***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

Status
Thread Closed: Not open for further replies.
I haven't followed this discussion and it's probably been said already, but the ship type and loadout logistics has its own charm for me and I would like to vote for 'no ship transfer'.
What do?
 
It's for gameplay reasons, obvs. It's actually probably for the best. A very sad fate awaits the contents of any escape pod I find.

Insta-delivery was for gameplay reasons too, but that warrants a concerted campaign, multiple polls and much psuedo-logicking against it. I have only heard one argument as to why insta is a "bad" idea that hasn't relied on some synonym for "realism", and that was "because hardcore players want to lord it over filthy casuals".
 
When you die, your ship is ~instantly~ replaced at the last starport you docked in, shipyard or no. Just imersion-eneer that the same system is used for ship-shipping.

Or they don't actually MOVE the ship, they sell it, and hand you a dupe in your current location.

The game already wastes so much time with loading screens, super cruise and planet landings that adding another time sink is absurd.
 
Incidentally, explain to me how the Federation can instantly teleport cap-ship after cap-ship into a CZ after we continually dunk on them over and over again. WHAT SPACE WIZARDRY IS THIS?? Yeah Thanatos, I'm looking at YOU. And your friend Medusa too.

A war in ED usually drag on for days. The cap ship you see arriving could have been sent an hour ago of the war.

And for cases where NPCs do indeed magically teleport and instant-appear in places: I absolutely believe those must be fixed so that NPCs are subject to the sane limitations.
 
Hello Commanders!

We’ve had a big response from you folk about 2.2 regarding ship transfer, so first things first, thanks for all of the feedback! It’s always extremely useful, and helps us make more informed decisions.

It can also sometimes kick start or reignite discussions, by effectively bringing new evidence into circulation, allowing us to re-examine issues with a broader perspective.

We’re very happy and excited to be bringing ship transfer into Elite: Dangerous, as we feel that it offers dramatic improvements to game play, by allowing Commanders more freedom to have the right tools (ships) at the right place.

However, there’s clearly a lot of folk that are not so happy about our choice of implementation: specifically the concept that your ships can be summoned to your current starport instantly. Whilst most folk seem to be on board with the idea of transporting ships to your location, the time transfer takes has raised some concerns.

Clearly, the benefit of instant transfer is that, assuming you have the credit funds, you always have the appropriate ship to hand at all times. I will summarise for reference the main concerns that have been raised about having instant ship transfer:

* Instant transfer is likely to have a less plausible/desirable explanation for how the feature works in game lore.
* Instant transfer will lessen the need to have decent frame shift drives in ships other than one, “main” explorer type vessel.
* Instant ship transfer will remove any potential game play from deciding when/if transfer should be initiated.
* Instant ship transfer undermines the scale of the galaxy.

These are interesting arguments that have got us talking about this feature in the office once more.

After much debate, we are coming around to the idea of having a delivery time for transferred ships. It also follows, that if we have delivery times for ship transfer, we should have them for module transfer as well, as both actions use the same concept. But before we go ahead with this, we want to take a final reading, as it were.

So we’re going to run a simple, official poll. I know that there’s already been one, which has had lots of responses; think of this as a final safety alert.

As with all polls, it would take a significant majority of a large voting base for us to take the results as anything more than interesting anecdotal evidence, so I’d like to stress that if you have a strong opinion on this issue, please vote, and tell your Elite playing buddies to vote as well.

We’ll run the poll until Monday next week. *Unless there is a significant, majority vote against ship transfer delivery times, along with a high turnout*, we will likely be moving towards implementing plausible delays into ship and module transfer, though such a change may affect when the features comes online.

I’ve tried to make the poll as straightforward as possible, with just two options, please take a moment to read through them before you vote. Basically, it comes down to instant travel versus delivery times. We’re not very interested in having minor delays just for the sake of appearances – if there’s to be a delay, it should try to be roughly appropriate to a bulk freighter’s ability: reasonably slow compared to an explorer type vessel, but able to reach any destination – eventually.

Note there will always be a credit cost component to ship transfer, though it will likely be lower if there is also a delivery time component.

Also note that the delivery times used in the poll (5m minutes and 100 minutes) do not preclude further travel outside the human bubble, say to Jaques, with an appropriate increase in time.

Thank you for your participation!

