What we need for real immersion

Yep because for a game to be fun it must take hours upon hours of doing absolutely nothing. In order for a game to be fun you must hate life and the fact that you are playing it. For a game to be fun it must be micromanaged down to the point of obscurity.

Ideas for making games you would like.

Must take a long time to play.
Must give you nothing tangible as rewards.
Has no progression or no sense of accomplishment.
Must punish players for all decisions.
Must not allow new players to enjoy the game.
Must only appeal to fans of Korean MMO grind fests.
Must have no sense of adventure.
Must alienate the majority of the player base.
Must be more like a second job and less like a game.


See I can do it as well. Your rational makes no sense either. Ultimately you have zero control over development and you represent less than 1% of the games population. A very small percentage of people participate in the forums let alone visit them. You represent nobody.

So please let the game designers do their jobs. All of them have 100% more experience at making fun games than you or anyone else on the forums. Are you just worried someone might have the slightest bit of fun playing the game?
 
Well we can easily play the hyperbole game the opposite way.

Clearly, nothing whatsoever should get in the way of gameplay and any downtime at all is absolutely unacceptable. And by gameplay, of course, I mean pew-pew.

With that goal in mind, the following arbitrary time sinks will be eliminated entirely:

*Supercruise. You can now teleport directly from station to station, or teleport directly to CZs/RES/Signals/PoIs and back. You can bring cargo with you for instant trading.

*Fuel limits. Your gameplay should never be interrupted by having to return for fuel or fuel scooping.

*Scanning: All scanners work instantly and automatically on everything within sensor range, from KWS to DSS.

*Ammo limits. Same as fuel.

*Repairs. Your hull and modules will now rapidly regenerate when not taking hull damage.

*Ranking. Ranks are simply removed from the game entirely.

There you go. All time sinks terminated with extreme prejudice. Now nothing whatsoever stands in the way of jumping into instant action on demand, right this second.

Save yourself the time to write all that out. You could have simply written "iz a gaem!1!!!1".
 
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If it's only immersion you're after, you don't need much:

cylinder-immersion-heater.png


If you want to later plug in solar panels though, you'll need a multicoil setup.
 
We need to simulate all the things that a pilot of a space ship would do. Especially important on long voyages to Jacques and SagA.

You want to jump? Sorry CMDR. Please wait 30 seconds. Your avatar is busy brushing his teeth.

Or maybe you are getting burned by the heat from 2 stars.... Too bad. Please wait 5 minutes to deploy heat sinks. The avatar is busy taking a nap.

Dont even get me started on SRV repair. FREE AND INSTANT

and of course no one has any problems when it comes to synthesis of missiles. This is not star trek. You are not supposed to be able to instantly materialize complex objects out of thin air. Any lore to back this up?
And yet I do not see any complaints about this.

And how do our avatars survive without Food? No one ever questions that.

And maybe the next time your ship gets to 200% heat, you should set your chair on fire too.... You know, for that feeling of realism

But paying someone to fly one of your ships to where you are is now considered magic??? So maybe they will have to buy and sell an A rated FSD as part of the process. Doesn't make a difference.

And some of you guys have this fake outrage and pretend that it is magic because for the sake of gameplay FD decided to remove a timer that in most cases would have been only around 10 or 15 minutes? Get over yourselves. Its a game.

Even the most realistic flight simulator allows you to start from any airport in its database. No delay or plane rental needed to let you do what you came to do - fly a plane.

The instant repair of the SRV has bothered me too. Perhaps in the future, when we can walk around, the mechanism will be improved/modified.
I also would like reasons to do a spacewalk in the future. Perhaps I need to do some external hull repairs manually.
All this will add to gameplay and immersion.

I'm not sure about having to eat and drink. That might be a step to far for a game like this.
 
About the food.
When you log out , your avatar is living.
Thats when he sleeps , eats and poops.

And all ships have ''lifetime supply of food*"
*3D printed food , for survival.
 
We need to simulate all the things that a pilot of a space ship would do. Especially important on long voyages to Jacques and SagA.

You want to jump? Sorry CMDR. Please wait 30 seconds. Your avatar is busy brushing his teeth.

WOW! Is that real what you say? Breaking down the game flow into even more disruptived pieces? Freakshow. Dead end of the game in total!

I suppose it's a joke.
 
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So you spend 50% of your game time buying and selling space taxi ships just so you can gather all the rest of your ships at a space station?

No, but I might spend more than 50% of my time delivering commodities that these stations could now just 3D print, and a significant portion of time locating a station that sells the ship or module that I want.
 
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WOW! Is that real what you say? Breaking down the game flow into even more disruptived pieces? Freakshow. Dead end of the game in total!

I suppose it's a joke.

Or you can accept that some things should just happen instantly because it is a game that is supposed to be fun.

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1.
I am the Pilot and Commander of my Ship.
Given that upon Logging out my Ship is Just Idling somewhere. My Avatar has a        g 22 Hours a Day in which he does nothing but Spend Time in his Ship with Cooled Down Engines being pretty much Invisible in Normal Space and going after his own Life.
This Includes Brushing his Teeth. Sleeping and whatever else.
And given that he is not Sitting in this Pilot Chair any longer than I am Sitting on my Computer Chair. I would assume that he has more than enough Time.

