***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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The way I see it Elite isn't a realistic space flight simulator at any rate, and there are already dozens of things in this soft science fiction game I have to constantly suspend my disbelief on to be able to enjoy it, so what's one more? I kind of don't see why is it this one issue that breaks the camel's back for so many.

I play maybe a couple of hours a week, and I value my free time too much to waste it on virtual logistics. Ship transfer will actually make multi-ship ownership something I might consider instead of having one multi-role to do everything as I roam the galaxy.
 
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Well, they've already said that they plan to ignore the result of the poll unless it's overwhelming - if instant wins by something like 55% of the vote, they'll still do a delay anyway because that's what they've decided on. Not much spine to be had there; it's just a token effort to make people feel like their voice is being heard before Fdev goes ahead with what they already want to do.

There's a difference between ignoring the results, and taking them into consideration. A difference between gathering feedback, and giving you control

Also, it doesn't have to be all or nothing. A close vote might mean that they lessen the delay while overwhelming in the other direction might mean they're more strict about it.

If our voice wasn't being heard, there wouldn't have even been a vote in the first place. They don't have to do this.
 
From a 'lore' perspective, I would say the discussion is moot. IMHO, there's no sensible way to justify insta-anything, whether it's repairs, paintjobs, outfitting, escapepods or transportation. You have to conjure up increasingly contrived ways to deal with player conveniences and it all becomes contradictory.

I won't be waving any magic wands at ships in Elite Dangerous: Premonition, or trying to justify these game decisions in lore - I've already made that clear (scroll down to 'Issue 4')> http://www.drewwagar.com/progress-report/premonition-the-challenge-ahead/

So my advice is to forget the lore on this one! This is 100% gameplay and whether or not it, overall, has positive or negative (or indeed unintended) consequences. ;)

Cheers,

Drew.

These are much better news than any technical/gameplay announcements could be. :D

#forthelore
 
Not necessarily. I flown T6's/T9's for mining to earn access engineers for example. So I can keep my heavily Engineered ship in the state I spent time crafting it into.
One play session I may want to fly about in my Courier and just mess around flying through canyons or spending time in a res whatever. In another session I might want to be mission running in my Python or bulk trading in my Conda.
If I've been in one ship but want to use the another one that's well away from where I am being able to transfer makes sense. Having and arbitrary wait time is just annoying for no sound game play reason in my view.

So you can't just summon your ship beetween play sessions?

I don't get it....

Plus, if you do that so often , you will hardly wait more than 10 minutes for your ships anyway, because they are all very close to each other(you are doing it a lot right?)

You know that 10 minutes is hadly a time of a GOOD youtube video right? And also, 10 minutes is the time you can just make a simply trade run? or a walk in the canyon? so... cant see you point there...


Also , i like to think that is more to it then a "arbitrary" wait, i mean, if devs make it RIGHT, they could CREATE a capital ship designed to ferry Ships .. like the shipping ships ship. And this vessel (already spent all the ship word), would be able to "jump" at the side of the station, and unload some ships from it side and docking then at the station by their "shofeirs"... how awesome would it be?

Also this same ship could be in a distress call USS, being overrun by pirates...

Or maybe a derelict ship of those attacked by pirates can have a LARGE ammount of rare materials in it's belly wich would be acessible by a blasted door, where the pirates have blown to steal the ships...

I MEAN , having a "lore" of capital vessels that ferry our ships IS WAY more interesting for the lore, then having a 3D printed LORE... Look all the ideas i had only for thinking about it for one or two minutes?!
 
also, for the Immershioniteers:

1) if you get blown up, you should float around in an escape pod (potentially for weeks) until some kind soul scoops you up and takes you to a starport, where you have to buy a whole new ship from scratch. Instant insurance-rebuy is immersion breaking.
2) or better yet, if you get blown up you should start from zero, with a new commander in a sidewinder. anything else is immersion breaking
3) It should take you two weeks to get a new engine fitted on your ship
4) refuelling/reloading rockets should take a good few hours
5) You shouldn't be able to instaprint a Ship Launched Fighter. once it's gone, you have to go and buy a new one. Cos immersion.
6) it should take you like 6 years to fly to Jaques. heck, it should take you six years to fly from Earth to Sirius.

The game is already full of shortcuts and gameplay "helpers", how does one more break the game? I just don't understand it at all. Honestly.

