I combat logged a duck last night.

OP should be ashamed of combat logging on a duck...i mean they cant even get there wings to wrap round the hotas or gamepad properly.......

i just want to know how it plugged in its pc and the rest of its gear.?
 
At least it's not one of those threads where people stick their head around the door, throw a veiled insult, before ducking out not having contributed at all! Doh!

Oh? I hadn't noticed that. It must be something new around here. All I saw was the same old tripe about how CL'ers should be sent to the 9th level of hell. I laugh and laugh. PK'ers release videos to collect tears, all that work for nothing. All they need to do is get in the interweb and suggest they Combat Log, and the all of the tears are free.

Think about the pirates..... Won;t anybody think about the pirates?!!!...
 
that is one nasty looking duck...pure evil and bile right there

should have gave it red eyes like mr flibbles from red dwarf
 
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Not so according to FD.

Completely according to FD. Your fanciful attempt at foisting a suggestion from a Customer Service Rep, as being more valid that what a Lead Designer says, doesn't hold water. The Dev's, not a CS Rep, say that the Timed Exit is not Combat Logging.

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Ok, then for the second time* in the thread - link please?

*


He can't post his flimsy evidence, because every time he does, his interpretation of it gets shredded apart. The response he got from FD was an invitation, by a Customer Service Rep., to bring his issue up on the Suggestion Board and see what the Dev's think of it. There was no change in the definition the Dev's have layed out.
 
But how can you tell if someone has combat logged or the game actually crashed.
I don't think there is anyway of detecting which is which ? especially if someone is just pulling the plug out or similar.
 
But how can you tell if someone has combat logged or the game actually crashed.
I don't think there is anyway of detecting which is which ? especially if someone is just pulling the plug out or similar.

Well, FD may have a way to distinguish between a crash and a log. But, in game, the players decide. They don't get the boom, and it must be a combat log. Simple really. No need for evidence, or anything like that.
 
Not so according to FD.

Wrong.
Sorry but this is indeed how FD sees it.

The Menu in Combat has a Timer which prevents Instant logging.
This is for a reason.

Using the Menu to Log Out at any given time. Is Legitimate regardless of whatever Situation takes place.
Its an Game Mechanic Especially made for this Purpose which does not delay your logout outside of combat. But does so considerably if you are logging out during Combat.

If you use your Head for a change. You will Realize. That if this was not Legitimate. There would be no Reason for this Game Mechanic to be there in the First Place.
To begin with this Delay is longer than just Jumping out of the System and does on top Block your Maneuvers.
Its an Option for People who have to leave the Computer and for whatever reason which is none of your concern. Wish to close the Game rather than Jumping to another System.


FD Stated in the Past that Closing the Game or Network Connection is not Welcome. Pls note "Not Welcome" NOT "Forbidden."
This however does not affect leaving the Game by the normal Ingame Means.

If I am Followed by some Random Griefer. And my Telephone starts Ringing. You can take Bets I will not be missing that Call just because some Griefer thinks that I am "his Content" lol.



This Game Mechanic which Delays Logout during Combat BUT DOES NOT PREVENT Logging Out during Combat. Is a Fact.
If you seriously want to Contest this. Then I would advice to bring some Evidence.



As for that Personal Comment.
Well Sorry but you see I dislike Lying. And Sorry. But it is indeed People like you. Which are the reason why Open is the least Played Gamemode.
 
The thing is that combat loggers mostly believe what they're doing is legitimate or that they think FD won't do anything about it (probably right at this point, or that we just don't know because they are big on no name and shame). So to prevent them from ruining other players' experience, they need to be removed as soon as possible upon encounter. …

And in what way is declaring that you add someone to a KoS not promoting witch hunt mentality?
Shouldn't it be the job of FD to punish combat loggers and prevent them from ruining others players experience?
Wouldn't it be enough to report the player?
 
And in what way is declaring that you add someone to a KoS not promoting witch hunt mentality?
Shouldn't it be the job of FD to punish combat loggers and prevent them from ruining others players experience?
Wouldn't it be enough to report the player?

Like I said, it's no different than a KoS list of pirates/player killers/player group rivals.

If you want to single out the combat logger KoS list specifically and label it inappropriate, I can't stop you, but I can't agree with you.
 
Wrong.
Sorry but this is indeed how FD sees it.

The Menu in Combat has a Timer which prevents Instant logging.
This is for a reason.

Using the Menu to Log Out at any given time. Is Legitimate regardless of whatever Situation takes place.
Its an Game Mechanic Especially made for this Purpose which does not delay your logout outside of combat. But does so considerably if you are logging out during Combat.