The poll itself can be reached at this URL: https://www.elitedangerous.com/en/shiptransfer-vote/

for your convenience, the options in the poll are are shown below:

POLL: Should transferring ships and modules to your location take time?

OPTION 1: No, the transfer should be instant.

OPTION 2: Yes there should be a delay of 5 minutes minimum, 100 minutes to cross the human bubble, edge to edge.

So transfer delay is only stopped if the vote is a massive landslide with high turnout against it? Why then even have the poll? I have to congratulate your guys for the utter contempt you're showing to a huge part of the player-base.

To explain what I mean, let's take the four arguments for a delay apart, one by one:

* Instant transfer is likely to have a less plausible/desirable explanation for how the feature works in game lore.
While I could live with the proposed transfer-time, since I'm an explorer and in almost all cases, far away from any station anyway, at some point we should remember that we're playing a video game, not a real-life simulator.

Having delayed transfers just because of lore is like inventing some convoluted element where we have to log in every couple hours to feed our pilots. Which is to say, absurd.

* Instant transfer will lessen the need to have decent frame shift drives in ships other than one, “main” explorer type vessel.
This is an argument I can just marvel at. So Frontier has given less then decent FSDs to most ships and because players rebel against this by using explorer-ships as taxis the players are at fault? How about raising the range of all ships instead, so people don't have to do this?

* Instant ship transfer will remove any potential game play from deciding when/if transfer should be initiated.
And this is actually an argument for instant ship transfers, because there shouldn't be any gameplay about this kind of thing, anyway. It's a convenience meant to make the game more fun and less tedious, why would you try to punish players by putting some extra hoops there for players to hop through? That's an almost sadistic approach to gameplay.

* Instant ship transfer undermines the scale of the galaxy.
And this finally isn't even an argument, it's a random jumble of words. We have the entire Milkyway with 400 billion stars in it and even if Frontier adds new stations as fast as we can, travel times will be weeks and months between those places. And if Frontier, like they have hinted to, plan to add a new type of FTL with longer range, they're undermining their own "argument". So what, are the people transfering our ships not allowed to use these future drives? I think I have to call this point Absurdism Squared, since just calling it "absurd" wouldn't give it enough honor.

In conclusion, I obviously voted against the delays and for instant transfers. It's the only logical choice.
 
Last edited:

Goose4291

Banned
I still reasonably don't understand why they didn't just have it as instant, but you initiate the ship transfer from your point of departure, rather than calling it to you, with cost dependent on distance out to a maximum of 600ly (to avoid the Jaques handwringing).

This gives the impression of a time delay (as you still have to fly to the bloody station after clicking the 'send' button) whilst in mechanics term, the transfer was instantaneous.

giphy.gif
 
First of all, I don't think the decision of feature implementation should be on the actual devs (sorry Frontier devs :) ) who work on implementation or testing. Why? Because, devs and testers are usually clueless about how the product or service should look/feel like to the end user (again, sorry Frontier devs :) ).

On the other hand it shouldn't be a decision made by the community either. Why? Because, today's gaming community is made of people that want to go in, shoot or do whatever for 30 minutes, log out and make the game as easy and convinient as possible for them in the process. I don't blame them, that's the gameplay that suits most of the people and that most of the games publishers adopt because it gets them a larger chunk of the market (people). Long run, what makes the game 'easy and convinient' is what ultimately kills the game. How? Well, the people who are 'hardcore' fans of the Elite and the genre who would like to see ED go on for years to come, would leave because the game would start turning into an arcade. On the other hand, the 'larger chunk of the gaming community' will leave regardless because they don't stick to a single game as they get bored by difficulty, or 'lack of content' or whatever. Again, I don't blame them, everyone has a right to an opinion and to do what they like.

Someone from the company who has a greater 'vision' of a game in the long run should be the one who would 'pull the strings' on future implementation of additional features/content, not the devs/testers or the community. Sure, both groups should be able to contribute with idea(s), but those ideas should not be the main guidelines for the future.

Having said all this, I'm an Elite player since the 80s and I loved it. I also love the ED because it's not 'story based', but instead the game allows you to create your own story, your own content. I also started playing EVE Online back in 2008 and I'm still playing it. EVE Online doesn't have a huge gaming community because it's not easy and in many ways it's not convenient, nor does it have 'story based' gameplay. However, because of that it has a 'dedicated' fans and gaming community who kept it alive for 13 years now and still going. I would LOVE to see ED go on for many years to come, just like EVE Online, and for that purpose I think Frontier should be very careful about what they implement.

