***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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It could be great to have both options.
You could make an immediate delivery that costs a lot of Credits and a Cooldown in order to use it again. And another options that is timed default delivery.
 
There's already griefers at Jaques. All you need for that is an Eagle, though there's already plenty of Corvettes and FDLs out there. FSD "balance" doesn't do a thing to stop combat ships from getting places, it just wastes a bit more of the pilots' time - and griefers usually have plenty of time to waste!

griefers usually have plenty of time to waste! - Paineframe
 
Instant = convenience and gameplay but at the expense of breaking immersion and several established game conventions.
Delay = more realistic and leaves the process open for future development, such as adding mission elements to the transfer process, e.g. something happening to your ship en route, or being able to take on a mission to ferry some other commander's ship to its destination (fee to include a return Sidey?), or commanding the bulk carrier etc.

Having a delay leaves room for development, but instant is pretty much a closed door.
 
A couple of questions before I can make an informed decision.

1. Will transfer times work like mission timers? i.e. do they count down while you're logged off?
2. Can we have a seperate poll for module transfer as they are two very distinct things? I can be happy with delayed ship transfer but if it means delayed module transfer as well then that's a step too far and I'd simply vote 'instant' because module transfer needs to be instant in my opinion.

Thank you kindly.
 
Instant = convenience and gameplay but at the expense of breaking immersion and several established game conventions.
Delay = more realistic and leaves the process open for future development, such as adding mission elements to the transfer process, e.g. something happening to your ship en route, or being able to take on a mission to ferry some other commander's ship to its destination (fee to include a return Sidey?), or commanding the bulk carrier etc.

Having a delay leaves room for development, but instant is pretty much a closed door.

Great set of points. Concise.
 
regards

Idoma My English is not perfect , so apologies for errors.

Thanks to Sandro and other equipment , for taking seriously the opinions of playing , because it is the only way that the final project continues to grow . Without opniones end users would be a short-lived
 
100 minutes for 300 LY. I'm trying to think of a ship that would take one hour and forty minutes to cover 300ly.

If we assume ~60 seconds per jump, then that is then roughly 140 jumps taken, equivalent, to cover that same 300 LY in the same time.

Or a bit over 2 LY. Per jump. Average. Because the game other wise tries to make each jump the same. So I'm going to assume exactly the same concept for ship travel.

Those ship transport vessels have lousy mileage.

It will be faster to fly virtually everything manually. Plausibly I can walk faster. I didn't think it was actually possible to make it slower than even efficient plotting to get to a destination.

Heaven help anyone foolish to lock in a 900 LY journey. Your ship will now be unavailable for closing on 5 hours or something. Crikey.

Don't send to Jaques. Your ship will be gone for over a year.

I was mistaken to think some logic could appear in the debate. Congratulations, team. Well done. Quite litterally one extreme, to the other.
 
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Except they're not using FSD. Bulk freighters (and capital ships) have hyperdrives which is completely a completely different, and more expensive/complicated technology than the FSD. FSDs did revolutionize space travel by making short range jumps affordable to the poor. Hence Elite : Dangerous, the game is called that because the Pilot Association started allowing some of the lesser people (dangerous instead of deadly or elite) into it's ranks since there was such a huge upsurge of pilots after the introduction of FSD. Hope I helped reduce your confusion about the game's setting.

Also I really miss the old Lynx bulk freighters and Long Range Cruisers.

So? Even a hyperdrive takes some time to travel long distances, Elite and Elite 2 used witchspace tech, and I don't see anyone teleporting from pad to pad in those, so clearly travel still takes some time.

And complaining about travel taking time is like complaining about having finite HP. Of course travel takes time, that's the point.
 
Good to know that at least you all have given the instant method second thoughts.[up]

I think that a reasonable time delay, freighter time, is a good choice as it at least cuts out the journey to the station that the required ship is berthed at.

Cheers FD,

Mick. :)
 
I didn't really care either way, but I was concerned that an imposed time delay would simply take players out of the game. What I mean by that is that players would ask for their ship, then quit the game and go do something else while they await the ship's arrival.

Anything that would force players to leave the game is obviously not a very good gameplay motivator.

On the other hand, I personally think that having a time delay adds to the realism aspects and makes it feel as if the ship is actually being moved to your location in real time using the game's universe as the basis for that delay. Since I play 100% in SOLO, and would prefer the more realistic approach, I had to go with the more realistic option.

