Which seems to be a distinction between going to the store (and getting them to deliver) then returning home and placing an online order in the first place - one requires some travel, the other does not.
What? I am at location A. I have a ship at A. I send this to B. I am heading to location B. Other ship is at C. I also want this at B. I fly to C. I send the next ship to B. I then chase both ships to B. I can now immediately do stuff.
This is still saving time.
I have five ships at C, I am already at C, I want to move house to B. I send everything to B. I then chase them to B. I can now immediately do stuff.
This is still saving time.
I am now at B. I have done some stuff. Oh look, a CG has started at A. Well no problem. I sign up. I send the the ship or ships I need at B, then I chase them.
This is still saving time.
The difference is, flying is still relevant and required. Planning is required. However suspension of belief, and of timers are not. Because I am synergising the delay with commander movement.
Yes it's not as "easy" as just lazily pulling everything to me, but we've already established the instant easy option isn't palatable because it has to take time and apparently people are supposed to keep flying.
I have litterally provided an example where people still have to keep flying, yet can save appreciable time, and we don't even need fake timers.
And yet here's that hilarious response again of it needing people to fly around still.
You don't say? Isn't that an intentional part of the game.
I actually get the impression people do not know what they want, they just don't want "instant".