OK the time has come to retire this

"Fixed" it for you... ;) And I'd say there's the answer, why FD has to do it that way, to please the masses that bring in the money... right ?
So to say, "you" (the few ones) have to adapt on this and not the masses that want it rather light to medium... otherwise we'd need some kind of skill indication system that allows some ships to fight better than others

My 2 ct

"Fixed" it for you. The solution has always been there in the form of AI ranks. Unfortunately as always this got trampled by clueless, entitled whinebags.

Before 2.1, it was shooting fish in a barrel. Regardless of current AI levels, there are no "ifs, and or buts" about that. The PvE meta was in every form simply "what loadout will work longest without running out", and no-one really stopped to question the fact we casually dispatched the strongest ranked enemy fighters in the galaxy with about as much effort as stamping in a puddle.

Then FD decided that was that and introduced some meaningful AI to the game. It was tremendously rocky first and was comically exacerbated by "that weapon networking" bug resulting in plasma streams and the like, but after some tweaks there was some balanced meaning.

And still people fell, and still people complained, and still people knelt broken on the plains of the Forum Lands and yelled to the empty heavens "DAMN YOU, GIT GUDDERS!!!!!"

And the next day, these mightless sheep would rise from the plains, fly again to the nearest HazRes in their oversized multi-role tin cans, still pick a scrap with an Elite FAS they see, and get yonder rump kicked in again by the powerful lazors of experienced combat pilot in a dedicated ship.

And each night they would wail again, until the Gods of the universe decided "well fine, let's make them stupid again. All this complaining is taking away from our nap times. Let's cut part of their brains out and be done with it. Especially the bit that is responsible for letting the pilot aim. Can't have high ranked pilots aiming for specific areas of their target now, can we?"

And so stupidity won the day. Instead of realising the void should be filled with fun for all...instead of the weak picking on the weak, or teaming up on thy forces of evil, or giving their beloved oversized multi-role tin cans the boot in favour of a dedicated combat tin can...instead of giving the strong some mighty adversaries, and simply announcing that people need to consider picking their targets...yonder sheep whined and whined and whined until the Gods of the galaxy made the strongest AI fighters complete turd-for-brains, for the sheep hath pronounced: "if we cannot single-handedly best the mightest warriors in the galaxy using an oversized multi-role tin can, then we shall be mightly displeased...FOR WE, THE SHEEPLE, ARE BEING PREVENTED FROM PLAYING THE WAY WE CHOOSE!"

So that got progressively weirder. First couple of posts after a break are a little on the odd side. Easy to understand version: if you're not an ace pilot, cool. But don't pick on someone flagged as an ace pilot and assume you come out of that battle alive.

If you understand your game isn't up to par, go to the Low-RES sites, or get into a wing, or re-consider your loadout, or all of the above. But don't whine because they put some enemies in you're not capable of defeating. That's just the sign of a good game...you have something to work towards.

if your issue is insta-death on interdiction, please raise that as an interdiction issue. If your issue is engineer mods on NPCs, please raise that as an engineer issue (though I'd rather you didn't raise that one at all). If your issue is with what ranks of NPC appear in a given RES, please raise this as a spawn issue.

But for the love of mercy on a basic level there are novice level enemies out there for casuals flying an oversized multi-role tin can. The casuals can keep them in check while the people with skills that get damned as "git gudders" simply for wanting some challenge can keep check of the Elite lazor death machines in a HazRES.

Why was this so hard to understand? *Palmface*
 
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probably. though I would be cannon fodder to the other Cmdrs.
that's what they removed engineered NPC's

You mean that you would have to rely on your skills and not the superior technology of your ship?
OMG - its almost like a difficulty level adjustment
 
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I mostly do missions, and based on my personal experience, out of every 10 NPC interdictors, 4 will just sit there while you fly away, 3 will attempt to shoot you with weak lasers that bounce off your hull, and 2 will have missiles/thermal/emps/godknowswhat and will get you down to half your hull before you've boosted away. So it's not *too* bad, but the more you play, the more likely you are to run into Terminators.

-- wait, that's nine. I can't even count. but you get the general gist.
 
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The bubble should be divided into zones: high sec systems where anybody can fly safe with only the current NPC threat to deal with, and everywhere else where those of us who thought the original 2.1 NPC's mods and all were just about right.
 
Yes, or get into same FDL, unmodded, off to a compromised Nav, pick a fight with a wing of 4 Elite Cobras/ Sideys. Post a video as to how easy you found it.
I repeat again. why would I down grade a ship, too have fun. and leave me vulnerable to Cmdr's. OPEN play is where I am. but then again, it could work seeing as all the CMDRS that I come across seam to promptly disappear. even when I send message to them saying there is no need to fear me.
very few have the gonads to chat.
 
then there is only one thing to do left for you:
Kill other commanders.
And yes, this is why we've got tons of commanders killing other commanders in open.
 
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I repeat again. why would I down grade a ship, too have fun.

