***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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1 hour 40 min for 300 LY transfer, and you need pay millions for that. What a wonderful idea to make one of quality of life features absolutely useless.
 
Sorry, but logging out when you are in a perfectly good ship, or you can buy a tide-me-over ship is the crazy here, instant makes no sense from a galactic, lore, immersion or expandable mechanic pov.

Neither does instant repair, outfitting, refuelling, respawn after death, buying and selling of commodities....
And yet ship transfer, which would quicken up the gameplay and allow for spontanious changes in what you want to do at the moment, is the one thing where a lot of players see a problem with the immersion and lore.

I voted for "Instant", because for now I am lucky enough to have the spare time to put into the game, but I don't see myself having as much in the future. As well as I'm sure that there are a lot of players out there with really limited spare time. Instant ship transfer would provide them with the opportunity to do whatever they feel like in that moment. They'd still need to travell to their destination to initiate the transfer, but from then on it's game time.

Thoughts?
 
What if ppl just look at the instant transfer as "Payment upon delivery" and that you had ordered it before..

Example: When i go to Jaques Station in my biggest ship and i already know i want my other best ships there.. than taking the time to get there is enough time passing already. so i Pay the delivery cost upon recieving my ship in its new location.

Otherwise if you want to make it "more realistic" i suppose we should be able to order your ship to ANY Station you have been before! whilst not being there yet..

it just depends on how you think about it. [hotas]
So ill ask again.. whats the big deal about this?
 
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I've felt there should be a delay as to place this feature in game lore like this

Imagine a service (like the fuel rats) that delivers ships across the galaxy. they are geared up to do that sort of thing. its not some bloke you are hiring to drive it then he gets the bus home. They have giant transporter ships (as yet unseen in game!) that can get from A to B loaded with players vessels. they can do it quicker and smarter than us flying so they can get to somewhere quicker than you can. Like Jacques in about 10 hours. or across the bubble in an hour or so. simply calculate the distance in Ly and that works out your time to get there.
 
Not delivered instantly to your desk tho! It's a beautiful day outside and something as wonderful as a nice cold beer (oh god, now I want one too) is definitely worth a short (but realistic) delay. Besides, have you tried 3D printed beer? it tastes like cat sick.

You have no idea how predictive you are :( Went for the fridge, gf: "maybe we should get some food first"

15 minute delay :|
 
Explain how Escape Pods can travel instantly tens of thousands of lightyears while still fitting into the set parameters for ship travel...

I'll be sat over here. Holding my breath, turning blue.

Sorry, I said I would walk away from this thread because of repeating myself.

But see my umpteenth answer to this non question, above. No need to hold your breath.
 
Zero gameplay in the rebuy, insurance, cargo loading, plenty when you are in a ship and can play the game waiting for a ship, all been answered in the mega thread.
ridiculous swerve.

I can wait in the starport for an hour for a ship delivery = gameplay.

I can wait in the starport for an hour for 100 cargo canisters to be loaded, the ship to be repainted, and two guns to be replaced = no gameplay.

Whether you can do other things while your ship is being delivered is irrelevant. There is no "gameplay" in waiting for a ship to be delivered. None. You could buy a new ship and fly it around while waiting for repairs. Same argument. If you have another ship docked there you could also just swap. In fact, if I have 10 ships parked at a station and swap from cargo to fighter am I somehow taking advantage of other players (as has been suggested instant transfer will do)? Is it some major competitive advantage? I hardly see other players, this has to be a joke, right?

FD should implement delivery as a mission type and allowed players to take missions to deliver other player's ships. That might be cool and would probably mute this discussion. Instead of Fuel Rats there'd be Delivery Dogs.
 
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Cast my vote, and i'd like to thank FD for caring enough to ask us the Players.

Still the moaning goes on....Some people!
 
"Yes there should be a delay of 5 minutes minimum, 100 minutes to cross the human bubble, edge to edge."
This is fine! Just implement a way that we can order ship transfers while being in another system, I don't know if this has been suggested yet but here I go::

"*space-phonecall: Hey, I would like my sidewinder, which is docked at LHS 3447, to be at Founders' World asap. 10 minutes? Fine. How much it would be? Whaaat? Ok, fine, just move my ship" *10 min timer starts*

Then you have to go to Founders' World to check if you ship has arrived as you ordered (ofc it does), you dock on the station, open the ship transfer menu and "sign", letting the ship-transport company know that the transfer was succesful.
If you have arrived after the timer ends you get your ship instantly, if that is not the case, you have to wait until it does.

You can also order the transfer at Founders, but this way you'll have to wait for 10 min doing nothing (or doing whatever you want to do, duh).

This way you'll be able to plan your ship-transfers and spend that timer time in whatever you want to: traveling there with another ship, doing missions in the system you are currently at and then head there... You get the point!
 
Neither is the immersion of any player who can't wrap his head around instant-transfer without it breaking the game for them.
In a game designed around making you the captain of a ship to blaze your own trail and live your own story .. the immersion of the player is entirely of consequence.

It's a QOL feature that is use-at-will, not required,
Putting OTHER players at a disadvantage is not a QoL feature. :/

yet somehow this little community seems to think it will break a game that is without end-game content,
By design... because of obvious reasons.

that is without things for players to break, that has only the most minimal of player contact available and only through one or two avenues.
That's your summation of ED is it? Interesting.
 
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Uh - they do require fuel.

Lol have you ever run out of SRV fuel? Have you ever even come close? I haven't, and I've spent quite a lot of time hooning around featureless ball of dirt #47-A let me tell you. You're way more likely to have your hull fail than you are to run out of fuel. It is a pointless mechanic that serves absolutely NO purpose. And it was implemented because forumdads moaned about it.
 
Thanks for offering a poll!

Putting a realistic delay on the transfer (the actual time it would take a player to cross that distance) makes the most sense to me. It may reduce the immediacy of the gameplay, but it adds a great deal to my suspension of disbelief. Just my two cents.
 
I think SRVs should require fuel so we can save someone in an SRV that runs out of fuel. Emergent game play in action!
It does require fuel and there have been people helping me finding more. Well, mostly they helped finding iron for more repairs but fuel was a thing too :D
 
Neither does it for make any sense for the rebuy screen to appear instantly. Your commander's rescue capsule would have a travel time to your last docking location and you should be locked out of the game for that time.

Shouldn't you?

Of course it makes sense. If you have to wait hours at the rebuy screen, you can't actually play the game. Waiting for another ship to arrive you still can. They are completely different. I am shocked that you actually think that they are the same. I would also like a small delay/timer with cargo delivery, refuelling, restocking etc.
 
Better yet - let us initiate the transfer anywhere, not just from a station, and then any delay would be much less noticeable. Convenience intact, realism intact.
 
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