My Viper MkIII ship build

Hello fellow Commanders,

I have been playing this game for quite a while now and I have been earning some cash with the aid of community goals as well, I am now sitting currently at 9mil Cr.

I currently have a standard equipped Viper MkIV with almost no upgrades and while courier and salvaging missions became a lot easier due to higher jump range and more internal modifications, my ship is lacking the survivability and I would rather not spend 8mil on fully kitting out this otherwise beast of a machine. So I thought about reverting back to the Viper MkIII and upgrading it fully for bounty hunting/combat. Here's my build:

https://coriolis.io/outfit/viper/1p...16e2h.AwRj4yyA.Aw4RlSIkg===?bn=Viper MkIII BH

Let me know what you guys think.

CMDR IReaperI, signing out.
 
put your interdictor and fsd to priority 3, so they are turned off with hardpoints deployed, and you can power an a class shield and a b class scb.

think about a grade sensors, if you like situational awareness in RES/CZ.

weapons are free to choose, but your combination should work nicely.
 
put your interdictor and fsd to priority 3, so they are turned off with hardpoints deployed, and you can power an a class shield and a b class scb.

think about a grade sensors, if you like situational awareness in RES/CZ.

weapons are free to choose, but your combination should work nicely.

I did the upgrades (+ the 3A sensor), but then that would mean I would have to have my scb on priority 2 as well and I would rather not play with the hardpoints when my shield is about to collapse, I need to quickly deploy the shield cell banks then. So I would rather have 3B sensor and have my scb powered at all times for quick reaction.

Like this:
https://coriolis.io/outfit/viper/1p...059406e2h.AwRj4yyA.AwiMIyPI?bn=Viper MkIII BH

Do you think this setup is also good for combat zones where there are a lot of federal navy ships, vultures and ASPs?
 
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I think shield cells are kind of a waste on smaller ships, unless you're PvPing, I suppose. I would drop the SCB entirely and free up a slot there. On your sensors, I would either A-rate it as Goemon said, or D rate it. C rating is just the worst of both worlds.

If you have access to the Engineers, I would swap out the beams for multicannons and work on getting Incendiary Rounds mods on all your multicannons. They are fantastic, let you put all your weapons in the same firegroup for max damage at all times, and just sip at your distributor, letting you keep more pips in ENG or SYS.

This is my lightweight, high-speed Viper III - https://coriolis.io/outfit/viper/0p0t5F5l8ddsdf224242424--432v0100.Iw1+kA==.IwBj49lEg=== 4x C1 multis, with incendiary rounds, still do a lot of damage, and I have the Enhanced Thrusters in there, but I left 'em out of Coriolis because they're still wonky it seems.
 
I've got a similar build Corlas. I did the overcharged power supply (g-1) and the enhanced thrusters as well as a clean drive tuning (g-1, I intend to do a d-3 when I get the cooling hoses). It's a fun little mission runner.
 
Not sure how much difference it would make to maneuverability, but you can ditch the discovery scanner, and maybe D rate the Senors to lose weight there too.
 
Sorry for the newbie question, but what is the line on the 50% power management bar? It seems that if your power levels go above, it'll turn red. I'm guessing if your hull damage goes above 50%, your systems will function at half the power?
 
Sorry for the newbie question, but what is the line on the 50% power management bar? It seems that if your power levels go above, it'll turn red. I'm guessing if your hull damage goes above 50%, your systems will function at half the power?

it's about powerplant reaching 0% ... this is noting you have to be afraid off on a viper, more so pve.
 
So I've been fiddling around with Coriolis.io, building ships and checking stats.

I've made my latest up-to-date and final Viper MkIII build to make sure it is combat effective and maneuverable for one-on-one combat, maybe even Combat Zones.
Here it is:
https://coriolis.io/outfit/viper/0p...40256e2h.Iw1+kA==.IwBhrSvUg===?bn=Viper MkIII

It's well within the optimal mass for the thrusters, has very good shield and overall hull integrity and laser beams/multi-cannon combos should work fine for taking down even big bounties in a short time.

Although I read something very interesting on the forums lately about using the Eagle as a bounty hunting ship.
So I've made a build for bounty hunting effectively:
https://coriolis.io/outfit/eagle/0p0t5F5l3d5s5f218182406426e252k.Iw1-EA==.IwBhrTIo?bn=Eagle BH

Again, optimal mass is well within range for thrusters to perform on maximum capacity, it's the best ship for maneuverability and if I keep behind the enemy ship all the time I could chew away on their defenses after a while. Sure it takes a while to take down bounties with this ship and face-to-face combat would effectively kill me in this ship, but it is a cheap build and the upkeep costs are very cheap too.

Let me know what you think.

CMDR IReaperI, signing out.
 
So I've been fiddling around with Coriolis.io, building ships and checking stats.

I've made my latest up-to-date and final Viper MkIII build to make sure it is combat effective and maneuverable for one-on-one combat, maybe even Combat Zones.
Here it is:
https://coriolis.io/outfit/viper/0p...40256e2h.Iw1+kA==.IwBhrSvUg===?bn=Viper MkIII

It's well within the optimal mass for the thrusters, has very good shield and overall hull integrity and laser beams/multi-cannon combos should work fine for taking down even big bounties in a short time.

Although I read something very interesting on the forums lately about using the Eagle as a bounty hunting ship.
So I've made a build for bounty hunting effectively:
https://coriolis.io/outfit/eagle/0p0t5F5l3d5s5f218182406426e252k.Iw1-EA==.IwBhrTIo?bn=Eagle BH

Again, optimal mass is well within range for thrusters to perform on maximum capacity, it's the best ship for maneuverability and if I keep behind the enemy ship all the time I could chew away on their defenses after a while. Sure it takes a while to take down bounties with this ship and face-to-face combat would effectively kill me in this ship, but it is a cheap build and the upkeep costs are very cheap too.

Let me know what you think.

CMDR IReaperI, signing out.

- manouverabilty and speed increases till 50% "optimal thruster mass" --- stupid wording, because a ship at optimal thruster mass isn't optimal ;-) it is always worth to get below till 50%, but there is only so-so much you can get rid off, without loosing functionality. viper build looks good, just get a d-class life-support (more lightweight).

- eagle. this ship teaches you a lot about combat. not to shieldtank, because it can't, thinking ahead, because you are not fast --- and a lot of fun to fly it.

- get chaff. in that small ship with weak shields it will save you if a target has turrets.

- get a bi-weave shield. they come back online surprisingly fast. anyway you need to work on not getting hit

- weapons. i run beam + mc + cannon on an eagle. cannons don't get a sizepenalty if hitting above their size. it is you only chance to get down medium/large ships in a reasonable time. target powerplant. two pulses, 1 cannon work as well. beam and 2 cannons for cannon lovers...
 
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