Delay isn't the solution - making the mechanic time relative, and respecting the players effort is.
Player effort? Dude, to use ship transfer, all you have to do is a press a button and give up some credits. That's not effort, that's instant gratification (even if the feature isn't instant).
All I'm saying is to keep it reasonable and believable gratification, not just straight-up handwavium.
It's a ship timer to literally measure the time before the ship is 'ready'.
Yeah.
Because it would be in transit. What are you not understanding about this?
Does it make the *least* amount of sense to you, the idea that your ship can just instantly and magically teleport anywhere on a whim's notice instead?
It does not need to be complicated - in fact, it *needs* to be simple, both for the sake of expedient game development and for reducing the chances of bugs and unintended glitches.
And it does not need to be perfect or mathematically correct. Smoke and mirrors are all that most games really are. What makes the difference is whether the illusion is crafted to be believable - and kept consistently believable as more smoke and mirrors continue to be added on to the funhouse.
What makes Elite so incredible is that all those smoke and mirrors are incredibly believable - thus far (ignoring most of RNGineer content).
Would it be neat in the future, down the road years into development, to see the ship being moved? Sure. But you would need a timer placeholder in the meantime to base it upon, or else scrap the idea of releasing this feature.
I'd rather have the feature now with the placeholder timer, especially now that Frontier bothered to hype it up and mention the feature during a major media event. Just turning around and saying "actually we changed our minds" doesn't work - see No Man's Sky.
I frankly do not understand whatsoever how a reasonable timer would have any kind of rephrensible effect upon you and your gameplay. Prior to the feature: if your ship is at point B and you want it, you have to invest in another ship and the time it takes to get that ship from point A to point B, then to switch ships and pilot your ship from point B back to point A.
After the feature? You could order your ship at point B to meet you at point A and do whatever activity you choose until it completes its journey (even if you can't actually physically see it - is that REALLY such a crucial thing? come on now), then hop into it and do what you want, all in *MUCH* less time than prior to the feature's release.
The only difference between that and instant transfer is that it took a believable amount of time for your ship to appear and that meant you had to plan and make a choice to use your time wisely.
I fail to see how you consider that a bad thing - it really, utterly floors me and leaves me flabbergasted.
The funny part in all that will be when people get to try instant transfer, then use it for convenience, and then realise after a few weeks they would be totally unable to accept a delay.
You? Maybe. But most people? I can guarantee that's not true. This poll is plenty sufficent as a sample size to prove that.
What I see as your greedy demand for instantaneous gratification can survive a mere 5-15 minutes without you losing your mind, I assure you.
I've already expressed the purpose of a believable timer, time and time again here and in other threads. I don't feel that I really need to repeat myself.
If you and kofeyh and the "others" you suspect who also demand to see things in black and white extremities and cling to the words "egg timer" insist on being in denial despite all arguments and evidence to the contrary, all over 5-15 minutes of time that you can spend any damn way you choose, then I (and the majority of players) can't really help that.