There's a lot of sensible people who will tell you that contrary to delayed ship transfer, those things you are suggesting would probably hamper gameplay rather than create it.
As for me, I'm of the make that would be okay with all 6 points [wacky]

And completely ignores that the percentages your are quoting for those polls aren't even 1% of the entire playerbase. Tell me, what is the worth of 75% of 1% of 2 million players? How exactly is that indicative of what the playerbase wants at large? This isn't representative and neither will this Official Poll be unless you are willing to apply proper statistical analysis including controlling for game owners with more than one player account, but that certainly isn't being done here because BOTH of my accounts have voted. So I get MORE say in this poll simply because I've spent more money...

actually that is a lot like modern national and international democracy at the minute anyway.

The worth of the 1% who made their voice heard is always greater than that of the 99% who remained silent. The absent party is always wrong is a popular saying around here.
 
Reposting what I posted on Facebook ...

I voted for a delay ... I'm sorry, but instant is too game-breaking for me. How do you explain instant ship transfer in an in-game capacity? You can't, because if you do, you then void stations not stocking every module and every ship. At least with a delay, you can explain it as the ship being transported.

Also, if it's instant, irrespective of the cost (and remember people can earn billions in-game easily) it'll be too open to exploitation.

The First Great Expedition were expecting it to take several months, maybe even a year to get to the centre of the galaxy. then the game was opened up, and someone did the journey in a day.
 
I don't see where to vote - can't see any buttons to click. Is my post in the thread "a vote"?

I am an explorer at heart. 100 minutes is ridicilously small, given that my journey to BP and back took me about half a year. I don't want griefers at Jacques station hence:

- time to transfer a ship should be no less than one week
- if player dies in a ship he resurrects back at the original station before the ship was transferred.

If you don't like my opinion, how about alternative which would balance out instant (e.g. 100 minutes) ship transfer: an FSD upgrade that reduces hyperspace jump from 42 seconds to as fast as possible. Yes, it would make 7hour races to Sag A* much faster and hardware&network speed dependant, but will make the game much less boring also.
 
I don't understand why you need ship transfers at all. You can only fly one ship at a time anyway. Logically you should just buy a ship and your old ship is gone whenever you get into a new ship.
Idea is that you don't have to traverse same path twice - if you see juicy war going on, you just park at station, call your ship, do some missions while waiting, and when it arrives, jump into it and blast some infidels in a name or revolution or whatever.
 
I don't see where to vote - can't see any buttons to click. Is my post in the thread "a vote"?

I am an explorer at heart. 100 minutes is ridicilously small, given that my journey to BP and back took me about half a year. I don't want griefers at Jacques station hence:

- time to transfer a ship should be no less than one week
- if player dies in a ship he resurrects back at the original station before the ship was transferred.

If you don't like my opinion, how about alternative which would balance out instant (e.g. 100 minutes) ship transfer: an FSD upgrade that reduces hyperspace jump from 42 seconds to as fast as possible. Yes, it would make 7hour races to Sag A* much faster and hardware&network speed dependant, but will make the game much less boring also.


See OP post, it has link to voting. You need to login with your ED username and password.
 
Sandy, as ever it's beautiful that you at Frontier put this forward and are willing to listen to the voice of the majority. Personally I think it should have at least a small delay as you described of ~100 minutes to help keep immersion intact

Either way, it's important for everybody to get their votes in (whichever side of the debate you're on) and thanks again for actually deciding to listen to the community who (let's face it) already adore you!

Hope you're wearing a nice Hat today

PBSF Pendragon
 
Thanks for the new poll. Voted and have thought carefully about it since it was announced.

I don't think instant transfers will "harm" the game but I am in favour or delays for any number of reasons, most covered in another thread.

We'll be fine either way, but for the sake of immersion, if nothing else (and there are other reasons as people are pointing out) I vote for timed transfers.
 
So Sandro

Say I'm in a Type 9, and I'm in a conflict zone I'm either gonna be able to get my fighter instantly or with a delay based on this poll??? [wink]
 
The wait time isn't arbitrary though. Traveling 500LY takes some time, even with an FSD, and that's just the way it is.
Except they're not using FSD. Bulk freighters (and capital ships) have hyperdrives which is completely a completely different, and more expensive/complicated technology than the FSD. FSDs did revolutionize space travel by making short range jumps affordable to the poor. Hence Elite : Dangerous, the game is called that because the Pilot Association started allowing some of the lesser people (dangerous instead of deadly or elite) into it's ranks since there was such a huge upsurge of pilots after the introduction of FSD. Hope I helped reduce your confusion about the game's setting.

