I'm not talking Flight Assist and Rotation Correction, that is Luner Lander muscle twitch difficult.
I'm referring to the function and operation of the vessel being so simplest. I was hoping for a bit more involved startup and takeoff - landing and shutdown procedures. These ships are extremely high tech so I would think a bit more than just 'hop in and fly away instantly' would be required. I expect this from the likes of No Man's Sky, not a supposed sim.
Takeoff from a planet or space station, it is all easily the same. Shouldn't there be possible atmospheric, temperature and gravity differences which the vessel's systems needs compensation for?
Coming from FSX, I guess I yearn for more ship preparation, non-combat management and tweaking to actually fly these ships. Right now, it seems way too turn-key.
BTW, I know there is a checklist of sorts in game but that is rather uninvolved fluff.
I'm referring to the function and operation of the vessel being so simplest. I was hoping for a bit more involved startup and takeoff - landing and shutdown procedures. These ships are extremely high tech so I would think a bit more than just 'hop in and fly away instantly' would be required. I expect this from the likes of No Man's Sky, not a supposed sim.
Takeoff from a planet or space station, it is all easily the same. Shouldn't there be possible atmospheric, temperature and gravity differences which the vessel's systems needs compensation for?
Coming from FSX, I guess I yearn for more ship preparation, non-combat management and tweaking to actually fly these ships. Right now, it seems way too turn-key.
BTW, I know there is a checklist of sorts in game but that is rather uninvolved fluff.