Not according to FD apparently, since they specifically stated that the feature's intention is not to be used to escape piracy/bounty hunting.

If you use your Head for a change.

Second time, and the third time will warrant a different kind of response to the left of the reply button.

You will Realize. That if this was not Legitimate. There would be no Reason for this Game Mechanic to be there in the First Place.
To begin with this Delay is longer than just Jumping out of the System and does on top Block your Maneuvers.

Hah... it's identical to the high wake charge time, please stop throwing around false statements.

And as if you need to maneuver after 4 pip to system and 2 to engines then boost, launch HS and chaff then start the log out...

Its an Option for People who have to leave the Computer and for whatever reason which is none of your concern. Wish to close the Game rather than Jumping to another System.

Which is funny how it happens so frequently in combat state and how other players that get affected by it doesn't get compensated for such a critical game play failure.

FD Stated in the Past that Closing the Game or Network Connection is not Welcome. Pls note "Not Welcome" NOT "Forbidden."

Oh dear, you're just throwing out all kind of false statements here aren't you...

https://forums.frontier.co.uk/showthread.php/105778-“Combat-Logging”-Update

If I am Followed by some Random Griefer. And my Telephone starts Ringing. You can take Bets I will not be missing that Call just because some Griefer thinks that I am "his Content" lol.

It's almost as if you can't answer the phone and high wake at the same time...

And I don't know what you mean by griefer so I'm going to ignore that.

This Game Mechanic which Delays Logout during Combat BUT DOES NOT PREVENT Logging Out during Combat. Is a Fact.

Except that timer makes piracy and bounty hunting improbable, which is why FD stated that it's not a feature intended for players to avoid the said interactions.

If you seriously want to Contest this. Then I would advice to bring some Evidence.

Logging out during combat is and should be a feature, just that its implementation and usage are questionable in various circumstances.


As for that Personal Comment.
Well Sorry but you see I dislike Lying. And Sorry. But it is indeed People like you. Which are the reason why Open is the least Played Gamemode.

Well, I'm going to count this one with the aforementioned second warning, like I said, do it a third time and I'll respond to your blatant disregard of forum regulation differently.

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Completely according to FD. Your fanciful attempt at foisting a suggestion from a Customer Service Rep, as being more valid that what a Lead Designer says, doesn't hold water. The Dev's, not a CS Rep, say that the Timed Exit is not Combat Logging.

It's more recent and relevant to the issue that I describe, so of course I'm going to take an FD employee seriously.

And either you are playing with strawman or you misread, I never said timed exit is combat logging.
 
But how can you tell if someone has combat logged or the game actually crashed.
I don't think there is anyway of detecting which is which ? especially if someone is just pulling the plug out or similar.

It's called graceful and ungraceful exiting.
Basically, when you log out through the menu, the client sends a notification to the server that you've logged out. This is a graceful exit.
When you pull the plug, the server will treat your connection as stagnant after a certain period of time (a time out). This is an ungraceful exit.

FD's logging system stores your connection history and likely the current activity around you. Meaning if you are accused of combat logging and FD look into your profile and it's activity history, they will be able to see that either you randomly disconnect, or you magically disconnect during (almost) every PvP encounter. To within an acceptable margin for error, they can confidently judge if you have connection issues, or are a combat logger.
 
Not according to FD apparently, since they specifically stated that the feature's intention is not to be used to escape piracy/bounty hunting.

It's more recent and relevant to the issue that I describe, so of course I'm going to take an FD employee seriously.

And either you are playing with strawman or you misread, I never said timed exit is combat logging.

Go ahead and post the response. Let those reading your misinformation decide. Because, that's exactly what you did. You cling to the interpretation that best suits your agenda, with nothing to support your claims, but innuendo.

Your entire reading of that response was shredded in another thread, not that long ago. Post it again, and see what happens.
 
Like I said, it's no different than a KoS list of pirates/player killers/player group rivals.

If you want to single out the combat logger KoS list specifically and label it inappropriate, I can't stop you, but I can't agree with you.

No, I don't want to single out anything.
You mentioned your KoS list. I asked questions about it. This leads me to an other question.
Do you think KoS lists of pirates/player killers/rivals are OK?
Are those KoS lists promoting a witch hunt mentality?
I get the impression that KoS lists are used as a way to single out certain players and to specifically target them repeatedly. Not sure if that is something that really helps the game.

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Not according to FD apparently, since they specifically stated that the feature's intention is not to be used to escape piracy/bounty hunting.

Could you provide a link to an official source where this is stated? It would help a lot in discussions about combat logging.
 
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