It's the last 30 - 45 seconds that annoy me. If we could just slice that off..
This is what gets me too. I'm full throttle but slowing down when I still have a huge chunk of distance to cover. If anything, at full throttle I should be speeding up because of the gravity from the object I'm heading towards.The only thing that bothers me is the slowdown that occurs when you're travelling 400,000LS to the next star in the system - you're accelerating nicely, and the timer counter is going down steadily. Then about 50,000LS or more out, you start slowing down, to the point that by the time you enter the system, you're actually going slower than if you were travelling across the system...
sometimes the speed is increased in the middle of empty space, no satellite, or planet, or sun is nearby, only another ship crossing near, where is the gravitational well there?
This is what gets me too. I'm full throttle but slowing down when I still have a huge chunk of distance to cover. If anything, at full throttle I should be speeding up because of the gravity from the object I'm heading towards.
With that said, it is a minor gripe. Maybe FD made it that way for a reason, to show the science, to show that the human body cannot withstand the G-forces of going many times the speed of light down to X speed of light within Y amount of time. I dunno. To the OP, I am as busy as anyone else, have a two small kids, wife, many activities besides school and it is what it is. I'll sacrifice convenience for a more realistic game play.
Can we have a separate forum section for these kind of posts/people?
As a married man you should game less and go being married more. Maybe have some kids.
Not many things in the game are frustrating unless you have unreal expectations for your 2 hours per week gaming time.
at full throttle I should be speeding up because of the gravity from the object I'm heading towards.
It's supposed that all the ships to achieve the HC or hyperjump, have inertial dampers! you dont need to deal with the Gs!
https://en.wikipedia.org/wiki/Inertia_damper
So many people have this mule-backwards. The speed goes down as nearby mass increases - it's the same effect as Mass Lock. Local gravity decreases the effectiveness of the Frame Shift Drive.
I don't do "FDev must fix this garbage" sort of threads,
but if I had to write teenage boy rant post,
It would be about supercruise accelation and decelaration rates.
I admit supercruise is sort of where it needs to be, in an online freeform game like elite.
It's just like the cruise in I-war, and similar to the boosts until mass-locked in Elite1.
At speeds 150->250c it's fine!!
However, as a married man with limited time to play......being stuck near a gravity well and the ship arbitrarily slows down, as I'm trying to leave a planet/station, or approach.
I understand the reasoning why our velocity "should" change so the gameplay around planets is relatively similar to the gameplay and travel-time required in deep space with regards to distances needing to travel vs gameplay.
It sort of like 1/3 of the time is getting away from being mass-locked, and 1/3 of the time is slowing down the ship.
So "gameplay" like interdictions have a relative chance of working as well as viewing planets and getting into orbit (without our throttles being 0-250c they scale to make flying easier)
I Understand the reasoning, I just don't like it happening especially when 1/3 of the time is actually zipping through space really effectively but 2/3 is just speeding up/slowing down.
(crap it might even be 50/50 but it just FEELS like it eats up the majority of the travel time).
Because of the gravitation from the star? It's the same reason why you can't travel 2000c right beneath the star
You accelerate when leaving a star (timer goes faster) and you deccelerate when arriving a star (timer goes slower)
The timer is just an indicator to your CURRENT speed and changes the time always when you change your speed
the upcoming instant ship transfer feature will render jump range irrelevant for many builds
I think that we can stop pretending that there's science behind the logic here. I can be within scoopable distance of a star which is an enormous gravity well and still be able to get to 1c SC in a couple of seconds. But if I'm near a 0.01 earth mass moon it takes me a full bloody minute to get away from the damn thing.
Optical.....just optical distance. Check your HUD for the real distance againthan you will see, that a stellar object like earth has much lesser effect to the FSD. Also you can accelerate to 1 click or more, but not to 2001 click. This is the max possible speed and to achiev this, it will take about an hour or more.
But in one thing you are right. Every star locks with the same mass, no matter which sort of star it is or how many real mass it has.
For example: a system with 2 stars
-a shiny huge O-star
-and a little K-star
When you fly from one to the other, the point from increasing speed to decreasing speed is in the middle of both.
This really doesn't make sense since the gravity of the O-star should be much higher than from the K-star. This point from acceleration to decceleration should be at around 8/10 from the travel distance, not right in the middle.
I live in a city where the mayor implemented 20mph speed limits on main roads just so he could manipulate congestion figures and you complaint about travelling between planets in a matter of minutes...![]()