I really do not understand people who persist in repeating that insert delay in transferring ships, it is made "only" in favor of immersion.
Immersion is critical ... it makes credible what you are experiencing, and offer new vectors of gameplay(like mr. Braben say about science).
What would a book, a movie or even a verbal narrative without immersion from who has the experience?
But for someone it seems now a dirty word! Bah ... I had my way I would put the concept of timing in every aspect of the game: repairs, loading and unloading goods, paint jobs etc ...
But for someone it would be "just for the immersion."
I believe that computer games can aspire quietly to the title of "eighth art", but to do so they need a radical and authorial design.
Impatient joysticks have to get over it or play a more infantile game...
Old Nerd
Immersion is critical ... it makes credible what you are experiencing, and offer new vectors of gameplay(like mr. Braben say about science).
What would a book, a movie or even a verbal narrative without immersion from who has the experience?
But for someone it seems now a dirty word! Bah ... I had my way I would put the concept of timing in every aspect of the game: repairs, loading and unloading goods, paint jobs etc ...
But for someone it would be "just for the immersion."
I believe that computer games can aspire quietly to the title of "eighth art", but to do so they need a radical and authorial design.
Impatient joysticks have to get over it or play a more infantile game...
Old Nerd
Last edited by a moderator: