***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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Sandro, you just made my day. BIG THANK YOU for giving us some power here; I really appreciate it, and I'm sure I'm not alone:)

Voted: Heck Yeah There Should Be a Delay!
 

Javert

Volunteer Moderator
By the way, I know this is a binary poll about the two options, but how about a cool idea for the future:

Mission board offers you a mission to accelerate your ship transfer for completing a certain task. e.g. - the bulk hauler that is transferring your cargo, which works for faction x, could possibly be persuaded to divert directly to your location and increase speed, if you complete this urgent task for the relevant faction etc.
 
Cool. I recommend that option that won't get casual players completely turned off by timers.

I've actually seen many self proclaimed casual gamers here on the forums and many Xbox players (notice I'm intentionally making a distinction between casual gamers and Xbox players, as some don't) who also prefer a time delay.

I don't think casual is the right word to use. Maybe impatient players who don't want to bother planning ahead? Not trying to be negative, honestly. I understand wanting to get to the meat, just people have different preferences for their cuts and kinds. I don't think generalizing either side helps in the discussion either way.
 
Try reading my posts. I'm not asking for delay.

I don't really care to be fair as I'll just queue stuff to happen when I am not playing. Which is what most people will actually do once the waiting game starts.

But WHY. That doesn't sound fun at all. We want to actually PLAY the game. Not go find something else to do while the game waits to unlock itself.
 
I've had time to think this over, and I've come to my vote.

I vote option 1.

This is a game that is quite realistic, despite its Sci Fi premise...almost punishingly so at times. I just had a friend who recently decided to give Elite a shot, and was very put out by how difficult it is to really get into this game. I wanted to give him credits to help him out, but I can't do that because Frontier decided not to include that in the game. Basically, I can go on and on about how this game is not for pick up and go people, and about how the game doesn't hold your hand at all. I won't.

All I'll say it that I'm happy whenever Frontier puts in something that fits a video game, something that makes playing this game ever so slightly more fun and easier.

For those saying it will break the immersion factor, you need to stop. It's a video game, one that lets you surf black holes no less. You can almost touch the surface of a star while fuel scooping. You can get within 26k miles of a Neutron Star and live. THERE ARE ALIENS IN THE UNIVERSE AND COMING TO THIS GAME. None of those break the immersion for you? But instant ship and module transfer would though, right? It's a video game. A science fiction video game. Yes, a lot of the science in the game is based on actual real life science, but it doesn't change the fact that it's a video game. Video games are meant to be fun, and if this adds more fun to the game for me, I'm all for it.

Option 1, Please.
 
Just vote.
This is an issue because not everybody agrees with you. Is that not obvious?

A huge, huge proportion of players don't have a forums account, let alone visit the forums enough to know that this poll exists and will change gameplay design. This entire forum has 75k on it compared to the millions of copies sold, and it's not like every single forum member voted either.
 
Well thought out question which is why I voted for instant. In the event that the delay is implemented, it will effect my gameplay thusly: Put in request for ship I need, tell Siri to set a timer, LOG OUT, PLAY HEARTHSTONE until Siri counts down, then resume Elite provided that I haven't been sucked into Hearthstone for the rest of the night. If the goal is to get me to play another developers game, then the delay will be totally worth it.

As has been pointed out to numerous others who have tried to make this argument...your logic is flawed. The assumption you are making that is wrong is that you have to wait. You do not, unless you choose to. You can continue playing while your ship is in transit.
 
Hello Commander Spiral 0ut!

In general, the ability to fly back and pick up a ship has a few issues: that you are doing the journey twice (even if the first journey is in a faster ship) and that you are forced to leave a ship at the pick up location. In addition, your time is completely filled by the logistics task. The ability to have ships delivered, even at non-optimal jump rates, is arguably better.

Firstly, thank you for getting in touch with the community. I'm thankful for this and I believe many players don't recognize and appreciate this fact enough.
Since the start (gamma for me) the evolving game, feedback and communcication with you, the devs, felt like we were always part of it.
You made decisions not everyone in the community liked but it is your game and your jobs depend on its success.
Still you listened to feedback and changed stuff whenever possible/reasonable.
I liked that stance. I understood the resons behind it. I respected every decision because of that.

I didn't like your decision regarding the offline mode. The community went berzerk, you stood your ground.
I didn't like the introduction of powerplay. The community shot it down in place, you stood your ground.
I didn't like the time-stretching mechanics of the engineers. (no subscription model...so good lord why?) The community is upset right now about it, you partly stood your ground.

I respected all that, I lived with it, tried to embrace it as best as I could.
I knew there where people out there enjoying the parts I didn't. So I focused on the parts that I enjoyed.
I even managed to get fun out of the mechanics that I disliked that way and thought 'well I understand why they thought that was a good idea'.
Right now I have only 2 engineers to unlock...this is how desperate I am trying to get myself an understanding of why other CMDRs are enjoying it.
After all I had to admit that your disliked decisions so far made sense for me and I said to myself: 'Well done FD for standing your ground on this!'

You introduced 2.2 at Gamescom. Fighters, Tourism, VIPs, maybe Aliens and ship transfers.
Oh god I can't tell you how lucky and excited I was.
Nothing for me to dislike.
The reasoning behind the instant transfer hit my nerve. Getting rid of a time sink, getting more playtime out of a session.

And then the community went amok again. You stood your ground once again.
Your very own explanation gave me hope "Adding time delay would counter the underlying idea of the concept!".
The case was closed for me.
But not for the community, resulting in this thread.
Reading through the developers comments, countering their own previous reasoning leaves me just with disbelief.

Now if I'd happen to be in my T9 and seeing a conflict zone, I will call my ship and not go fighting.
I will wait or do other things instead, because of that.

Well I will live with your decision for a time delay, as I did with every other decision before.
But I won't respect it.
I'm happy for everyones rescued immersion and sad for all the ones with limited time, that would have happily traded immersion for playtime.

My lessons learned from this -and I am sure that is the big takeaway for the community as well- is just keep shouting until you get what you want.

Fly safe commanders!
 
By the way, I know this is a binary poll about the two options, but how about a cool idea for the future:

Mission board offers you a mission to accelerate your ship transfer for completing a certain task. e.g. - the bulk hauler that is transferring your cargo, which works for faction x, could possibly be persuaded to divert directly to your location and increase speed, if you complete this urgent task for the relevant faction etc.

Just so long as you don't have to kill an Elite NPC Anaconda in a stripped down Hauler taxi... :D
 
A huge, huge proportion of players don't have a forums account, let alone visit the forums enough to know that this poll exists and will change gameplay design. This entire forum has 75k on it compared to the millions of copies sold, and it's not like every single forum member voted either.

True but with Sandy's comments about getting non-forum members involved it proves to be one of the biggest polls ever of the playerbase. Assuming the message is as widespread as suggested then people that don't get involved in the vote have only themselves to blame. :)
 
By the way, I know this is a binary poll about the two options, but how about a cool idea for the future:

Mission board offers you a mission to accelerate your ship transfer for completing a certain task. e.g. - the bulk hauler that is transferring your cargo, which works for faction x, could possibly be persuaded to divert directly to your location and increase speed, if you complete this urgent task for the relevant faction etc.

Cool idea.

Or just trigger ship movements at the end of the session so they are in the right place for the next session. Which is going to be the easiest way of dealing with timers. I can't imagine a scenario where ship transport makes much sense outside of that.

The example given during the live stream with the type-9, I think? Presumes that the mechanic isn't what it will become (the ability to immediately change roles) as this is now a future queued event.
 
just a question, and purely as a graphics immersion thing, but would it be considered to have your delivered ship dock at the station at the end of the timer? (or even if instant wins out, just have it immediately drop out of SC outside the station and dock?)

There's just something I find rather appealing about seeing my ship dock at the station. We never really get the chance to see our ships from outside the cockpit aside from outfitting, so seeing a ship fly through the slot and dock, knowing it's mine, would be an awesome feeling.
 
I've actually seen many self proclaimed casual gamers here on the forums and many Xbox players (notice I'm intentionally making a distinction between casual gamers and Xbox players, as some don't) who also prefer a time delay.

I don't think casual is the right word to use. Maybe impatient players who don't want to bother planning ahead? Not trying to be negative, honestly. I understand wanting to get to the meat, just people have different preferences for their cuts and kinds. I don't think generalizing either side helps in the discussion either way.

You just want the game to be more annoying to play.

There's no reason to deny that. It's true. You think if it's more annoying to play. someone won't be able to bring tougher ships across a long distance and this will make the game "fair".

I say who cares. Multiplayer is a tacked on opt-in feature and there's no reason to make the game less fun for the sake of realism. Realism never trumps fun.
 
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