***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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Personally I'd like to see a third option. Instant transfer with cooldown, ​possibly on the order of days. That way it doesn't completely negate the disadvantage of having a short jump range in a combat ship, since there will be a limit on the frequency with which you can just pull it to your location.
 
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Voted option 2 as instant transfers will open loads of cans of worms, with things like battleships etc appearing where they weren't before would be game breaking. What for instance would happen if everyone transfered corvette to one station and all launched at the same time.
 
a wait should be involved.

or, if somebody wants to get really intricate, and put some work into it, they should
1. materialize capital ships near space stations, with a placed order of transfers.
2. Transfers are limited to certain "PICKUP" points throughout the galaxy.
3. The NPC server can fly your ship into the star port, after the capital ship gets there, to that drop off or pick up point. (scheduled runs.)
4. And Delivery confirmation can take place after..... well.... delivery.


but then again, that's just me.

the option where there's a delay in transfer should work out just fine.
 
LOL..

"Requires me to fly my ship"

1: Point at destination.
2: 50% throttle.
3: Wait 15 minutes.
4: Make corrections, throttle back.

Soooooo much fun.


sorry, this is offtopic but, 50% throttle? and why is that? have you heard about the spiralling approach?
 
I've voted that there should be a time delay however I do not want this time delay to be at expense of other features or bug fixes if the dev team time can be better spent.

If the coding time isnt too much then I'd like to see a delay but if the coding time is pretty large then spend that time on other features or bug fixes.

Big up my loving to the dev team.
 
Honestly, I think the most jarring part of the original suggestion was that there was no range check on the ship being transferred. I think the most important part of any kind of automation like this is that what it is being automated absolutely MUST be able to be accomplished manually by a human pilot...in this case, it would create the possibility of the automated process for the sole purpose of saving time, being able to accomplish something that would be impossible for a human to do manually. That not only includes FSD range of the ship, but also fuel scoops. As of right now, the fuel scoop would only be an issue when it comes to Jaqueue, but no doubt, there will be other stations created in the future, long distances from the bubble, and the long term ramifications of this transfer mechanic have to be carefully considered.

I think a good litmus test question for this is...Regardless of time, or cost, is it in the design vision to have a combat fitted anaconda with 2E fsd and no fuel scoop be able to go from Jameson Memorial to Beagle Point?
 
This is a good poll. If not having a delay on such feature kills the immersion for some people, I would also suggest a delay for refueling, rearming, repairing, repainting, loading/unloading a substantial amount of cargo. Replacing core ship systems such as FSD and Power plant. as realistically, these things doesn't happen instantly.

I agree. We should do that.
As long as you can do something else in the mean time.
See the difference?
 
Please implement transfer times, for many reasons. It is much better for the game in the long run.

Thanks for asking the players as well.
 
Hello Commander CMDR Pugwash!

The delivery time would be a minimum of around five minutes, representing basic logistics of getting your ship loaded into a bulk carrier, followed by an additional time cost per light year to be travelled. The ballpark we are looking at would mean a delay of around 100 minutes if you transfered a ship from one edge of human space to the other (around 300 light years).
Bulk Carrier?

Are those coming to the game?

If not, "realism killer" in contra to the arguments for delays. Can't support an imaginary ship type that doesn't exist in the game world at all.
 
Thanks Sandro!

And for kindly taking the community's views into careful consideration, regardless of how the votes go or what FD decides to implement, I'm going to buy me some stuff on the Frontier store, for my PC and Xbox.
 
100 minutes seems extreme. 500 light years is about 30-40 jumps for most average ships i would think. A jump takes about a minute, add scooping, maybe another minute. I would think a better average time to go 500 light years would be closer to 60 minutes, given that you cant or dont need to scoop at every jump.
 
Serious question: What is so compelling about this:

Point at star

Push "Frameshift Drive" button

Wait 5 seconds

Wait 10-60 seconds staring at a loading screen

Repeat as necessary.

How is that immersive? What is your narrative? What is so compelling about staring at a loading screen? Witchspace is a loading screen, btw if you didn't know. Is it the occasional NPC that shows up, says the same 2-3 lines as always and interdicts you? That you just ignore and either jump away from, or submit to and then boost away so you can get back to loading screen quest? What is it? Tell me.
 
I am in favor of timed transfers, but why not also offer the option to transfer your ship from station to station remotely (also timed)? This would save time if, for example, you are about to start your journey to a distant location, and you want to have your ships there as well (either when you get there, or maybe a few minutes afterwards, depending on the current location of the ship to be moved. This would save time over the ship transfer to only your location. I think this fits within the realm of a possible in-lore (and in-game) solution that is a bit of a middle ground between instant and timed ship transfer.
 
What about the players that don't use the forums? They do exist and without having any stats on hand I would hazard to guess they are actually the crushing majority. How can a voluntary poll coming from the forums really reflect what players want?

because if you really care about a game nowdays, you visit the forum every now and then. besides, this fiorum shows a healthy dose of opposition in every possible issue arised, so I bet that the silent majority is well represented by us here
 
Yeh, just let the casuals stomp all over everyone else by ignoring a game breaking exploit. Hardly think so.

Game breaking exploit? Is this how we're describing it now? Wooboy. Thanks for reminding me why I only post here infrequently. All I see is players such as yourself campaigning to once again, ruin the game for others.
 
If the delay ends up being implemented - can we have extra mission types involving module transport from X to Y where the module is a type of pre-packaged cargo item(s) rather than a module we have to equip on ships, just to add a bit more ingame variety for the functionality?

That way we get to play about with module transport from both the client perspective and the courier perspective.


Ship transfer mission types are a bit more awkward but perhaps theres a 'lore' option to remotely fly them via telepresence when ship launched fighters / crew comes in - so that we can pilot them to where they need to go?
Since it would be via telepresence - theres the option of the remote control being "taken over" by the mission givers when failing the mission if you take too long or deviate from the flight path too much?
 
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