Motions sickness in SRV...

Yes.
If your inner ear motion doesn't match the visual motion, you get sick.
If you're reading in a car you can get car sick because your eyes don't see any motion but your inner ear is feeling the movement. The same with Sea sickness.
It's the same in reverse if your eyes see motion but your inner ear doesn't feel it.

If you're playing other games designed for the Vive where you're standing up, such as the Lab or Job Simulator, you don't get motion sick, because all of the movement in the game is from you actually moving.
The motion tracking is precise enough that you don't feel any disconnect and you won't get motion sick unless your frame rate drops or tracking glitches. Then, your brain feels a disconnect between your sense of motion and your visual input and you sRCstart to feel sick.

This has got me thinking; if the nausea is caused by the head nor registering the bumpy ride then that needs correcting. ANSWER: When driving your SRV, waving your head around to emulate the bumps and generally nodding you head in time with the bumps, like a Motorhead fan at a headbanging festival. I may try this but I tend to play ED when sitting with my wife on the sofa at nights, so I may not get away with it without "the look" - or worse. I will be following this thread to register the success of other folk in this matter.
 
This has got me thinking; if the nausea is caused by the head nor registering the bumpy ride then that needs correcting. ANSWER: When driving your SRV, waving your head around to emulate the bumps and generally nodding you head in time with the bumps, like a Motorhead fan at a headbanging festival. I may try this but I tend to play ED when sitting with my wife on the sofa at nights, so I may not get away with it without "the look" - or worse. I will be following this thread to register the success of other folk in this matter.
Doesn't matter if you get 'the look' you can't see it lol
 
Doesn't matter if you get 'the look' you can't see it lol

Haha - it depends... I can 'feel the look' from 50 feet and through the Rift! Maybe that's just my conscience! :)


I occasionally get car sick (never when driving, only in the back), and have suffered in the past on rough flights on smaller aircraft. But I eventually trained myself to get over the anxiety etc. It can be done - I found it easy because I fly to work and back (outback fly-in fly-out mine worker), so I had to get over it! Boats on lakes = ok. Ocean swells... just.... no. Ugh. :x

Curiously though, in the SRV I don't get the same feeling - no motion sickness. Sense of motion? Yes, but not uncomfortable. I can quite happily barrel across terrain, boosting over rocks and craters at max throttle (note this does not preserve the SRV paint job). I'm glad not to get sick, as I was going to be pretty disappointed if my real-life motion sickness squashed my ED experience.

BigDuke6ixx is right - the inner ear doesn't have anything to do with the sensation, but its exactly the lack of input from your inner ear that causes the issue.
The end result is similar, but I think the mechanism is a bit different - we're already seeing in here people who get sick IRL cars/planes but not in VR, and vice-versa.
 
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I love my cv1 and have logged 120+ hours in Elite all in VR, no problems at all with motion sickness until the SRV... It's not too bad prospecting, I just take it slow and keep my focus on the wave scanner and I do okay (more than an hour os so and I start to get really queasy, but that's usually plenty of time to get all the mats I need). I've found it only gets really bad for me if I'm driving in one direction (even slowly) and look in another (kinda like it's hard to get car sick when you're staring straight ahead).

However now I've got another problem. I'm trying to get some Modified Embedded Firmware for my multi-cannon upgrades, and to it I've basically got to race around these bases to get all the data points... and driving at speed around these places looking all over the place trying to find the next data point is just bringing me straight to yack city... Had to log out just not because I was about 2 seconds from tossing my cookies.

I really don't know if this is something Frontier can fix... VR and movement over ground just don't mix well. Going to switch back to my screen to see if I can drive that way without getting sick, but man I'd love to see some solution to this found... I love playing Elite in VR and having to switch back to 2d to do the SRV is very annoying.
 
There isn't really anything more FDEV can do about the SRV in VR. They have provided comfort settings for those that wish to use them, doing anything more would distract and ruin the core experience not only for VR but for other players as well.

Personally I have no issues with the SRV and love driving it about. All I can suggest is that the OP enables the comfort settings and takes things slow.
 
