***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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Why won't you make both options viable with a price tag on the transfer depending on distance?

Longer distance = more expensive to instantly transfer.

Let players pick how long they want to wait and let them pay accordingly.

Completely agree with this. Please look into instant transfer being very expensive, but delayed transfer costing less and less based on how long you are prepared to wait.

Easy middle ground solution that is going to please the most people.
 
With NPC pilots for hire who needs a ship transfer "service" at all? Why not simply let CMDRs hire NPC pilots and tell them to "Fly this ship to there!"? Solves the whole "time" thing since the ship will actually have to be flown to its designated destination. Simplifies the entire concept as far as I am concerned. A pilot at Jacques will have to wait the week it will take for an NPC "crew" flying full-time 24/7/365 to reach the station from the bubble assuming of course, the ship is capable of covering the distance in the first place,which must be a requirement for ALL ship transfers. Just so, having a ship flown from, say, Barnard's Star to Sothis should only take around 30-40 minutes, plus a short delay (10-15 minutes?) for "departure preparation" and "paperwork".
 
"Scientist have made a recent discovery about the stars effect on the frame shift drive, they have manage to implement this into the stations, however due to some major difficulty's in its development it is harmful to organic matter, however this feat of engineering is not going unlooked as it can be still used to jump pilots spare ships to them in less time it takes for them to fly there manual.

Stations are now adding a service to make use of this new discovery however due to power cost the station will charge a fee for distance travelled and size of ship."

I just thought of this... so better write it down, as for the idea, better make it not instant, but not too long, It should be on size of ship & distance travelled which would make it extremely nice to have!
 
Completely agree with this. Please look into instant transfer being very expensive, but delayed transfer costing less and less based on how long you are prepared to wait.

Easy middle ground solution that is going to please the most people.

No "pay to win". Can't give huge tactical advantages to CMDRs just because they have lots of credit.
 
I think at very maximum, ship transfer should only take as long as it would take *for the ship in question* to traverse the distance, given jump range and a good fuel scoop. Any longer than that is just artificially inconvenient and completely breaks the intended functionality of the feature.

I kind of like that idea. The numbers are already part of the ship object, you could just plug them into the time formula. And the idea of paying for a valet essentially is a nice workaround from having to create a freighter ship, though I do like the idea of more ships in the galaxy.
 
Hi Sandro, what are FDev's feelings about sending a ship from your current location to a remote destination, rather than bringing a ship from a remote location to you?
 
Yes transfer of modules and ships is good, but it need to be, fly there. Hire NPC who fly it in destination, but totally same rules as human.

That's absurd. Do you have to drive to Amazon headquarters in person, ask someone to kindly deliver your product, and then drive back home? We have instantaneous communication across infinite distances in Elite (GalNet, etc.). Why would you have to physically visit the starport to request a ship transfer?
 
Whilst I can agree that the fallacy is not a good argument .. I think in this case it's quite relevant.

The impression I got from Kickstarter videos and DDF's and even players on the forums, all lead me to believe that this was not a game that would pander to an instant-gratification mentality.
It's a game that was meant to be set firmly in a niche market.
A game that lovers of the Elite serious could delve into once again. Knowing full well that things they chose to do could take a long time to accomplish.
A game in which commitment to time was incredibly important.

Kamzel did the first Beagle Point run in like a month or something, I don't know the exact time but it was quite long. That should tell you something about the type of game FD were going for. He set out on Dec16th and posted his completion of it on Jan23rd.

Then comes bigger FSD range.
Then FSD boost.
Then Engineer mods.

Resulting in a galactic crossing of a few hours.

Now instant ship transfer might be a thing. When before you had to actually invest time and effort.

The game is getting easier and faster because it's pandering to a crowd who are used to those types of games. They are used to instant-rewards. Instant-this. Instant-that. Instant-gratification. It's not their fault, it's game developers who are to blame for pushing these types of games out year after year.

And now, when a game comes out that harkens back to a time when there was no such thing as instant-gratification... it gets adjusted in order to cater for a wider audience.

And I think it might keep getting worse (slippery slope) until Braben finally puts his foot down and says "enough."

*shrug*


First, you cannot instantaneously jump to the edge of the galaxy....and order a ship. You can only do it at a station...so the concern about shortening the fly time to the edge of the galaxy...red herring.