Why would you play a game to have fun?
When you can have a huge, shiny, white eCutter.

And sorry, 2.1 wasn't my definition of "difficult NPCs", either - so if you think THAT is ideal .. you're merely drawing some line at a point that's convenient for you and might just get trashed by NPC I'd consider a challenge.
 
I repeat again. why would I down grade a ship, too have fun. and leave me vulnerable to Cmdr's. OPEN play is where I am. but then again, it could work seeing as all the CMDRS that I come across seam to promptly disappear. even when I send message to them saying there is no need to fear me.
very few have the gonads to chat.

What happens in other games when you increase the difficulty level?
You do less damage, your enemies do more damage. You may even have less health. Exactly the same thing that would happen if you were to fly an unengineered ship. It seems like the only reason you are finding the game easy now is because you are not on a level playing field with the AI and are simply using a far superior ship.
 
What happens in other games when you increase the difficulty level?
You do less damage, your enemies do more damage. You may even have less health. Exactly the same thing that would happen if you were to fly an unengineered ship. It seems like the only reason you are finding the game easy now is because you are not on a level playing field with the AI and are simply using a far superior ship.
This is the worst way to increase difficulty. Instead of making game harder it's just giving cheats to AI.
 
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This is the worst way to increase difficulty. Instead of making game harder it's just giving cheats to AI.

Someone has brainz here?

Of all the love I had for Skyrim, that was my biggest peeve with it. Higher difficulty = change in damage output = longer time spent whacking foes the same way you did several days ago.

That doesn't introduce challenge, that just means you're playing at your usual skill level longer per kill and accruing more combat attrition.
 
I literally just took that, that is cops in a HAZ res in LFT 133. They were there last night and still here today. Unless I'm misreading what you are saying. I can get a video if needs be.

(Or are you saying they added the Cops for the CG? Because that would be foolish of them as there is Highs and Lows already there)

I have also seen police ships in HazRES. It's a thing.
 
That doesn't introduce challenge, that just means you're playing at your usual skill level longer per kill and accruing more combat attrition.
this is pretty much what I meant.
EDIT: Actually it's what happened to elite AI... It isn't much smarter than it was, you can still glitch it if you stay in one place and just keep firing. They just gave it more powerful weapons, shield and hull.
 
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Well at least until 2.2 is released. making weaker, brainless, NPC's has killed the game for me. I don't attack other Cmdr's. so no fun there. maybe they will fix the broken AI. maybe not. I don't need to grind no more seeing I have more cr than sense.
how to kill a great game. take on board what the winging masses want and ignore those who like it hard!


until next time :)

You could just wipe your commander and start again for 2.2 .. Who knows you might actually enjoy yourself.
 
this is pretty much what I meant.
EDIT: Actually it's what happened to elite AI... It isn't much smarter than it was, you can still glitch it if you stay in one place and just keep firing. They just gave it more powerful weapons, shield and hull.

Yup. There are a couple more sharper turns, but it feels less like more intelligent dogfighting and more like a contest to see who has the bigger guns.

Okay that's still quite fun, but point made.
 
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Well at least until 2.2 is released. making weaker, brainless, NPC's has killed the game for me. I don't attack other Cmdr's. so no fun there. maybe they will fix the broken AI. maybe not. I don't need to grind no more seeing I have more cr than sense.
how to kill a great game. take on board what the winging masses want and ignore those who like it hard!


until next time :)

That's rubbish. If you want a good fight, put some cargo in your hold and go to any hazRES. I just had a battle with two FASs, four Gunships and a couple of Dropships - all at the same time.
 
That's rubbish. If you want a good fight, put some cargo in your hold and go to any hazRES. I just had a battle with two FASs, four Gunships and a couple of Dropships - all at the same time.

Refer to my post on the first page regarding riding motorcycles with no helmet, driving a car with no seat belt.

It's stupid commentary if I have to arbitrarily shoot my toes off to make walking more difficult; the game shouldn't require this. In fact depending on what I am doing, for whom, and where, either that cargo is virtually irrelevant, or I should have half the galaxy after me.

That is, AI keyed on logical and consistent factors, not a meaningless statistic and not because I drive a bloody icecream van through the middle of a combat zone because driving an armoured vehicle is "too easy".

If people are still desperately hanging on to gated commodities, then that's the risk they take. Which in fact examples why the entire thing needs a rethink.
 
It looks a bit better for me but gosh, FD does balance things with heavy hands. They go full "NPCs flee when no shields" to full "NPCs fight till Im dead". Seriously? Was there nothing you could do to let at least 1 or 2 NPC out of ten flee?

I suppose it's the same thing with every mechanic really. Don't like the stealth meta? Then 1) make heat damage - 2) diminish heat sinks to oblivion - 3) and while we're at it and they're fried like chicken, make special ammunition that would make any silent running ship appear on radar.
That way we're sure of it Sandro, STEALTH IS BALANCED AGAIN!!!

Quintillion ton balancing hands of never-ending meta destruction...
 
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