I voted for the delay, even if it would 'only' break immersion. In an open universe where you don't really have a storyline to follow from start to the end, immersion is one of the key factors. I think instant delay would break that immersion and set ED on a roadmap to being just another arcade game where you go in, constantly grind money (for whatever reason) and running missions/quests/CGs. In the future I would actually like to exclude Frontier from this completely and see these ship transfers to be done by players in carrier ships, where a wing or group of commanders would be able to intercept that carrier and with enough fire power destroy it along with it's cargo, etc. Of course, another group would be able to wing up and defent the carrier along it's route. That would be immersive, fun, and would bring some adrenaline rush into both the attackers and defenders, especially into the carrier pilot. :)
 
It takes the guy at my auto repair shop all damn day to fix my car. If we're so concerned about interrupting immersion with instant ship transfer, shouldn't repairs and outfitting need to have some delay timers built in as well? Your hull is down to 9% after that run in with a Corvette? No I'm sorry Commander, you can't just pop into a station, hit repair and get back in the fight. It's gonna take a while for those repairs...and god forbid we need to order the parts.

I voted for instant, because the lore-focused guys can feel free to role play and treat this feature in the same manner that they have been treating repairs and outfitting without sacrificing the gameplay aspect and without extending development time for the feature.
 
* Instant transfer is likely to have a less plausible/desirable explanation for how the feature works in game lore.
* Instant transfer will lessen the need to have decent frame shift drives in ships other than one, “main” explorer type vessel.
* Instant ship transfer will remove any potential game play from deciding when/if transfer should be initiated.
* Instant ship transfer undermines the scale of the galaxy.

Instead of having the transfer take time, flip it around.

Have the transfer be instant but with a cool-down period, during which you can't transfer that ship/module again.

This will solve most of the four points above, and can even be - sort of - explained from a lore perspective (You ordered the ship in advance so it was waiting for you when you got to the station).
 
Could make it a long range transport vessel with scheduled leaving times. Using the same technology as Capital ships it means transport to all systems would be fast but if you miss the scheduled time of departure then it could be an hour till another leaves.

Creates great talking points and implements massive transport ships landing near stations
 
I agree with this, if I can create shipping orders that move ships around however I want without having to first travel to the station, a delay makes sense and adds those planning opportunities or whatever Team Immersion wants. If I have to go to that place first, it has to be instant. If I can send ships around arbitrarily, it should still be instant (after all I still have to go to that place to fly it) but at least it isn't as abhorrent.

The idea of 100 minutes of real life time for 300ly is just completely insane. Like, it's stunningly bad.

I am with you there on sending ships remotely, not just to your current location. That is a good idea and has been brought up a lot of times in the previous thread, too.
 
I dont have nothing against both solutions. If some of you are searching for a plausible explanation how instant transfer could work, here is one: assuming you are in a station with a shipyard, your ship at the distant station will be sold and you become immediately a new one from the station services, paying for this kind of transaction. Similar explanation for the modules, but there is a problem with upgraded modules.
I will not vote because as i mentioned i am happy with both solutions.
 
My solution was this:

Instant transfer but with a background story that won't break immersion -

Rather than your ship being transferred you are paying someone a fee to build a ship identical to the one you own, whilst simultaneously remotely selling your old ship through a broker, for another small fee.

Problem solved :)
 
It takes the guy at my auto repair shop all damn day to fix my car. If we're so concerned about interrupting immersion with instant ship transfer, shouldn't repairs and outfitting need to have some delay timers built in as well?

Don't give them any (bad) ideas.
 
I doubt I am going to use this feature very much. Probably the only time would be if I end up out at Jaques Station with my Asp X and then arrange to transport my Corvette, Conda and Python out there.

For me... Once I make that trip, I doubt I would be returning to the main bubble again, so logically I would want the rest of my fleet out there with me for the remainder of my time with ED.

In this case, the time delay would be the last thing on my mind. The COST of the transfers per ship out to Jaques would be far more important, and if adding the delay lowers the price of the service, then the delay option is my choice, and was my vote here as well.
 