2.
You can Repair and Synthesize certain stuff in the Game. Lore for this is the same as the entire History of Humanity. In Short it does not exist. Just accept it that its there.
Not very immersive. But if we started on this. You seriously you would need to start years ago with the Jump Drive etc etc. :p

3.
My Ship Weights some Hundred Tons. So I would assume I got Reserves for at least 1 or 2 Years Aboerd.

4.
Unlikely. Because if your Oven is Cooking Food for you with 300 Degrees inside. That doesnt Change your Room Temperature to 300 Degrees does it :)
When your Armor Breaks thanks to Heat your Dead anyways. No need to Worry about it anymore :p
Oh wait another Immersion Breaker. How about we Talk about Perma Death ^^

5.
Well I think the Big Majority only considers it Magic if it happens Instantly. I myself voted for the Option that it should take an Similar amount of time that a Player would need for that Number of Jumps.


So well. Thanks for the Comment.
But I would say we keep the Timer for Transfering the Ship ;)

If I am not mistaken, you uninstalled Elite last week. So whatever form ship transfer takes it will be irrelevant to you.
 
No, but I might spend more than 50% of my time delivering commodities that these stations could now just 3D print, and a significant portion of time locating a station that sells the ship or module that I want.



How many billions of times more can people including the devs re iterate this point.
You can't store commodities! Not now not ever!

Not all stations have shipyards. Not all stations that have shipyards that can take all sizes of ships. Everything you said in your statement is wrong.
Please watch the you tube videos again and look at all of the other posts. They just mentioned the fact yet again in this weeks Educating Ed. Directly from the Devs mouth.

One more time so you get it. You cannot store commodities in ships and you cannot buy ships you dont own from stations who dont offer that kind of ship. You cannot transfer modules that you dont own.
 
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You cannot store commodities in ships and you cannot buy ships you dont own or transfer modules that you dont own.

Please re-read my post. I never said anything about storing commodities! I meant that my ship probably includes, say, micro-controllers, so if they can 3D print those, why do they pay to have them delivered?

And my point was if Commander A can print his Anaconda on station X, why can Commander B only buy an Eagle there?
 

verminstar

Banned
Get over yourselves. Its a game.

Ye were doin ok up until ye wrote this...considering the rest of yer OP, I think yer more than a little hypocritical. Perhaps ye should take yer own advice a bit more literally no?

You want immersion? Fine...no more sound because sound waves cannot travel in space. The smallest hull breach would be instant death for all class ships. All ships would break and disintegrate after hitting light speed, and plotting a simple jump across a system would have to take in all variables like meteors, floating debris, dust, gravity wells...all the usual stuff ye find in space basically. Crashing into a star would be instant death. Crashing into a planet would be instant death. Crashing anywhere would be instant death.

Death would be permanent...this isn't eve and we don't use clones. On the event of death, this would mean either a brand new account, or go play another simulation.

On the plus side, NPC pirates probably won't keep interdicting ye fer 1k worth of cargo...that's assuming ye have cargo at all. When ye kill them, they stay dead. They don't have human names either because they aren't real.

Gotta say all that realism would make fer an extremely boring game...good luck with that ^^
 
Or you can accept that some things should just happen instantly because it is a game that is supposed to be fun.

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If I am not mistaken, you uninstalled Elite last week. So whatever form ship transfer takes it will be irrelevant to you.

Hey maybe you stopped stalking me that you dont know.
Better this way.
Let me tell you as thanks.

I had an argument about something and reinstalled to confirm it working or not.
Afterwards i set off to leave the bubble and are currently going into the unknown at an incredible speed of 200-300 light years a day.
 
Please re-read my post. I never said anything about storing commodities! I meant that my ship probably includes, say, micro-controllers, so if they can 3D print those, why do they pay to have them delivered?

And my point was if Commander A can print his Anaconda on station X, why can Commander B only buy an Eagle there?


Because the commander doesnt own an anaconda. So the commander doesnt have the rights to transfer it.

They could RP that so many different ways into the game. One would be that you must own a license to fly a ship that you own. So if you dont own an anaconda then you cant transfer one/print or assemble it. Its easy.

The point is for some sick and twisted reason people think that suffering and or boredom equals fun. Some people think that doing a repetitive task an infinite amount of time is immersive. Some people think this game is real life and they should probably just get one of their own.

There is no proof that adding instant transfer will have a negative effect on the game. However their are many things that instant transfers can do to have a positive effect on the game.
 
the only part of the game it renders irrelevant is buying a hauler and making 30 jumps to another station to pick up your other ship, then selling the hauler. THAT IS ALL. If that is "half of your existing game" then you NEED instant transfer more than I do :p

Exactly. Talk immersion all you want, but at the end of the day this is the only thing you'd be losing out on. +1 rep.
 
Yep because for a game to be fun it must take hours upon hours of doing absolutely nothing. In order for a game to be fun you must hate life and the fact that you are playing it. For a game to be fun it must be micromanaged down to the point of obscurity.

Ideas for making games you would like.

Must take a long time to play.
Must give you nothing tangible as rewards.
Has no progression or no sense of accomplishment.
Must punish players for all decisions.
Must not allow new players to enjoy the game.
Must only appeal to fans of Korean MMO grind fests.
Must have no sense of adventure.
Must alienate the majority of the player base.
Must be more like a second job and less like a game.


See I can do it as well. Your rational makes no sense either. Ultimately you have zero control over development and you represent less than 1% of the games population. A very small percentage of people participate in the forums let alone visit them. You represent nobody.

So please let the game designers do their jobs. All of them have 100% more experience at making fun games than you or anyone else on the forums. Are you just worried someone might have the slightest bit of fun playing the game?

I never knew that you played Eve Online as well!
 
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