***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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It's just so pointless having a delay. Either have the feature or don't have it otherwise it's a waste of time

This is pretty much how i am feeling about it atm. I could handle a very minimal delay, but what does that add. I'll tell you what that's gonna add... a delay to the feature entirely. I dunno about you but that was one of the biggest things i was looking forward too in 2.2.
 
Hi Sandro, what are FDev's feelings about sending a ship from your current location to a remote destination, rather than bringing a ship from a remote location to you?

It's a good thought but the added thing you need in there is that before you leave that you designate the receiving station and call when you get there. This is the only way instant should be used as it prevents the PvP retaliation
 
What?! It's still faster then taking a taxi-ship to your target-ship and then flying that ship to your intended location. So, no, it doesn't add waiting, it decreases it. If ANYTHING, from your point of view, it would be two steps forward, one step back.

Might want to do the math first. Devide 400 LY by 140 minutes (this is the given example) and tell me what the average jump is? You can see my above post if it helps.

It's 2-3 LY. That's the FSD rating.

You were saying?
 
it HAS to be instant. There's absolutley NO reason to add even more WAITING to the game

As opposed to now? You can't even get certain ships to certain places because of the distances. Waiting a relatively short period of time to be able to accomplish something that was virtually impossible now is hardly an issue to be focused on.

Some ED players really need to sit down and look at the BIG PICTURE of this game. This isn't an iPhone or Android game folks! If you want things to progress at that kind of pace, then you backed the wrong horse! ED has always been about INVESTMENT. Both in your attention and YOUR TIME.

Stop trying to turn it into some kind of race. Its not that kind of game and never will be.
 
This is pretty much how i am feeling about it atm. I could handle a very minimal delay, but what does that add. I'll tell you what that's gonna add... a delay to the feature entirely. I dunno about you but that was one of the biggest things i was looking forward too in 2.2.

Yeah imagine how many PHD programmers it will take to run a calculation as complex as adding a timed delay based on distance :D
 
4. Instant ship transfer will cripple Powerplay/gameplay in numerous ways.
Response/oposition to PP operations would be similar to "godly" police spawning 5s after first shots are fired (which is already happening in game). But now it would be players with heat meta weapons spawning all over the place almost instantly: guys guys there is an enemy comander in our HQ! No worries, lets just all take this taxi hauler, jump there and teleport our frigates and cutters from all over the bubble and gank him all over Milky Way.

We're getting undermined? No worries, I will quickly teleport my Cutter from Jacques or whatever and we will have forting power in no time. Money is no object.

A ganker getting ganked by you in a fair battle? No worries, he probably has a ship which is better suited to your particular build, let's just teleport that here.

Great point.
 
I can get behind this 100%.

Send a request to "whomever" that you want your ship transferred to "whereever" with a reasonable cost and within a reasonable time frame.

However .. ;) .. how do we fit that to into lore where for some weird reason, there's no FTL communication?

This!

We work it in the same way we fit in calling a ship to our current location, I imagine. Couriers at the worst (which would technically be FTL communication)
 

Sandro Sammarco

Lead Designer
Frontier
Hello Commander Spiral 0ut!

In general, the ability to fly back and pick up a ship has a few issues: that you are doing the journey twice (even if the first journey is in a faster ship) and that you are forced to leave a ship at the pick up location. In addition, your time is completely filled by the logistics task. The ability to have ships delivered, even at non-optimal jump rates, is arguably better.

Secondly, just because we currently don't have bulk freighters in the game does not mean that we won't have things like this in the future (regardless of whether we have timed or instant ship deliveries) or even that they don't exist in the lore already (I believe the concept of mega freighters has always existed in Elite lore in some way).

And although we may finesse the final times to be a little faster or slower, the concept is that these freighters are built to be able to get everywhere, with minimal crew, but not amazingly quickly.
 
Seriously has anyone done the math?

Frontier are suggesting transport will have an effective 2-3 LY jump capability. Versus most ships generally exceeding 10LY. It will be faster to never use this.

Unless you are moving a fleet around.
My home base is Lembava/Diaguandri precisely because I cba to move 25 ships to some cool system somewhere. With this I don't care how long it takes but I can move them en-masse. That's the only time I'd probably use this except maybe transfering a ton of small ships to an Engineer base (or nearby) to get enhanced thrusters or whatever.
Maybe have my racing courier moved for races or what-not. Either way the delay doesn't impede my gameplay because I'm not planning on using this feature as an everyday gameplay device.

Edit: And what Sandy said above... Seriously 8pm, pulling a bit on the overtime especially after gamescon (yes we notice Devs are often on at all hours and/or weekends and it's awesome but a little worrying for the whole private life work/life balance bit <- As someone who suffers from that problem a fair bit) :D
 
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Being able to order delivery to any station would be the best way to handle it in my opinion. I've mentioned this already in this thread and so have several others

That's an option too. I'm interested to know if Frontier have considered this kind of approach.
 
No "pay to win". Can't give huge tactical advantages to CMDRs just because they have lots of credit.
Just to clarify, you're confusing "pay to win" which is a term used for buying advantage with real world money with the fact that someone earned more than you in game investing his time and dedication to his small or big fortune.
 
I would much prefer "3) No, don't do this. Fly your ship yourself." but I went with 2 instead. :(
you are free to not use the feature, but why enforce that choice onto others?

if we are to have the feature, i would prefer it to be instant, to help those with limited time to play, getting the most from their limited time online.
 
Seriously has anyone done the math?

Frontier are suggesting transport will have an effective 2-3 LY jump capability. Versus most ships generally exceeding 10LY. It will be faster to never use this.

It shouldn't be about speed racing anyway. That's what playing the game is for, not transferring ships, if that's your thing.

Say I have 25 ships spread out around the bubble and I'm out at Jaques Station and want that to be my new home base of operations. This is a huge time saver and convenience, if that is the "problem" you're trying to solve. Having whatever ship you want nearly anywhere whenever you want it takes away from legitimate gameplay too much in my opinion.
 
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Hell, even fudge it a bit by bypassing a navigable route, and simply so with a fuel scoop check then (total distance/jump range)*30 seconds
Witchspace time is directly tied to computer memory speed and internet connection. I have a good connection and DDR4 ram, therefore MY ships would and do jump a lot faster, my galaxy map loads almost instantly too. Have the game test the player's computer specs and add a multiplier to how long it takes for the ship to arrive.
 

Sandro Sammarco

Lead Designer
Frontier
Hello Commander Marrs!

Hi Sandro, what are FDev's feelings about sending a ship from your current location to a remote destination, rather than bringing a ship from a remote location to you?

Personally I quite like it, but it's outside of the current remit for 2.2.

*If* we end up with timed deliveries, it sounds like the kind of thing we could consider in the future (no ETA no guarantees! :)).
 
I've not read 67 pages, so it's possible this has been said but there's a missing poll option for "This is a stupid idea. Let's not do it."
 
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