I thought Sandro mentioned that the 100 minutes would be roughly the time to transport your ship from one end of the inhabited bubble to the other end, roughly 300 ly, not 1000 ly.
Yes, this is in fact even worse than what he was saying. Sandro's proposal here undermines the entire feature by making it actually faster to hauler-taxi back and pick the ship up. Rather than making it more fun by having a feature that allows me to spend more time doing the things I want to do in Elite: Dangerous, the proposal here is to actually make it more fun to simply not play Elite: Dangerous, by enforcing long time limits, nearly two hours. So say I want to fly my Vulture because I found a system with a CZ while I was puttering around space, now I can increase the amount of fun I have by requesting my Vulture be transferred to that station, and then logging out for an hour and doing literally anything else with my time, then coming back when I feel like it.
Frontier has managed to make "not playing the game" both more fun and more convenient than playing the game with their alternate proposal, and that is
hilarious to me.
I mean, it's not the first time they've done this, back when they were figuring out supercruise mechanics, people said they wanted space to be large, so they arbitrarily decided the time from Sol to Pluto should be 10 minutes. Just completely an arbitrary decision that makes flying to Hudson take 2 hours, which is hilarious once and then simply annoying when you get a mission to a station 100,000 ls away.
Well, it's annoying to me. It's great for my wife, because I get a lot of housework done when I play Elite.