"Fixed" it for you...And I'd say there's the answer, why FD has to do it that way, to please the masses that bring in the money... right ?
So to say, "you" (the few ones) have to adapt on this and not the masses that want it rather light to medium... otherwise we'd need some kind of skill indication system that allows some ships to fight better than others
My 2 ct
"Fixed" it for you. The solution has always been there in the form of AI ranks. Unfortunately as always this got trampled by clueless, entitled whinebags.
Before 2.1, it was shooting fish in a barrel. Regardless of current AI levels, there are no "ifs, and or buts" about that. The PvE meta was in every form simply "what loadout will work longest without running out", and no-one really stopped to question the fact we casually dispatched the strongest ranked enemy fighters in the galaxy with about as much effort as stamping in a puddle.
Then FD decided that was that and introduced some meaningful AI to the game. It was tremendously rocky first and was comically exacerbated by "that weapon networking" bug resulting in plasma streams and the like, but after some tweaks there was some balanced meaning.
And still people fell, and still people complained, and still people knelt broken on the plains of the Forum Lands and yelled to the empty heavens "DAMN YOU, GIT GUDDERS!!!!!"
And the next day, these mightless sheep would rise from the plains, fly again to the nearest HazRes in their oversized multi-role tin cans, still pick a scrap with an Elite FAS they see, and get yonder rump kicked in again by the powerful lazors of experienced combat pilot in a dedicated ship.
And each night they would wail again, until the Gods of the universe decided "well fine, let's make them stupid again. All this complaining is taking away from our nap times. Let's cut part of their brains out and be done with it. Especially the bit that is responsible for letting the pilot aim. Can't have high ranked pilots aiming for specific areas of their target now, can we?"
And so stupidity won the day. Instead of realising the void should be filled with fun for all...instead of the weak picking on the weak, or teaming up on thy forces of evil, or giving their beloved oversized multi-role tin cans the boot in favour of a dedicated combat tin can...instead of giving the strong some mighty adversaries, and simply announcing that people need to consider picking their targets...yonder sheep whined and whined and whined until the Gods of the galaxy made the strongest AI fighters complete turd-for-brains, for the sheep hath pronounced: "if we cannot single-handedly best the mightest warriors in the galaxy using an oversized multi-role tin can, then we shall be mightly displeased...FOR WE, THE SHEEPLE, ARE BEING PREVENTED FROM PLAYING THE WAY WE CHOOSE!"
So that got progressively weirder. First couple of posts after a break are a little on the odd side. Easy to understand version: if you're not an ace pilot, cool. But don't pick on someone flagged as an ace pilot and assume you come out of that battle alive.
If you understand your game isn't up to par, go to the Low-RES sites, or get into a wing, or re-consider your loadout, or all of the above. But don't whine because they put some enemies in you're not capable of defeating. That's just the sign of a good game...you have something to work towards.
if your issue is insta-death on interdiction, please raise that as an interdiction issue. If your issue is engineer mods on NPCs, please raise that as an engineer issue (though I'd rather you didn't raise that one at all). If your issue is with what ranks of NPC appear in a given RES, please raise this as a spawn issue.
But for the love of mercy on a basic level there are novice level enemies out there for casuals flying an oversized multi-role tin can. The casuals can keep them in check while the people with skills that get damned as "git gudders" simply for wanting some challenge can keep check of the Elite lazor death machines in a HazRES.
Why was this so hard to understand? *Palmface*
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