Einstein-Chwolson ring seen mid Jump returning from Jacques

If you returning from Jacques station and have a jump range larger than 33 ly try to inlcude a jump from Blaa Hypa JD-J B23-0 to Blaa HYPA HG-Y F392 and watch very closely. Whilst coming out of the jump you'll see a Einstein-Chwolson ring appear and grow then disappear. Its not big, but it definitley visibile. its more noticeable in VR than on a screen. I'm putting together a video, but in case the allignment between the background star and black hole moves i thought i'd post the system names so others can see it before it vanishes.

For those that don't know a Einstein-Chwolson ring is a ring of light caused by the gravitational lensing of a exremely large mass. To achive this the bodies have to be very closely aligned.

Does anyone know if this phenomena been seen by others in game and during a jump?
Video now posted:
[video=youtube_share;XA_rXAAoyG4]https://youtu.be/XA_rXAAoyG4[/video]
 
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If you returning from Jacques station and have a jump range larger than 33 ly try to inlcude a jump from Blaa Hypa JD-J B23-0 to Blaa HYPA HG-Y F392 and watch very closely. Whilst coming out of the jump you'll see a Einstein-Chwolson ring appear and grow then disappear. Its not big, but it definitley visibile. its more noticeable in VR than on a screen. I'm putting together a video, but in case the allignment between the background star and black hole moves i thought i'd post the system names so others can see it before it vanishes.

For those that don't know a Einstein-Chwolson ring is a ring of light caused by the gravitational lensing of a exremely large mass. To achive this the bodies have to be very closely aligned.

Does anyone know if this phenomena been seen by others in game and during a jump?
your just assuming that what you have seen like many delusions you see what you want to see
 
All I know is that the simplistic physics of the graphics engine when it comes to black holes is limited to lensing the sky box and no in-system bodies are lensed by gravity. It's most likely lensing of the multi-star backdrop rather than a single, in-system body being viewed at multiple points around the periphery of the black hole.

regardless of physical inaccuracy, it does look pretty, though.
 
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Deleted member 38366

D
The Hyperjump animation is an RNG-assembled layer of Alpha-blended Textures & light sources that draws from a limited set of repeating assets to combine.

No actual background based on jump location is used (that's coming in V2.2), so everything you see there is generic.
(look left/right in a big cockpit with good outside view during the Hyperjump to see them flying by and actually terminating visually too early - leaving the layers and the Rendering cut-off clearly visible ;) )

Post V2.2... now if you see something interesting there, that might be something to take note of.
 
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Do you mean that little white ring of light around a black hole at the point when leaving from SSC to SC that vanishes when you arrived "fully" in SC ? At least that was what I've noticed so far when jumping into systems with a black hole as first... errm... star...
 
I see the above all the time when hyperjumping to a black hole. Didn't think it out of the ordinary.
 
Sorry, I was too busy reading the THREE lines of disclaimers at the end of a 30 second home made video clip of a niche space shooter to see what was going on.
 
Just looked like an orbit ring or something to me, didn't seem like more than a graphics glitch.

this should be right. If you jump to black holes there is a brief moment where the orbit lines are shown. My guess is that it is the body exclusion zone of black holes or anything like that.
 
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