There's already griefers at Jaques. All you need for that is an Eagle, though there's already plenty of Corvettes and FDLs out there. FSD "balance" doesn't do a thing to stop combat ships from getting places, it just wastes a bit more of the pilots' time - and griefers usually have plenty of time to waste!
Instant = convenience and gameplay but at the expense of breaking immersion and several established game conventions.
Delay = more realistic and leaves the process open for future development, such as adding mission elements to the transfer process, e.g. something happening to your ship en route, or being able to take on a mission to ferry some other commander's ship to its destination (fee to include a return Sidey?), or commanding the bulk carrier etc.
Having a delay leaves room for development, but instant is pretty much a closed door.
This is possibly the dumbest argument I've ever seen on these forums. Thanks for illustrating my point about people not understanding the purpose of entertainment software though.
Except they're not using FSD. Bulk freighters (and capital ships) have hyperdrives which is completely a completely different, and more expensive/complicated technology than the FSD. FSDs did revolutionize space travel by making short range jumps affordable to the poor. Hence Elite : Dangerous, the game is called that because the Pilot Association started allowing some of the lesser people (dangerous instead of deadly or elite) into it's ranks since there was such a huge upsurge of pilots after the introduction of FSD. Hope I helped reduce your confusion about the game's setting.
Also I really miss the old Lynx bulk freighters and Long Range Cruisers.
I didn't really care either way, but I was concerned that an imposed time delay would simply take players out of the game. What I mean by that is that players would ask for their ship, then quit the game and go do something else while they await the ship's arrival.
Anything that would force players to leave the game is obviously not a very good gameplay motivator.
On the other hand, I personally think that having a time delay adds to the realism aspects and makes it feel as if the ship is actually being moved to your location in real time using the game's universe as the basis for that delay. Since I play 100% in SOLO, and would prefer the more realistic approach, I had to go with the more realistic option.
This despite the fact that there are tons of other things in the game that break these rules, yet no one seems to have a problem with those.
Voted for Delay Option over Instant.
People don't leave game *now* when they have *no* ship transfer. Why they would do that when they will have *delayed* ship transfer?
They won't. It is just posture.
Having a delay leaves room for development, but instant is pretty much a closed door.
Except for no good reason, the result won't be counted if the people who want the feature to arrive in 2.2 and function as announced don't win by a landslide.