Horizons Carebears and [REDACTED]: GIT GUD! (Youtuber Corpsealot)

Considering how low re-buy costs are, when combined with how easy to make money it is in the games current state, they might as well have.

https://www.youtube.com/watch?v=PkuXoLf81pM

For example compare ship loss in ED with Naval Action. There is a massive gulf of difference.

If I lose a ship in ED, I lose a few creds. Big deal.
If I lose a ship in Naval Action, I potentially either lose (i) hours of invested work and gold in the cargo if it's a trader or (ii) depending on the durability, the whole ship, meaning I need to get someone to craft me a new one.

I found replacing ships in Naval Action less time consuming than it is in ED, especially if you join a group - recommendable if you're looking for larger engagements.
 
PvP in elite may not be ballanced and I love it.
Its Tie Fighters Vs YT-1300 and its amazing for that reason !

Yeah once I got attacked by a guy in a ship I could not do a single bit of damage to his shields.
So? I just ran away.

However when talking about skill , there is a lack of skill needed in elite sadly.

The AI is too easy
Ships spawn based on your rank and current ship (stupid)

And as for PvP its not fair , but war is not fair.


If you fight a combat pilot, that may be war. If you attack an explorer who is just going about his business, you are an A hole. A griefer, And if you think the AI is to easy, what do you call an elite Anaconda or a Python destoying explorer eagles or sidewinders that are novice?

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Yep, he nailed it :)


Yes. I guess buying a game with faults is your own fault. Wait a minute! What idiot said that? How do you know developers wont fix some AI problems until you pay the man and play the game?
Been playing computer games since the 1970's and programmers were so good at fixing things. Today? They don't give a stuff.
 

verminstar

Banned
You can't lay this blame at the feet of the players who are just playing the game in the way it's intended.

I wasn't aware this game was designed as a pvp centric game...if it was then why does solo play exist at all? If open is the way it was intended then surely other play options wouldn't even exist.

Also...this point about not losing anything...are we to take it that the rebuy screen has been nothing but a figment of our collective imagination? Saying the cost is trivial is nothing more than a snobbish way of saying ye don't have money worries. Thing about that being that while you may have no worries because yer an uber skilled elite pro player, there are many others who are not and their rebuy screen will be a hurtful one...something you dismiss out of hand as trivial ^^
 
I found replacing ships in Naval Action less time consuming than it is in ED, especially if you join a group - recommendable if you're looking for larger engagements.

Even in large group, loosing 2-3 or more 1er rate in NA is a pain. In few port battles, your nation can be greatly handicaped... Well, we don't speack about some low tier ship like Renomée... In ED you can acces very easly to a new ship, cause Cr are now something so easy to gain...
 
For PvP to be meaningful, you have to have something to lose, be it ingame assets, progression or territory
or months of exploration data?

The funny aspect in this every time is that the most giggled over victims (the braindead explorers flying their easy target non combat ships yuk, yuk) are the exact same players that often indeed have something to lose which is more valuable than a rebuy or cargo.
 
Even in large group, loosing 2-3 or more 1er rate in NA is a pain. In few port battles, your nation can be greatly handicaped... Well, we don't speack about some low tier ship like Renomée... In ED you can acces very easly to a new ship, cause Cr are now something so easy to gain...

I didn't command SoLs - I'm a Frigate guy. I steered the Consti and it was a bit too fat for my taste - Trinco was pretty good. I genuinely like smaller ships - even 4th rates. With carronades. I one joined a large fleet battle where we (Brits) destroyed lots of SoLs. I just gave their sails some medicine and stayed out of range mostly.
 

Goose4291

Banned
On the contrary, the way to make PvP worthwhile isn't simply to make what you lose painful; rather to make the potential winnings more significant.

Right now if you win a PvP match you may get a small bounty? That's at best. More likely you walk away with a bounty on your own head. And the pride of knowing you killed a stronger or far weaker human pilot.

If they can figure out how to make it rewarding to make it worth the risk, you'll see more PvP. Right now it's all risk and no reward. Thus, no interest.

I'd disagree on that for the reasons I've listed. PvP is more meaningful if there's a risk of you losing something crucial to your gaming experience because firstly if you commit to PvP you're rolling the dice of fate. Making PvP more rewarding, just makes encourages people to do it more. This is why I and a lot of the blend PvE/PvP community are pushing hard for a massive crime and punishment overhaul.

I found replacing ships in Naval Action less time consuming than it is in ED, especially if you join a group - recommendable if you're looking for larger engagements.

Exactly. You need a group of friends to replace your ship, it's not just a click of the button. This is why the Spanish player-base on EU1 seem to be unable to field a first rate fleet at the moment, because they've lost all theirs in damn silly ventures, and they don't have the capacity to replace them.

I wasn't aware this game was designed as a pvp centric game...if it was then why does solo play exist at all? If open is the way it was intended then surely other play options wouldn't even exist.

Also...this point about not losing anything...are we to take it that the rebuy screen has been nothing but a figment of our collective imagination? Saying the cost is trivial is nothing more than a snobbish way of saying ye don't have money worries. Thing about that being that while you may have no worries because yer an uber skilled elite pro player, there are many others who are not and their rebuy screen will be a hurtful one...something you dismiss out of hand as trivial ^^

Read what I wrote Vermie... I never said the game was designed as PvP centric. All I said was that the people who engage in PvP are doing so through the mechanics put in place by the developers.

Their are only two real catagories of people for who the rebuy screen actually poses a problem

(i) Someone who's literally just started.
(ii) Actual explorers who've not done a round of Sothis/Ceos/CG's before setting off into the Black.

The point I'm making is that to discourage willy-nilly PvP antics and 'griefing' as people like to call things, there needs to be a risk of loss for someone when they commit to PvP.

Remember BSGO? What was more a sense of 'loss':

The Smurfs taking out one of your outposts, meaning you had to spawn further back down the map, or your ship exploding and you using that near infinite supply of ingame monetary system to replace your ship?

or months of exploration data?

The funny aspect in this every time is that the most giggled over victims (the braindead explorers flying their easy target non combat ships yuk, yuk) are the exact same players that often indeed have something to lose which is more valuable than a rebuy or cargo.

I agree, for the Explorer losing that kind of assets, it is most infuriating. But lets be fair, an Explorer has several options available to them and when they do die, being a 'victim' is pretty much their own doing 9/10 times.

(i) Switch to solo/private
(ii) Wing up with an escort for the return
(iii) Dock at a station on the rim where their 'bubble' ship is before continuing their journey inward to deliver their data (if they're wanting to use it for BGS manipulation).
 
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An excellent video.
Agree wholeheartedly.
I like to muddle along making money with trading. I don't want to attack another ship because I can. Even wanted NPCs are safe from me.
The attitude of d*****bags makes me wish I could nuke the engineers bases.
Well they did say that you can change the way effects can pull the rug from under another player. Nuking the engineers would level the playing field somewhat.
I could say more but I better go home now.

Anyone ever tried UA bombing an Engineer's station?
 
Oh wow. This is so unbelievable.

An excellent video.
Agree wholeheartedly.
I like to muddle along making money with trading. I don't want to attack another ship because I can. Even wanted NPCs are safe from me.
The attitude of d*****bags makes me wish I could nuke the engineers bases.
Well they did say that you can change the way effects can pull the rug from under another player. Nuking the engineers would level the playing field somewhat.
I could say more but I better go home now.

The fact that all you want to do is bumble along trading is, other than your choice, entirely irrelevant. This is a sandbox game, not a deathmatch game. There is no level playing field, even without Engineers. Once you accept that player skill counts for quite a sizeable amount of gameplay, other than pick a target and let turrets do the work, you'll get on better. That and don't play in the open mode where anything goes.

Pretty much sums it up. I play Battlefield for competitive gaming and it is largely a level playing field. This game isn't and when you factor in the engineering mods to weapons it is even less so. As he said late in the video, there is nothing "balanced and competitive" about taking a FAS loaded out for combat and attacking a guy in an Asp loaded out for exploration or a Type 7/9 setup for trading. Nothing. You can say what you want but you're sadistic bully if you hunt people and destroy them. I'm not talking pirates here, I'm talking psychopathic killers.

You can reply to this post if you want but I'm already over my monthly quota on PvP vs PvE threads so have a nice time.

Oh yeah... In before the lock and/or 200+ pages of salty tears on both sides.

...and you honestly think those sorts of games are a perfect comparison? Ones where your character is identical to the other guy, you start off with the same weapons, etc? That's quite daft really. It's like trying to explain how to eat a banana to someone and using a watermelon as your example. ;)

Yep, he is right. EVE would have been nice, but people started acting like jerks and you really couldn't go anywhere without being killed. That is why I like Elite, and I hope the jerk that just attack people for no reason go away.

They won't, as they are playing within the rules. Attacking other players for no reason other than they can IS NOT GRIEFING. Repeated targeting of the other player, using exploits, etc, is. So as such, their gameplay is valid, and they don't have to go anywhere.

...Yeah thats the problem with ED in open. The engineers have removed any possibility of an even playing field, the s with the most time, patience and anti-social motivation to endure the engineers crap is always going to win. As time goes on imo the engineers will completely kill open play.

Really? You honestly think that? LMAO! The same engineers can supply mods that allow you to survive, escape, etc, is removing the 'level playing field' of a sandbox game? Lol at level playing field!

On the contrary, the way to make PvP worthwhile isn't simply to make what you lose painful; rather to make the potential winnings more significant.

Right now if you win a PvP match you may get a small bounty? That's at best. More likely you walk away with a bounty on your own head. And the pride of knowing you killed a stronger or far weaker human pilot.

If they can figure out how to make it rewarding to make it worth the risk, you'll see more PvP. Right now it's all risk and no reward. Thus, no interest.

Interesting take. But doesn't exactly help traders/explorers. So somewhat a moot point for most of the people here I think...

Completely agree with Corpsealot. There are pilots who duel to see who's the best combat pilot, and then there are the ones that pick on someone obviously weaker to make up for their own personal insecurities. Only the second type will come to the forums and tell everyone else they're being cowards.

...other than those who come to the forums and do the reverse? How's that pot and kettle looking?

If you fight a combat pilot, that may be war. If you attack an explorer who is just going about his business, you are an A hole. A griefer, And if you think the AI is to easy, what do you call an elite Anaconda or a Python destoying explorer eagles or sidewinders that are novice?

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Yes. I guess buying a game with faults is your own fault. Wait a minute! What idiot said that? How do you know developers wont fix some AI problems until you pay the man and play the game?
Been playing computer games since the 1970's and programmers were so good at fixing things. Today? They don't give a stuff.

*Sigh. No, they're not. A griefer isn't someone who just kills other player ships. That's just another player. A griefer would exploit the game, repeatedly attack the same player, etc. This terminology is so misused these days, it's ridiculous.

And what do I call an Elite Anaconda attacking a Novice player? 2 folks fighting. All this combat ranking, is predominantly a reflection of how many NPCs you've killed. It's only been recently that player kills have been (correctly) added, as they were supposed to have been since day 1.

I wasn't aware this game was designed as a pvp centric game...if it was then why does solo play exist at all? If open is the way it was intended then surely other play options wouldn't even exist.

Also...this point about not losing anything...are we to take it that the rebuy screen has been nothing but a figment of our collective imagination? Saying the cost is trivial is nothing more than a snobbish way of saying ye don't have money worries. Thing about that being that while you may have no worries because yer an uber skilled elite pro player, there are many others who are not and their rebuy screen will be a hurtful one...something you dismiss out of hand as trivial ^^

It's not designed as PvP centric. It IS however, an accepted part of it.

And no, Goose isn't suggesting that the rebuy screen doesn't exist. Nor is he saying he doesn't worry about rebuy costs (even though he doesn't. See his point). Go and do a single long range run from Sothis, watch your bank balance jump by millions. Oh look at that, no more worries about insurance. THAT is his point, the risk of losing your ship disappears...
 
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It is sad that the developer put so much effort into showing Elite Dangerous as not just a combat game. Under-achieving, over-excited tweens/teens with make-believe, game-granted "power" picking on in-game cripples is not helping. The question is: Will the developer allow any single group of players to dictate how ED will be played?

IMO the re-buys are fairly easy because the developer currently cannot come up with a way to police all of the psychopathic pinheads that are involved in their own little private wars that apparently involve everyone in the universe whether they want to be involved or not and where everyone is the enemy, whether they are actually aligned with an enemy faction or not (though usually only if their "enemy" is actually weaker than them): "Hey newbie, I have a grade-5+ engineer-upgraded Anaconda and I am going to stomp your unarmed trading Hauler like the "skilled warrior" that I am!".

