Great thanks to Sandro and the rest of FDEV for opening up this poll, and for continuing to hear the community out on this issue!
Anyway, sorry in advance if someone has already posted an idea similar to what I’m about to propose. I do understand the need to balance immersion with gameplay, and so I’m wondering whether this could be a compromise: when a ship is summoned, the amount of real-time required is one second times the number of lightyears traveled to reach the player.
For example, a player in Sol, summoning his or her ship from Achenar, would have to wait 139.45 seconds in real-time (or about two and a half minutes), as those systems are—if I recall correctly—139.45 lightyears apart. Similarly, a player in Sol, summoning from Jacques Station, would have a wait of over six hours for the 22,000-lightyear distance to be traversed; harsh, I know, but compare that with the slog involved in flying there manually.
Of course, my calculations assume a direct jump, as opposed to plotting a route between systems: unless it’s an Anaconda with Grade 5 Increased Range Modification and 100% FSD Injection, I doubt that any ship could cross 130-odd lightyears in one go. Also, I have not accounted for different classes and ratings of FSDs, or for different ship roles (such as fighters versus freighters). Currently, this is just a proof of concept.
Regardless, with such an approach, players within the Bubble should expect a delay of no more than ten minutes when summoning their ships; since some Supercruise journeys take even longer, I think that this is more than reasonable, and it could help to provide a semblance of realism.
Anyway, sorry in advance if someone has already posted an idea similar to what I’m about to propose. I do understand the need to balance immersion with gameplay, and so I’m wondering whether this could be a compromise: when a ship is summoned, the amount of real-time required is one second times the number of lightyears traveled to reach the player.
For example, a player in Sol, summoning his or her ship from Achenar, would have to wait 139.45 seconds in real-time (or about two and a half minutes), as those systems are—if I recall correctly—139.45 lightyears apart. Similarly, a player in Sol, summoning from Jacques Station, would have a wait of over six hours for the 22,000-lightyear distance to be traversed; harsh, I know, but compare that with the slog involved in flying there manually.
Of course, my calculations assume a direct jump, as opposed to plotting a route between systems: unless it’s an Anaconda with Grade 5 Increased Range Modification and 100% FSD Injection, I doubt that any ship could cross 130-odd lightyears in one go. Also, I have not accounted for different classes and ratings of FSDs, or for different ship roles (such as fighters versus freighters). Currently, this is just a proof of concept.
Regardless, with such an approach, players within the Bubble should expect a delay of no more than ten minutes when summoning their ships; since some Supercruise journeys take even longer, I think that this is more than reasonable, and it could help to provide a semblance of realism.