Second, if there IS a station at the edge of the galaxy...then you still have to fly there the first time. The only time things get shortened is if you stay at the system at the end of the galaxy and shift ships back and forth, for you to play in the bubble from there...you still have to fly back...I'm not seeing an issue yet.
 
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Dear Frontier Development,

I must say I'm rather worried about the divide this issue has caused in the community. The mud is flying. The air is toxic. No toy left in the pram.

Luckily, I have a solution that will reunite the Elite Community. No ship transfer. I know, you're raising eyebrows, wondering: "how would that help?". Well, the genius part of the solution is, you communicate "We decided not to implement ship transfer because Ziggy Stardust doesn't want it". Boom! Everyone unites in hating Ziggy.

I could buy a sidey, call it "The Scapegoat" and go into deep space carrying the sins of the Bubble.

No need to thank me, you're welcome :)

You stole this idea from that South Park episode, admit it!
 
That's absurd. Do you have to drive to Amazon headquarters in person, ask someone to kindly deliver your product, and then drive back home? We have instantaneous communication across infinite distances in Elite (GalNet, etc.). Why would you have to physically visit the starport to request a ship transfer?

Then why cant i ask them how much they are selling gold for?
 
Hi Sandro, what are FDev's feelings about sending a ship from your current location to a remote destination, rather than bringing a ship from a remote location to you?

Being able to order delivery to any station would be the best way to handle it in my opinion. I've mentioned this already in this thread and so have several others
 
I kind of like that idea. The numbers are already part of the ship object, you could just plug them into the time formula. And the idea of paying for a valet essentially is a nice workaround from having to create a freighter ship, though I do like the idea of more ships in the galaxy.

Hell, even fudge it a bit by bypassing a navigable route, and simply so with a fuel scoop check then (total distance/jump range)*30 seconds
 
No "pay to win". Can't give huge tactical advantages to CMDRs just because they have lots of credit.

What do you call owning a corvette? Or buying Horizons? Moving ships around slightly faster for big money is hardly a "huge tactical advantage"
 
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If we have delay for transfer then we should also have a tool to order that transfer to any location in advance.
I don't see any benefits of having a delay for the sake of delay.

I can get behind this 100%.

Send a request to "whomever" that you want your ship transferred to "whereever" with a reasonable cost and within a reasonable time frame.

However .. ;) .. how do we fit that to into lore where for some weird reason, there's no FTL communication?
 
Technically it's 128 hours to Jaques. Frontier are using a jump range that equates to about 2-3LY

So no actually it's slower. The only saving grace, is that it's actual time, not elapsed in-game hours. Maybe ask for that too?
Ok, so I take me trusty T-6 to Jack, I'm there in 12 hours. Never in a hurry.
Decide I want my mega jump range Conda over as well. Takes 128 hours.
I'll explore around Jack for 5 days.
Come back, Conda is waiting for me.

Now:
Ok, so I take me trusty T-6 to Jack, I'm there in 12 hours. Never in a hurry.
Decide I want my mega jump range Conda over as well.
I have to fly my trusty T-6 back to the Bubble, pick up my Conda and fly that back to Jack.
But then I don't have my trusty T-6 anymore. So that's not the same result.

Nope, I take me trusty T-6 to Jack, I'm there in 12 hours. Never in a hurry.
The I buy another T-6 without the FSD upgrade and have to fly that back to the bubble. Takes me longer than 12 hours. 15?
Sell it, fly the mega jump range Conda back to Jack, about 10 hours.

Now the kicker is: flying to the bubble and back takes me 25 hours. If I'm averaging 2-3 hours a day playing time that's 10 days.

And I haven't done my 5 days of relaxed exploring.
 
No. It adds unnecessary waiting to what is supposed to be a Quality of Life improvement. One step forward, two steps back.

What?! It's still faster then taking a taxi-ship to your target-ship and then flying that ship to your intended location. So, no, it doesn't add waiting, it decreases it. If ANYTHING, from your point of view, it would be two steps forward, one step back.
 
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Seriously has anyone done the math?

Frontier are suggesting transport will have an effective 2-3 LY jump capability. Versus most ships generally exceeding 10LY. It will be faster to never use this.
 
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