***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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Hello Commander Marrs!



Personally I quite like it, but it's outside of the current remit for 2.2.

*If* we end up with timed deliveries, it sounds like the kind of thing we could consider in the future (no ETA no guarantees! :)).
Yes this is something I quite like as well. I want ship X at that location, but I am here. Now if I fly to X location my ship I wanted there is waiting for me. The time added to the delivery is actually the time it took me to get there. I don't see how that can add much to the dev time, except for maybe the interface to specify where you would want your ship delivered.
 
Unless you are moving a fleet around.
My home base is Lembava/Diaguandri precisely because I cba to move 25 ships to some cool system somewhere.

Yes, it scales once you have 25 ships. This is a good point. I'll by another 15.

My point was, the LY range is so low, that you can taxi back and forth something like 5-6 times before it's actually faster.

So yes. Move 25 ships faster. But probably not 2-4. :)
 
I really dont like either option. I think Frontier is looking at the ship tranfers wrong.
In my opinion, it should take a lot longer to transfer (as in 12H) and it should only be considered as an alternative to PERMANENT OR LONG TERM SHIP RELOCATIONS to avoid having to buy TAXIS, thats it, and not a way of moving around. If they end up going the instant route, then the cost has to be in the order of several millions per/move. It cannot and should not be an alternative to "commuting".
So ship transfer should never be considered for taking a combat ship to a CG or something like that, it defeats the purpose of FLYING the ship. And Honestly, everyone that claims to not have the time to fly around or just cant be bothered with it is playing the wrong game...

This reminds me of what blizzard did in WoW with raid/dungeon finder. People just stood at the main hubs and didnt even need to move anymore...

Flying to a location yourself should always be faster, though more tedious. Think of sendind a package to your neighbour next door. You can get out of the house and deliver it yourself, or you can use postal services to do it. It'll cost you WAY more, and getr there the next day (at the very least)

If not, everyone will just transfer from CG to CG. And I wonder where will the fuel rats fit in? if everyone just transfers back and forth, they're out of a job...

Apart from that, sure, ship transfer sure is convenient, but absolutely not essential...So is this really a discussion we need to be having in the first place when there is so much stuff in the game that is a lot more essential that this?
 
Yes, it scales once you have 25 ships. This is a good point. I'll by another 15.

My point was, the LY range is so low, that you can taxi back and forth something like 5-6 times before it's actually faster.

So yes. Move 25 ships faster. But probably not 2-4. :)

True, although going once and then doing some other stuff whilst you wait is considerably less boring.
 
I quite like the delay. I don't see this feature being used every day, more like only when you need it.

I don't mind shuttling ships but it would be nice occasionally. Traveling the galaxy with a backpack of instantly available specialist ships would spoil the game for me.
 
Suggest you think carefully about your response. A large number of people who have been to Jaques aren't explorers and have barely ever stepped outside of the bubble.

5 days. Before any sent ship arrives. That's 5 days after you have arrived. Having covered twenty two thousand light years, which itself might be a week or two's worth of play sessions.

I'm not sure who you are angry at. But asking people to wait 5 days on top of potentially 1-2 weeks of existing effort, sounds just a tad punitative.

Well considering you currently can't transport another ship there to be with you, what the heck are you doing now when you do get there after 2 weeks? How does waiting for a different ship to arrive change this?

If you're that bothered about switching out of your current ship, surely you'd just buy another from his shipyard in the mean time?
Or if you really, really, really wanted a specific ship out there, why didn't you go in that ship?
It doesn't make sense to me that someone will have the patience to hyperspace for a fortnight and nothing else, then be upset at waiting if they want to transfer their other ships over too.

Delay on transfers makes the most sense, avoids immediate exploits in things like trade CG's -which are competitive and time-dependent for the top positions- and, in any case the delay can be refined in the future. Perhaps faster long-distance transit drives will eventually emerge for large capital and transfer ships? Simply adding the feature with no delay though paints FD into a corner, with no room for manoeuvre if they want to change anything as the game progresses.
 
That's an option too. I'm interested to know if Frontier have considered this kind of approach.

I hope so.

It changes the process from

"Spend 20 minutes jumping from A to B. Order ship delivery. Find something to do at B for an hour that doesn't involve moving too far away from B."

to

"Order my FAS to station B. Spend 60 minutes jumping from A to B doing some deliveries or checking out mission boards and maybe a little powerplay or mining on the way."

Net time gain of 20 minutes in the second scenario vs. the first, as well as potentially a more engaging experience than "hurry up to B and then try to find something to do while you wait an hour."

I really think this needs to be the "way it works."
 