Last edited:
So? Even a hyperdrive takes some time to travel long distances, Elite and Elite 2 used witchspace tech, and I don't see anyone teleporting from pad to pad in those, so clearly travel still takes some time.
Some time, but not nearly as much as a FSD by several orders of magnitude as the movement of Jaque's Station and the events where a capital ship was moved in the game. We know for a fact that witchspace drives in EliteDangerous allow a capital ship to move 22 000ly in under 8 minutes. Any argument trying to use FSD speeds or limitations is automatically invalid. It's like arguing that intercontinental jet flights should take days because a gyrocopter powered by lawnmower engines fly slower than a car.
 
So transfer delay is only stopped if the vote is a massive landslide with high turnout against it? Why then even have the poll? I have to congratulate your guys for the utter contempt you're showing to a huge part of the player-base.

Except you're exaggerating. The phrase "significant majority" was used I believe, which simply means that if the result is too narrow then the default position is delayed.

But please continue, don't let the truth stop you chucking your toys out of the perambulator.
 
Last edited:
Hello Commanders!

We’ve had a big response from you folk about 2.2 regarding ship transfer, so first things first, thanks for all of the feedback! It’s always extremely useful, and helps us make more informed decisions.

It can also sometimes kick start or reignite discussions, by effectively bringing new evidence into circulation, allowing us to re-examine issues with a broader perspective.

We’re very happy and excited to be bringing ship transfer into Elite: Dangerous, as we feel that it offers dramatic improvements to game play, by allowing Commanders more freedom to have the right tools (ships) at the right place.

However, there’s clearly a lot of folk that are not so happy about our choice of implementation: specifically the concept that your ships can be summoned to your current starport instantly. Whilst most folk seem to be on board with the idea of transporting ships to your location, the time transfer takes has raised some concerns.

Clearly, the benefit of instant transfer is that, assuming you have the credit funds, you always have the appropriate ship to hand at all times. I will summarise for reference the main concerns that have been raised about having instant ship transfer:

* Instant transfer is likely to have a less plausible/desirable explanation for how the feature works in game lore.
* Instant transfer will lessen the need to have decent frame shift drives in ships other than one, “main” explorer type vessel.
* Instant ship transfer will remove any potential game play from deciding when/if transfer should be initiated.
* Instant ship transfer undermines the scale of the galaxy.

These are interesting arguments that have got us talking about this feature in the office once more.

After much debate, we are coming around to the idea of having a delivery time for transferred ships. It also follows, that if we have delivery times for ship transfer, we should have them for module transfer as well, as both actions use the same concept. But before we go ahead with this, we want to take a final reading, as it were.

So we’re going to run a simple, official poll. I know that there’s already been one, which has had lots of responses; think of this as a final safety alert.

As with all polls, it would take a significant majority of a large voting base for us to take the results as anything more than interesting anecdotal evidence, so I’d like to stress that if you have a strong opinion on this issue, please vote, and tell your Elite playing buddies to vote as well.

We’ll run the poll until Monday next week. *Unless there is a significant, majority vote against ship transfer delivery times, along with a high turnout*, we will likely be moving towards implementing plausible delays into ship and module transfer, though such a change may affect when the features comes online.

I’ve tried to make the poll as straightforward as possible, with just two options, please take a moment to read through them before you vote. Basically, it comes down to instant travel versus delivery times. We’re not very interested in having minor delays just for the sake of appearances – if there’s to be a delay, it should try to be roughly appropriate to a bulk freighter’s ability: reasonably slow compared to an explorer type vessel, but able to reach any destination – eventually.

Note there will always be a credit cost component to ship transfer, though it will likely be lower if there is also a delivery time component.

Also note that the delivery times used in the poll (5m minutes and 100 minutes) do not preclude further travel outside the human bubble, say to Jaques, with an appropriate increase in time.

Thank you for your participation!

The poll itself can be reached at this URL: https://www.elitedangerous.com/en/shiptransfer-vote/

for your convenience, the options in the poll are are shown below:

POLL: Should transferring ships and modules to your location take time?

OPTION 1: No, the transfer should be instant.

OPTION 2: Yes there should be a delay of 5 minutes minimum, 100 minutes to cross the human bubble, edge to edge.

Not before time in asking the forum, are we?

Seriously, you should do things like this more often. And it weeds out the "radio silence" mode for Frontier. Thank you. (Fix the base game, and release the Krak- er, bugfixes first)

I voted for the delay.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom