So many replies...lengthy post ahead!
Ya the game has too many time sinks already, v'larr, I agree.
Its why i'm having so much trouble wrapping my head around the opposition to what will literally be the single biggest improvement of the game to date.
See, I agree there's a lot of time sinks and the grind could be reduced. But *instant* ship transportation isn't the way to do it. (Faster supercruise acceleration/deceleration would be the biggest time saver we could possibly get....)
So when you get your way what will you do whilst you're waiting?
I could do a mission, I could collect a couple bounties, I could carry out other plans thanks to planning my ship transfer ahead of time, or I could do the same things I do when supercruising, waiting for the autodocker to complete, waiting for hyperspace to complete, waiting to get close enough/slow enough to drop into normal space, etc.
The possibilities are endless. The 5-15 minute transfer time is not.
Supercruise is an important element in finding USS, transit time to distant stations (FOR THE MUG!), piracy/anti-piracy, bounty hunting, and system defense.
I don't think the Hutton Mug is worth keeping supercruise speed limits. Sorry, Hutton Truckers, what you and every other person who makes the Hutton run is special but...I'm really tired of ignoring binary star systems that have 1 star and all the other stuff is out 100,000ls+ away.
I honestly don't get why all these people who demand instant ship transfer aren't arguing for faster supercruise times instead. My brain trembles!
With ship transfer you can't move ships around whenever and wherever you want. You can only call ships to where you are, assuming where you are has a shipyard.
See, I don't think this should necessarily be the case. I think players *ought* to be able to transfer ships wherever and whenever they please, if it indeed becomes a feature - the limiting factors ought to be having a shipyard, as you mentioned; a REASONABLE cost; and a BELIEVABLE period of time. (the caps are so the Devs don't miss it in this wall of text [ugh])
I personally hope that the ship transfer isn't available to Jacques to preserve the element of a remote colony. However, I can see the justification of having the transfer to Jacques since it can take just 24 hours to get to Jacques.
I think that's the primary reason why we're even getting this feature to begin with...to ease the process of moving to entirely different areas of the galaxy to start new bits of human civilization. (If we can start settling our own bases or building our own outposts...!)
lol. half of the core features you interact with in the game every day are instantaneous. that's just an objective fact. a fact that some here seem to forget.
Something you seem to forget is that's not true. That's subjective bias, not objective fact, and I've been repeating myself over and over how things either aren't actually instant, or have nothing to do with space travel and only refer to station services.
also, thread is getting weird. like some people seem to think if they volume post their opinion, it's going to change the implementation all by itself. it really won't. no need to attempt to drown out everyone else because they don't agree with you.
Do I need to feed you your own medicine here, or will this rhetorical hint suffice?
Ship Transfer - cost based on FSD module and jump range
TLDR: make ship transfer cost scale based on FSD module and jump range
I'm hesitant about making the transfer's barrier-to-entry rely upon cost.
I want this feature to be available to ALL CMDRs, not just those with a lot of credits to throw at things.
And I also don't want the cost being an excuse to make the transfer instant. It really does not need to be instant. 5-15 minutes to get your ship moved across vast distances will not hurt or kill anybody or impede the usefulness of this feature.