Also I really miss the old Lynx bulk freighters and Long Range Cruisers.
 
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Thank you FD for asking our opinion!

I voted against instantaneous ship transfers. Not only because of "mah immersion" but more importantly because I believe instant transfers would break ship balance. Why would I ever want to create a well balanced combat ship when I can just put the smallest possible FSD on my Vulture and insta-summon it to my location whenever I want to pew-pew something? In general: who would want to fly a well rounded multi-role ship when it is trivial to instantly switch to a specialized combat/trading/smuggling build whenever necessary? That's right, no one.

A few additional remarks:
  • The YES option in the poll (with the suggested delay of 5 - 100 minutes) does seem a bit oversimplified. As someone in this thread has already pointed out: why not make the delay a function of the ship's capabilities? Something like delay = number_of_jumps_to_target * 20sec would be sufficient I think.
  • To avoid people putting the worst FSD on their combat ships and just summoning them, make ship transfers impossible if the ship is unable to travel to the destination because of jump range restrictions
  • It would be great if we could order ship transfer from anywhere, so we can actually plan ahead. ("I want to grief N00bs in LHS 3447 tomorrow. I better send my Vulture there now, so it will be waiting for me when I arrive")

Thanks again for asking our opinion on this matter FD, I am very interested to see how this poll will turn out.



While I disagree with you and think we should have instant transfers, this is an example of a well reasoned post that makes sense. If you could send ships ahead, that would improve things. If you made the delay a function of ship capabilities, that would make sense.

The main problem with this ridiculous poll is that many people feel very strongly that it should not be instant, and that's fine, that's whatever. But those people have only the option to vote for another aggressively bad option, which is "go literally watch a full length feature film while you wait to play this game the way you want." It's just another example of Frontier going "oh you want to feel like space is big so you want to travel the full distance in a system? Okay but it's gonna take you 30 minutes to go to stations." It's a ridiculously heavy handed overreaction.

There are many, many other, better ways to implement a delay that would save people's precious immersion without adding more time staring at the screen doing nothing.
 
You're playing a video game, by most definitions you're wasting your time.
This is possibly the dumbest argument I've ever seen on these forums. Thanks for illustrating my point about people not understanding the purpose of entertainment software though.

This way we will have a fair vote from the community
Except for no good reason, the result won't be counted if the people who want the feature to arrive in 2.2 and function as announced don't win by a landslide.
 
I don't see where to vote - can't see any buttons to click. Is my post in the thread "a vote"?

I am an explorer at heart. 100 minutes is ridicilously small, given that my journey to BP and back took me about half a year. I don't want griefers at Jacques station hence:

- time to transfer a ship should be no less than one week
- if player dies in a ship he resurrects back at the original station before the ship was transferred.

If you don't like my opinion, how about alternative which would balance out instant (e.g. 100 minutes) ship transfer: an FSD upgrade that reduces hyperspace jump from 42 seconds to as fast as possible. Yes, it would make 7hour races to Sag A* much faster and hardware&network speed dependant, but will make the game much less boring also.

There's already griefers at Jaques. All you need for that is an Eagle, though there's already plenty of Corvettes and FDLs out there. FSD "balance" doesn't do a thing to stop combat ships from getting places, it just wastes a bit more of the pilots' time - and griefers usually have plenty of time to waste!
 
I voted for Yes, but with a delay. And ideally a fee based on the mass of ship and module that you're bringing over. This seems to me the best compromise between realism and fun.

Also, while you are waiting for your fully kitted out battle-barge to be delivered to your present location, you can log off and do something useful with your life, thus acting as a discouragement mechanism for poopsocking. And this game needs an anti-poopsocking feature or two, so it does.

(Just... one... more... flight!)

(No! I'm still at Jaques and waiting for the new planetary base to be built!)
 
I really like the idea of a ship transfer delay. For me, it's not an issue of "realism" as much as it is an issue of making the galaxy feel smaller. I like games where the travel itself is part of the experience and part of the game.

That said, I am voting in favor of instant transfers.

The gameplay benefits to more casual players, who have less than an hour of playtime available per session, are far higher than the downsides are to me.

It shouldn't be an issue of what I want, it should be an issue for what is overall more of a positive to the community as a whole. I think instant comes out on top there, even though I don't like it personally.
 
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