(I believe the concept of mega freighters has always existed in Elite lore in some way).
They did. Lynx Bulk Freighter which was surplus Panther Clipper cockpit used on a freighter assembly to carry station sized shipping containers.
Dxf0lmV.gif

And the Long Range Cruiser, which handled all the bulk good shipments for milliion+ population planets and stations. These were the size of stations in of themselves, several kilometers long but mobile.
e3CAOIj.gif


More info:
http://wiki.alioth.net/index.php/Lynx_Bulk_Carrier
http://wiki.alioth.net/index.php/Long_Range_Cruiser
 
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Voted Delay.

With instant I would remove all FSD from all ships other than the one I need to actually fly station to station. Would also allow instant upgrades of all ships at an engineers base, which reduces rarity and point of all those hard earned engineering tweeks.

Looking forward to update 2.3 where we actually see the massive ship transporter vessels coming out of witch space similar to the battlecruisers, and update 2.4 where we get the chance to attempt piracy against the transporters and freely half inch other peoples ships while in the means of transporting

"Your Ship Transport from Shinrarta Dezhra has been subjected to Piracy by the Crimson State Group. Submit blackmail cost of CR:120,000,000 at station in Lugh to retrieve your ship within the next 72 Hours."

Yes - pay Blackmail
No - Attempt rescue mission
Cancel - Abandon Vessel
 
Hello Commander Marrs!



Personally I quite like it, but it's outside of the current remit for 2.2.

*If* we end up with timed deliveries, it sounds like the kind of thing we could consider in the future (no ETA no guarantees! :)).


This is the kind of additional game content around this feature that I was hoping for. There are so many cool possibilities to look forward to. Walking in a station's gardens while watching my ships being docked would be very cool too! :D
 
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They did. Lynx Bulk Freighter which was surplus Panther Clipper cockpit used on a freighter assembly to carry station sized shipping containers.
http://i.imgur.com/Dxf0lmV.gif
And the Long Range Cruiser, which handled all the bulk good shipments for milliion+ population planets and stations. These were the size of stations in of themselves, several kilometers long but mobile.

WHERE IS THIS FDEV^^^ Seriiouosly, where are the bulk carriers?
 
I appreciate the time that FD is taking to address this issue to get it right so I'll add my 2 cents. At first I thought it was a bit hokey having instant transfers but but I was for it. Then after giving it some thought I likened it to say a car dealership where you would leave your car at one city (station with a shipyard) and then traveling to another city (station with a shipyard) you could then make a deal with the two shipyards and a small fee to sell at one and purchase at the other with all of the same modules. So in effect you were just doing a money transfer. Sorry if this has been said already but I didn't want to read through all of the posts.
 
It shouldn't be about speed racing anyway. That's what playing the game is for, not transferring ships, if that's your thing.

Say I have 25 ships spread out around the bubble and I'm out at Jaques Station and want that to be my new home base of operations. This is a huge time saver and convenience, if that is the "problem" you're trying to solve. Having whatever ship you want nearly anywhere whenever you want it takes away from legitimate gameplay too much in my opinion.

Another person using 25 as the magic number. Does everyone have 25 ships? I only have 12 for one commander, 4 for the second and 3 for the third. Clearly I can solve my problems by having enough ships to make the mechanic scale.

You are pretty screwed if you have like 4-5 ships though, hey? Because ship transport isn't for you. Never mind.
 
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Yes, it scales once you have 25 ships. This is a good point. I'll by another 15.

My point was, the LY range is so low, that you can taxi back and forth something like 5-6 times before it's actually faster.

So yes. Move 25 ships faster. But probably not 2-4. :)

Are you taking multiple ship transfers to one location simultaneously into account?

Assuming we can do this, of course. heh
 
One possible side-result of this poll...maybe we'll get to see how many active players we have these days.
 
I voted instant. The gameplay opportunities to play as I want is more beneficial that waiting on some arbitrary timer, and also a feature that will take longer to develop and take more time away from the devs improving the game in other places. Maybe revisit in the future if they actually want to incorporate the delay into spawning player interaction or gameplay missions from the request.

Technically fine with either outcome though. Was a hard decision for sure.
 
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I know there are some good posts on why it's bad for gameplay reasons, but if anyone has some good links Id appreciate seeing them rather than the long haul through all the posts. For me, after some thought, I can believe some lore about a supertanker with exclusive hyperdrives that jump massive distances. But what concerns me are the nuances of the effect on gameplay along the lines of this one on Reddit - click
 
Hello Commander Marrs!



Personally I quite like it, but it's outside of the current remit for 2.2.

*If* we end up with timed deliveries, it sounds like the kind of thing we could consider in the future (no ETA no guarantees! :)).

Ok, cool. The benefit of a 'push' as I see it is that if you leave at the same time as your ship, you can both arrive pretty much at the same time, so the wait is practically the same as instant transfer but without the break in immersion. Of course this is great for fleet management but doesn't help the use case where you suddenly find you need a particular ship at your current destination.

Thanks for the response, Sandro. Like many others I looked forward to this game for over 20 years and think what you've achieved so far is amazing (sorry for brown-nosing :eek:)
 
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