumps science', that's why we got some allusions about ww2 fighter stuff (which of course is absolutely ridiculous from a logical point, but still.. fun!). For example, I could easily go on...
I still think instant ship transfer is a double edged sword. While some of us (the majority?) considers it as an addition to gameplay while others, like me, feel the opposite. That it's just another step to trivialize long distances which are a main part of the game's appeal to me.
Well, I don't think it's a matter of opinion whether instant ship transfers are added gameplay. It's a mechanism to make gameplay accessible.
Which gives "chompier" more considered and interesting(?) gameplay?
Agreed - this new emphasis on "playability" appears to be nothing more than an excuse to dumb the game down for the pew-pew brigade. [sour]ÉD is becoming à joke in space...
Well baring ship transportation services, I would go with the hire an NPC idea. In 2.2 we are getting a crew lounge, we will be able to hire, for a long term, a pilot to help with SLF fighters.
It naturally follows that if you could hire a pilot for that job, you should be able to hire a pilot for ship pickup and delivery. To shorten the time it would best if you could remote hire from the station where your ship is located. Otherwise the trip will be just as long at it would normally take.
Have to differ with you there, Brian. It seems to me you could as easily say that flying from the star to the station should be cut out of the game by adding an instant dock option when you arrive in a system. And some people would prefer that. But flying to the station is the gameplay, and it allows other factors to crop up and produce more. Similarly, by making the player plan his decisions and adding some consequence to them you are opening up gameplay avenues.
Instant ship transport does not add gameplay, it actually reduces it by removing player involvement and potential for greater depth.
The effect it has on the game's atmosphere and credibility is distinct from this but no less dramatic.