Newcomer / Intro First real exploring trip; where to head to?

a visit to betelgeuze is impressing. from there on i eitherrecommend eskimo nebula (visually most stunning nebula from the inside close to the bubble) - ~800 ly, or veill nebula - the most beautifull one to fly towards (~1400 ly).

you can also use http://universalcartographics.org/stellar-quick-ref/ to find the closest star of any type to the bubble ... or you wait to stumble on it by yourself (like i yesterday found a MS-carbon-Star by accident).

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on the forums, head to the exploration subforum and check out the stickies for more lists!
 
a visit to betelgeuze is impressing. from there on i eitherrecommend eskimo nebula (visually most stunning nebula from the inside close to the bubble) - ~800 ly, or veill nebula - the most beautifull one to fly towards (~1400 ly).

you can also use http://universalcartographics.org/stellar-quick-ref/ to find the closest star of any type to the bubble ... or you wait to stumble on it by yourself (like i yesterday found a MS-carbon-Star by accident).

___


on the forums, head to the exploration subforum and check out the stickies for more lists!

Great post, many thanks for your advice!
 
Actually I have a slightly more tweaked suggestion for your ship
https://coriolis.io/outfit/asp/0p5t...60i2i2f.Iw18QDJJA===.Aw18QTAjCQ==?bn=Asp EXPO

As as for where to go I bow to the excellent suggestions put forward however I propose after yo have chosen one you leave the bubble on a heading 90 degrees from the course to that destination then when clear of the bubble plot a route to your target that should put you on a much less travelled path with more chances for first discoveries.
 
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Great calls from both, I will definitely look at those when I get back later and see which floats my boat.

As for plotting a route slightly different to those already travelled, I think I may well do that. Thanks guys.
 
ha! didn't look at your build. 5D thrusters will perform better then 4A on a AspE (differently to 7D/6A on an anaconda). and 4D powerdistributor beats 3A (differently to 7D/6a...).

don't forget at least 1 heatsink. you can't prepare for a really rare trinary system, where you jump through a star on entry, and won't survive one. i had one of those on my 12 k systems visited, but you never know - others have been unlucky more often.
 
As for plotting a route slightly different to those already travelled, I think I may well do that. Thanks guys.

a great trick for that is starting out at "unusual" waypoints. i made a project back in 1.4. visiting all systems with 1000-coordinates (for exampel +1000/-1000/-1000) ... throwing in local nebulas and rare stars, and that abstract concept let me hit almost no previously explored systems.

currently i'm visiting real galaxy hypergiants, and again (because those are often overlooked) approaching touristic sites like Herschel 36 or V4641 Sagittarii i rarely hit any explored systems till the final jump to the site.
 
Well, I'm one of the go to where the universe leads you types. Souvenir hunting (nebula vists) just leaves you following previous tourists. There's so much undiscovered stuff, even quite close to the bubble, once you leave the beaten track. Plus it makes you learn how to use the Galmap (it's not until you've been stuck with no apparent way forward that you relise you've been operating in two dimensions rather than three). All the people with 60ly+ exploracondas miss out on the interest of dropping down to economical routes and finding out the hard way how many barren systems there are in the universe. You learn to get an instinctive feel about what star types may prove to have interesting planets - and until you've landed on a metal-rich world 3000ly out with glittering black scraped rock disappearing to an endless horizon, you don't know what loneliness feels like....
 
Well, I'm one of the go to where the universe leads you types. Souvenir hunting (nebula vists) just leaves you following previous tourists. There's so much undiscovered stuff, even quite close to the bubble, once you leave the beaten track. Plus it makes you learn how to use the Galmap (it's not until you've been stuck with no apparent way forward that you relise you've been operating in two dimensions rather than three). All the people with 60ly+ exploracondas miss out on the interest of dropping down to economical routes and finding out the hard way how many barren systems there are in the universe. You learn to get an instinctive feel about what star types may prove to have interesting planets - and until you've landed on a metal-rich world 3000ly out with glittering black scraped rock disappearing to an endless horizon, you don't know what loneliness feels like....

The 50ly+ Asps and 60ly+ Condas are built to go out a little further than 3kly, where the jumprange is actually needed. ;)
 
a great trick for that is starting out at "unusual" waypoints. i made a project back in 1.4. visiting all systems with 1000-coordinates (for exampel +1000/-1000/-1000) ... throwing in local nebulas and rare stars, and that abstract concept let me hit almost no previously explored systems.

currently i'm visiting real galaxy hypergiants, and again (because those are often overlooked) approaching touristic sites like Herschel 36 or V4641 Sagittarii i rarely hit any explored systems till the final jump to the site.

With yours, and the above two posters advice, I may have to go - slightly - back to the drawing board! All good points, will have to make a decision later.

As for where to go and how to get there, I think I may actually look to mix it up a little and not just try to jump through the usual locations.

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Well, I'm one of the go to where the universe leads you types. Souvenir hunting (nebula vists) just leaves you following previous tourists. There's so much undiscovered stuff, even quite close to the bubble, once you leave the beaten track. Plus it makes you learn how to use the Galmap (it's not until you've been stuck with no apparent way forward that you relise you've been operating in two dimensions rather than three). All the people with 60ly+ exploracondas miss out on the interest of dropping down to economical routes and finding out the hard way how many barren systems there are in the universe. You learn to get an instinctive feel about what star types may prove to have interesting planets - and until you've landed on a metal-rich world 3000ly out with glittering black scraped rock disappearing to an endless horizon, you don't know what loneliness feels like....

Yeah, to be honest I was thinking of plotting an 'economical' route, so I'm not missing numerous systems purely to reach a final destination.
 
. All the people with 60ly+ exploracondas miss out on the interest of dropping down to economical routes and finding out the hard way how many barren systems there are in the universe - .... and until you've landed on a metal-rich world 3000ly out with glittering black scraped rock disappearing to an endless horizon, you don't know what loneliness feels like....

strange. probably it's that my explonda has only 47 ly jumprange, because i know that feeling....

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Well, don't plot an economical route until you're well away from the bubble...just wastes time. Also, I'd drop the cargo rack - added weight, nothing you're likely to want apart from 'small data surveys' and having cargo of any kind is a bit of a magnet for NPCs on the way back.

I'm not obsessive about logging every system I visit - just use the occasional bookmark to see where I've been. But I am obsessive about water worlds - try to get in close to as many as possible - all different, all beautiful - especially those with tiny clumps of islands... I always try to close down for the night hanging nose down above a green archipelago or a huge storm system...

and 3,000ly out is just as interesting as 20,000ly *ducks*
 
Also, I'd drop the cargo rack - added weight, nothing you're likely to want apart from 'small data surveys' and having cargo of any kind is a bit of a magnet for NPCs on the way back.

An empty cargo rack doesn't add weight and can be quite useful to force a reduced jumprange via the galmap to extend reach.


and 3,000ly out is just as interesting as 20,000ly *ducks*

I personally enjoy regions with low star density, where it becomes challenging to navigate and not get stuck, the most.
 
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