you are right, I didn't. but I explained this point. simply - this won't change with the update, right? because it doesn't matter if you fly DBX or T9 - you will get interdicted anyways.
Which ties back into saying that ship transfer being instant isn't important or necessary!
this point was already been discussed. and it's not a point at all:
Well, I disagree about that, but I'll bite.
- we can get our ships back after destruction in a moment - just pay an insurance
"Just pay insurance" - that's a pretty hefty cost after a certain point...right now my screen is showing me around 28 million credits for a rebuy?
Custom cars get insured too, and I would imagine that insurance cost would cover restoring the custom bits....
No, it's admittedly not realistic. But it is believable and it's an understandable gameplay choice when the alternative would be to either lose ships permanently (I could play EVE if I liked that idea) or be stuck for some period of time.
Actually, having to use another ship until your destroyed ship is rebuilt based on a timer wouldn't bother me much, but as it doesn't have anything to do with other portions of the game, whereas ship transfer relates heavily with the act of space travel, it doesn't offend my senses of believability.
- we don't float in space after our ship is destroyed
That would be an extreme experience...and besides, wouldn't we be in an escape pod as opposed to just floating in our suits?
- we don't wait in outfitting screen - we get new module instantly
- we don't wait while commodities are transferred to our ship - we buy and get them instantly
Correct, because neither is tied to the act of space travel. If the game was about full-on realism, then yeah, we'd be sitting in our ships twiddling our fingers while these acts occured (or, perhaps, participated in the act ourselves).
But I'm not after full-on immersive realism. I want mere believabiliy.
I think you should try, because none of the examples you gave tie into other core aspects of the game like ship transfer does with space travel. (I'm repeating myself on purpose to make sure the point isn't lost.)
Also, I didn't see such opposition after RNGneers were introduced
lol!
Then I think you weren't looking.
There was lots of opposition, myself included, and it only cooled off after Frontier side-stepped the issue by making the barrier to entry lower with the materials adjustments. And there continues to be noise being raised, this very minute, in other areas of this forum about issues with RNGneers.
I certainly don't see the Engineers dice-rolling as believable.
Also, MB stated that transfers will be instant. And they won't be listening to us.
No, that's not what he said, at all.
He did admit that this was their current plan, to go instant, for reasons they did not share with us. And he did come back later, in two different threads that I've seen, and explicitly let us know that he & Frontier are indeed listening and watching.
But if you're happier digging a hole of denial to stick your head into, go right ahead....
It may turn out that transferring big ship is way too expensive and noone will use it unless he is in a greatest need.
That would be the absolute worst outcome. Not only would an unbelievable magic teleport gimmick be added to the game, but it would be effectively paytowin for only the most time-invested billionare players to abuse. It would be a prohibitively high barrier to entry that would make it a useless feature for the majority of players, on *top* of breaking every rule about space travel set forth thus far.
So:
Let's just wait and see, ok?
Hell No.
believability card ... reality card
First off, these two things are not the one and the same. That's your first false assumption.
Secondly, I have not been arguing against instant ship transfer "just because". If that's what you honestly think, then you are not paying even the slightest amount of attention.
Why do you assume ship transfer did not take days/weeks/months of in-game time that was essentially fast forwarded without you needing to wait that same 1:1 correlation in real life time?
Because this isn't FE2 or the X-series or whatever where you could speed up or slow down passage of time.
This is Elite Dangerous, with a single shared persistent background universe where all players exist and affect the game at the exact same time.
You can't have that and dilute the passage of time. It doesn't work.
That's why Frontier added the "new" Frameshift drives that turn space travel into a matter of minutes, maybe hours in extreme cases, instead of the days, months, weeks it took in older games. (The intragalactic exploration trips we can go on currently would have taken untold years in the older games, I'm sure.)
In my mind, either some hired pilot is flying my transferred ship out or a shipping/towing service hauls the ship out
Which would still have to take a believable amount of time, no?
Either of those explanations for ship transfer would actually be fine with me, because they are believable - though I think an autopilot function suffices - but it cannot be
instant.
It's been brought up by either camp many times but I'll use the eject pod example - you can be 20k light years away, eject or ship explodes, and you are 'magically' transported via ship insurance screen back to last docked station -> 20k light years away.
Again, this is something Frontier have said they want to change so that it's not so easily abusable. I will even agree with you that it's not believable for this to occur.
But the alternative of losing everything we have or starting to start over at Jaques with nothing more than a stock sidewinder is
so extreme that I don't feel it's even comparable to merely having to wait maybe 5-15 minutes for your ship to travel through space to wherever you want to send it.
That's not even close to being the same level of trade-off for the sake of believability.