Sneaking up on and destroying unarmed non-combatants in surprise attacks is not heroic, not brave, not skillful, not even "gud". Picking on cripples is the weakling way, the "I am too scared to mix it up with anyone who might have a chance of beating me" way. The bully way. Those players can go suck a Thargoid's other tusk.

Gang up on the bullies, take names, fly in wings, blow up their upgraded ships. Some of these people have been playing ED for a couple of years, have billions and billions in credits and stables of engineer upgraded ships so scrubbing the universe clean of their stink is going to take a lot of destroying.

I am actually a little surprised that since ED appears unable or unwilling to police the game some enterprising group of players with the ships, power and upgrades to do so has not started up a vigilante "police" service, with "wanted posters" going around, finding and repeatedly destroying "griefers" and creating a whole new career in ED like the fuel rats did.
 
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And this is the problem.

Let's not adjust the penalties, nor the punishments in game. Let's not change the bounty from 5k credits for murder, oh no.

Let's not set the AI security up so they automatically and mercilessly hunt those with murder on their records. Oh no.

Let's just make it so everyone can have enough credits to buy an Anaconda wthin a day or 2.

And blame those who are still playing in a valid playstyle, in an open game mode where anything can, and does, happen. Let's ignore the fact that those 'victims' clicked open to start with. Let's ignore that they willingly jumped in to open, died, and want to shout, scream and stamp their feet about it.

A perfect FD response.
 
jetsonRING: Good point. In open play what you say is a great idea.
Me? I just like to stroll along enjoying some exploring and a lot of trading. I have enough now to buy a Python. (Not A rated).
As I only play SOLO I only have some mis-matched AI to contend with. I don't always take on a weak AI. No point.
Solo is good, fuel rats are excellent, vigilante police would be fun for those that want to do it (Combat types with a soft centre)
The noobs that get demolished in their first five minutes should do solo till they get the feel.
Sounds easy, I know, but sometimes a nasty AI can get you. Today, I outran a combat pilot and he was suddenly the ship waiting in front of me. Weird huh?
I must ask though, when you collect engineer ingredients in OPEN, how come you don't get an interdiction that targets your hatch? I have had about 20 or 30 of those. So I am selling all the stuff I find.
 
It is sad that the developer put so much effort into showing Elite Dangerous as not just a combat game. Under-achieving, over-excited tweens/teens with make-believe, game-granted "power" picking on in-game cripples is not helping. The question is: Will the developer allow any single group of players to dictate how ED will be played?

IMO the re-buys are fairly easy because the developer currently cannot come up with a way to police all of the psychopathic pinheads that are involved in their own little private wars that apparently involve everyone in the universe whether they want to be involved or not and where everyone is the enemy, whether they are actually aligned with an enemy faction or not (though usually only if their "enemy" is actually weaker than them): "Hey newbie, I have a grade-5+ engineer-upgraded Anaconda and I am going to stomp your unarmed trading Hauler like the "skilled warrior" that I am!".

Sneaking up on and destroying unarmed non-combatants in surprise attacks is not heroic, not brave, not skillful, not even "gud". Picking on cripples is the weakling way, the "I am too scared to mix it up with anyone who might have a chance of beating me" way. The bully way. Those players can go suck a Thargoid's other tusk.

Gang up on the bullies, take names, fly in wings, blow up their upgraded ships. Some of these people have been playing ED for a couple of years, have billions and billions in credits and stables of engineer upgraded ships so scrubbing the universe clean of their stink is going to take a lot of destroying.

I am actually a little surprised that since ED appears unable or unwilling to police the game some enterprising group of players with the ships, power and upgrades to do so has not started up a vigilante "police" service, with "wanted posters" going around, finding and repeatedly destroying "griefers" and creating a whole new career in ED like the fuel rats did.

Naming and shaming is not allowed and with the playing field so large, you'd never be able to set up efficient deterrent with player numbers. Those who wish to troll and annoy will just move somewhere else. No, there is nothing you can do in the current mechanics to counter toxic gameplay except going solo/private or log.
 

Goose4291

Banned
Of course there is! Worse thing you can do to a troll is ignoring him. Worse thing you can do to a griefer is logging on him.

I'm assuming you mean menu logging, not combat logging which could result in your account being shadowbanned.

Otherwise your in danger of at best, being no worse than your assailant
 
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