This despite the fact that there are tons of other things in the game that break these rules, yet no one seems to have a problem with those. ;)

Voted for Delay Option over Instant.

I hope we don't lose players with either option they decide. I share your opinion. I just hope you can order the transfer from any station to any station no matter where you are docked. I find that completely reasonable. Most of us plan what we are going to do anyways and are rarely lucky if a CG pops up that we want to partake in happens to be in the system we are currently in. So as soon as I log in, I'll order the transfer of whatever ships I want to go to the whatever system I want them in, and make my way there as I would have to normally do. I might beat my ships there, but I will do what I can until they arrive. It beats having to go about this the current way of getting multiple ships in on station.
 
I'm really torn on this one!

For those still yet to vote, keep in mind that this will likely be a pivotal moment in the type of game Elite turns out to be in the future. Instant transfer could have a lot of potential impact upon current gameplay, both intended and unintended. Once that setup is in place, all future changes in the game after that point will likely rely on the instant transfer of ships. And once we have that feature, what's to stop other features being made more convenient?

On the other hand, I have never liked time-sinks of any type...Elite already has far too many of them. How much does time-delayed transfers help with those time-sinks? It makes them "easier" because it is automated, but they are still there. However, what makes Elite special for many people is it's simulated galaxy. A time-delay gives convenience whilst maintaining much of the current design philosophy of the game.

So - just for a moment, consider this poll as something larger than whether or not you want instant-ship transfers or not, because the result in either event could quite possibly have a heavy influence upon the future development decisions of this game.
 
Why not have our cake and eat it too?

I am thinking that we can have both. The instant transfer would be a premium service and cost more, and if you can't afford the price of 3D printing your ship at your destination, you could have your ship transported by bulk carriers for a much lower price, but with a delay.

That way everybody will be happy.
 
People don't leave game *now* when they have *no* ship transfer. Why they would do that when they will have *delayed* ship transfer?

They won't. It is just posture.

I'm not saying that everyone is going to leave the game while they wait, but I am sure that plenty of players will start to "work" the way this new feature works and start making their requests at the end of their current session so that when they come back later, the ship is already at the new location.

That was my point, and that ultimately, players are going to adapt their gameplay around the time delay, and in many cases make the delay a moot point.
 
It's a bit difficult to make an informed vote without full details (how much instant transfer will cost versus delayed).

But I voted anyway based purely on the solution that suits my play style. If costs are prohibitive, I won't use it anyway.
 
Personally, I'd say you should only make it not be instant.. if.. and only if - you can order your ship to be moved from any location TO any location.

So I order my python to be moved from Alioth over to Sothis. It takes two hours. In the meanwhile I'm doing random stuff around Sol, then flying my Asp from Sol out to meet it. Bingo bango.
 
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Having a delay leaves room for development, but instant is pretty much a closed door.

This is hugely major point why I voted for delay. Delay because ED is long term game, not to satisfy your instant needs. Gameplay follows certain design. It works together even if players don't understand it at first instance.

Bowing out of thread till Monday :)
 
Except for no good reason, the result won't be counted if the people who want the feature to arrive in 2.2 and function as announced don't win by a landslide.

Wasn't it a significant majority? That just means that if it is narrow then the default position is delayed.

If that worries you then I suggest you get out there and start banging your drum.
 
For example as I mentioned, even within the lore bulk freighters that can carry an Anaconda around would have Hyperdrives that can jump 1000 ly instantly, just like a capital ship (again, I've been told Warlock drives are out, so I'm not sure where the capships go when I route them, if not in witchspace to repair, but who cares?). You could easily make it flat rate 5 minutes, or flat rate 10 minutes, or literally any other amount of time, flat rate 2 minutes, something reasonable. Instead, we've opted to make the poll "over an hour," which does not respect my time and certainly is not going to help draw more players in.

I mean, just generally I think players are less likely to buy a game that they think is Euro Truck Simulator: Space Edition versus a fun game with space combat and space trading and so on, and certainly are less likely to buy cosmetics and so on or continue playing when the game respects them so little as to think they want to sit around for hours doing nothing but waiting. It's just really in your face aggressively bad game design, and then the option given for a time delay is just offensively disrespectful to the players who want to play the game.

I haven't turned my preflight checks on in my spaceship since the first time they happened, and I won't because I don't get off on that. A lot of people do, and I understand that, but those players are not going to be affected negatively by an instant or very fast ship transfer, whereas a very long ship transfer does affect everyone else.
 
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