Well there's the option to force the horizon mentioned above :

[video=youtube;Bvo0xyB8Zdc]https://www.youtube.com/watch?v=Bvo0xyB8Zdc[/video]
 
Maybe there's something wrong with the way I'm wired, but that fixed horizon cure actually makes me feel more queasy than just driving the buggy with the normal view. I hope they try out that solution which was discussed a month or so back.. reducing the field of view a bit when going fast.

What would be really nice would be if they allowed a third person view. A trailing camera could just smoothly glide over the scenery without any gut-jarring motion at all.
 
Would anyone think it feasible /possible to have a programmable switch to go between 2d and 3D views? I see several people are having to switch to monitor for SRV use, and it would save a lot of trouble just to switch over. I know it's not ideal but after a short break I am having real problems keeping it down when planetside. I suppose removing the headset and donning another headphone is also a pain. I see Minecraft lets you go from 3D to 2d views at any time - another possibility?
 
Buy some sea bands ! They can help. About £2.50 from Amazon I think.

Saying that though, trying to get the Engineer rewards when attacking a high security land station can be a nightmare for motion sickness. Stupid having to drive around like that...all for something that more often than not won't be what you need !
 
Would anyone think it feasible /possible to have a programmable switch to go between 2d and 3D views? I see several people are having to switch to monitor for SRV use, and it would save a lot of trouble just to switch over. I know it's not ideal but after a short break I am having real problems keeping it down when planetside. I suppose removing the headset and donning another headphone is also a pain. I see Minecraft lets you go from 3D to 2d views at any time - another possibility?

I actually quite like this idea as it would let you take the HMD off and put it back on without having to muck about with the settings etc and re-start the program.

Obviously you can take the HMD off and use the monitor window but putting the Rift on the desk usually ends up with the monitor view looking closely and right at the shield display :p "SHIELDS!!!"

Oh no, wait, I think you mean 2D but in the Rift/Vive? Yes, also a good idea.
 
There is a switch in "Options" that makes your HMD reference to the planet's horizon instead of the interior of the SRV.
I don't remember the exact name of this option - you'll find it.

If you enable this, bumpy rides with the SRV are much easier to bear, at least according to my experience.
I also found - to my surprise - it doesn't take away anything from the immersion.
If you think about it, when you ride in a car IRL over a bumpy surface your head doesn't exactly follow the movement of the car. Your body instinctively dampens this movement and tries to keep your head level to the horizon. This is similar to what that option does. This solved most of my sickness problems I had with the SRV.

Of course, if you overdo it and drive full throttle over a rough planet's surface you still might get sick. But then there is an easy solution: Cut back the throttle and go slow. In a way the sickness is a consequence of realism: Most people would get sick IRL if driving on such a bumpy surface with high speed.

This is important, but the biggest help for me was to learn to turn more gradually - it was the fast and sudden turns against a surface in close proximity that did it for me - once I addressed that by becoming more used to the controls, and more proficient with them, my sickness pretty much stopped
 
Ok - I've searched through all the options twice now - both under "Graphics" and under "Controls", looking for "comfort options". In particular for the option to make the HMD reference the horizon. And I can't find it anywhere.

Help. What am I missing? :) (I'm playing in Oculus Home, if that means anything. It doesn't seem likely that the settings would be different, depending on where you're running it from - but possibly?)
 
Ok - I've searched through all the options twice now - both under "Graphics" and under "Controls", looking for "comfort options". In particular for the option to make the HMD reference the horizon. And I can't find it anywhere.

Help. What am I missing? :) (I'm playing in Oculus Home, if that means anything. It doesn't seem likely that the settings would be different, depending on where you're running it from - but possibly?)

No, launching from Oculus Home won't make any difference - the horizon setting is inside Elite's options.

Dang I can't recall where it is exactly either, and am at work. Its buried, but once you see it, you'll know it. I think its under the SRV driving controls section.
 
No, launching from Oculus Home won't make any difference - the horizon setting is inside Elite's options.

Dang I can't recall where it is exactly either, and am at work. Its buried, but once you see it, you'll know it. I think its under the SRV driving controls section.

Thanks. I'm at work at the moment too. But I'll have another look this evening when I get home.
 
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