_trent_
Volunteer Moderator
This is a bit long-winded, please forgive my verbosity. [blah]
Been doing a few mining missions and have noticed that whenever a new wing member drops into the instance one or more NPCs (almost always wanted) spawn. At first I thought this was either random, or tied to the player dropping into the instance but having done quite a few mining missions recently with a few different players and noticed that the pattern formed was neither random nor down to the player joining the instance.
Here are a few examples of what I mean.
Master player joins mostly harmless and deadly players - 2 ships spawn - competent asp scout and elite vulture.
Deadly player joins Master and Expert players. 2 ships spawn - dangerous AspX and expert clipper.
Master player joins mostly harmless player - 1 ship spawns - mostly harmless cobra.
Dangerous player joins mostly harmless, deadly and master players - 3 ships spawn - competent eagle, elite python and dangerous FAS.
Master player joins expert player - 1 ship spawns - expert AspX
To me it looks like the NPCs that spawn are linked to the players already in the ring, not the new arrival.
I've also observed that each time a player joins an existing instance a new npc will spawn for each ship already there, even if other NPCs are already about. This means that when the first new player drops to the instance, 1 new NPC will spawn, when a second new player joins 2 more will spawn (making a total of 3 if the first NPC was not dealt with) if a third new player joins, 3 new NPCs spawn (making 6 spawned NPCs in total)
To me, this would suggest that if you are wanting to go wing mining, the best idea would be to let the lowest combat ranks drop in first and then the others drop in order of increasing rank. It would also be a good move to escape from or deal with the NPCs in the instance before the next player drops in (unless you like fighting against lots of NPCs at once)
Been doing a few mining missions and have noticed that whenever a new wing member drops into the instance one or more NPCs (almost always wanted) spawn. At first I thought this was either random, or tied to the player dropping into the instance but having done quite a few mining missions recently with a few different players and noticed that the pattern formed was neither random nor down to the player joining the instance.
Here are a few examples of what I mean.
Master player joins mostly harmless and deadly players - 2 ships spawn - competent asp scout and elite vulture.
Deadly player joins Master and Expert players. 2 ships spawn - dangerous AspX and expert clipper.
Master player joins mostly harmless player - 1 ship spawns - mostly harmless cobra.
Dangerous player joins mostly harmless, deadly and master players - 3 ships spawn - competent eagle, elite python and dangerous FAS.
Master player joins expert player - 1 ship spawns - expert AspX
To me it looks like the NPCs that spawn are linked to the players already in the ring, not the new arrival.
I've also observed that each time a player joins an existing instance a new npc will spawn for each ship already there, even if other NPCs are already about. This means that when the first new player drops to the instance, 1 new NPC will spawn, when a second new player joins 2 more will spawn (making a total of 3 if the first NPC was not dealt with) if a third new player joins, 3 new NPCs spawn (making 6 spawned NPCs in total)
To me, this would suggest that if you are wanting to go wing mining, the best idea would be to let the lowest combat ranks drop in first and then the others drop in order of increasing rank. It would also be a good move to escape from or deal with the NPCs in the instance before the next player drops in (unless you like fighting against lots of NPCs at once)