***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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It's actually a nice move, despite me being for the instant transfer and would be pretty sad if ship transfer didn't make it in 2.2.

But the dozens of "but have you considered....." when presented with 2 options should give FD a hint that it doesn't matter what they do, they'll never please everyone - not even the majority that votes for a feature. :D

true. I stand corrected.

However, instant transfer did meet the design goals they stated in lave radio. Their reasoning was sound.

Non-instant transfer is going to be the purest form of compromise: It will leave everyone in varying degrees of unhappy.
 
To all of you that are suggesting 'wow what if you could see the ship and there were freighters and also taxes and delays and weather patterns and workers strikes and and and' *do* realize that this stuff doesn't come for free, right? You can't just take an 'easy' solution from a design and implementation standpoint like instant transfer (easy design, easy testing, easy implementation) and turn it into this much more complicated thing with game-play features and designs and systems that need to be drawn up and plop it in its place, right? They need to be tested and designed and discussed and mulled over and then tested over and over and over again in ways that you can't even assume.
What you'll get is an 'easy' solution which is a timer that arbitrarily kicks down before it spawns up a copy of your ship. And that means I can go 'oh ok setting up a ship transfer' then set it, turn the game off and walk away for however long and come back to my ship at whatever station I sent it to. It will still be instant for me, I just have to stop playing the game and do something else. When I come back hey! Instant ship!
 
yes but you can still play in your ship while your other ship arrives or is that too difficuly for you to understand. If you don't want to use that ship to do stuff, don't take it out in the first place.

Hooo boy. I guess big letters don't help. HOW DO I REACH THESE PUBBIES? I'll try to explain again, so that you may understand:

I have a lot of ships. Some of my ships are better at some things than other things. Let's say my good friend wants me to join him in a Combat Zone. The ship I'm in currently isn't really suited for that, but I do happen to have a ship that is perfect for it, but it's on the other side of the bubble.

So, I can either:

1) Not play with my friend. This is a terrible option.
2) Go all the way back to where my ship is and then get in it and fly it out. Let's say that takes about an hour. Oh, too bad, my friend got bored and left.
3) Go to where the CZ is, and transfer my desired ship to the system so I can play. Oh, it's going to take 100 minutes and my friend doesn't want to wait.

Oh well, I guess I can go around huffing spaceship farts for data instead. That's super fun and totally what I wanted to do, instead of tearing it up in a CZ with my bros.

And don't tell me "I should plan for that" because you literally CANNOT plan for stuff like that.
 
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What if I told you that sometimes people who are doing one thing want to do another, different thing?

What if. . . what if I told you that sometimes people can't tell the future and predict what they will want to do with perfect accuracy hours into the future?

If you need a ship straight away there is always the shipyard to tide you over until your other ship arrives. Most shipyards have a range of different ships available.
 
We need a new poll. this one is old news.

What about "Thargoid organic meson cannons that blow up Anacondas with one shot", yes or no?

Where are the many hundreds of interesting polls about lots of other interesting stuff FD is up to?
 
I'm unsure.

When instant was originally announced I thought, ok, i can live with that and it will actually help me make the most of the ships I have and maximise potential enjoyment for the short spurts of time I get to play this game.
I suppose this is the equivalent of fast travel in games like Skyrim and Fallout and I used that without feeling too bad.

But saying that a delay feels more real and I kinda like the way Elite try's to be more real. I'm not saying it always is but it leans in that direction.

My play time in one sitting is generally 60 to 90 minutes so with a delay I would likely need to plan ahead and wait until my next play session before utilising a new ship.

As for 'Lore'... In my opinion, the fact that ED is trying to be a bit of an MMO and can be influenced by players and not just the creators dilutes the Lore anyway so that's a "meh" from me.

Still unsure but I'll take anything that will help me load ED and not a different game cos I do love it and will continue purchasing the seasons for as long as they make them because I always feel I get my moneys worth from this game. Especially if you include time on the forum!! So maybe leaning towards instant?
 
Hooo boy. I guess big letters don't help. HOW DO I REACH THESE PUBBIES? I'll try to explain again, so that you may understand:

I have a lot of ships. Some of my ships are better at some things than other things. Let's say my good friend wants me to join him in a Combat Zone. The ship I'm in currently isn't really suited for that, but I do happen to have a ship that is perfect for it, but it's on the other side of the bubble.

So, I can either:

1) Not play with my friend. This is a terrible option.
2) Go all the way back to where my ship is and then get in it and fly it out. Let's say that takes about an hour. Oh, too bad, my friend got bored and left.
3) Go to where the CZ is, and transfer my desired ship to the system so I can play. Oh, it's going to take 100 minutes and my friend doesn't want to wait.

Oh well, I guess I can go around huffing spaceship farts for data instead. That's super fun and totally what I wanted to do, instead of tearing it up in a CZ with my bros.

Or buy another ship until your other ship arrives. No problems apart from the ones you create for yourself.
 
What if I'm in one cool ship, and even at my main station, but I want to fly a different cool ship at my main station. I dock and go to get in my cool ship, but OH NO I left it at another station far away when I bought this cool ship. I really don't want to fly this ship I'm in because I'm in a PVP fit DBS but I really want to be in my hauler fit Cutter, there's a CG I want to participate in, but oh no I left my Cutter at the last CG in Fed space and I'm in Imp Space!

The Russians are hitting the CG hard and mysterious bad people are using Eagles to kill everyone and the CG is going to end in probably 2 hours, I haven't been able to play all week, all I need is one Cutter load of McGuffins and I'll get the reward! Yes!! I go to do a ship transfer . . .

"Your ship is requested, it'll be there in 90 minutes. Have a nice day commando! Consider flying the ship you're in right now instead of the one you want to fly, it's more immersive."
You could always make a point of transferring ships whenever you move around, so that they're never more than 5-10 minutes away.
 
I would highly like to see an option 3, that has the following formula inside:

Distance from origin in ly / jump range of designated ship in LY = Number of jumps * 1 minute

Since this is not here -> Option 2 for me.

Edit: This still saves at least half of the time you would need to bring your ship manually.

900 Ly between the two furthest bubble shipyards, 10 Ly jump range, 90 jumps, 90 minutes. That IS option 2.
 
I didn't really care either way, but I was concerned that an imposed time delay would simply take players out of the game. What I mean by that is that players would ask for their ship, then quit the game and go do something else while they await the ship's arrival.

Anything that would force players to leave the game is obviously not a very good gameplay motivator.

On the other hand, I personally think that having a time delay adds to the realism aspects and makes it feel as if the ship is actually being moved to your location in real time using the game's universe as the basis for that delay. Since I play 100% in SOLO, and would prefer the more realistic approach, I had to go with the more realistic option.

This despite the fact that there are tons of other things in the game that break these rules, yet no one seems to have a problem with those. ;)

Voted for Delay Option over Instant.
 
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Thanks, I've voted for option 2, it should take time (delay). Why can't we see the results after voting? I think that's not fair.
 
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Why would they? Just do missions with your current ship while waiting.

if the transfer takes 5 mins? cmon, taking the mission, launching etc. takes longer -> logging off or going idle will be the case which is nonsensical gameplay wise. if you request a ship transfer you usually want to switch role. I want to do some pew pew, that's why I'm requesting my vulture - I won't do yet another hauling mission if I want pew pew. The current solution ties us all to one type of ship and playstyle (I know, there are some general purpose ships) and switching a playstyle/role consumes a lot of time, which isn't a good gameplay solution 'cause E:D wasn't designed just around one playstyle per character. instant ship transfer would open a whole new universe of gameplay (and bugs - yeah I know, but I'm hoping frontier will sort them out somehow)
 
Heh Mahddogg, did they both vote the same way? :)

They had a bit of a falling out over it actually. Outafuel is a whiner and a half, we settled it with duel. Pistols at 10 paces. Neither are a very good shot so we drew straws, but CMDR MahdDogg can't draw, so we tossed a coin (which we borrowed of Fireytoad cos he's loaded) and then each wrote a blog essay about it on tumblr. Finally we both realised we don't have a horse in this race as we never own more than one ship at a time so voted for what the designers originally designed.
 
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