***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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I really do not understand people who persist in repeating that insert delay in transferring ships, it is made "only" in favor of immersion.

Immersion is critical ... it makes credible what you are experiencing, and offer new vectors of gameplay(like mr. Braben say about science).

What would a book, a movie or even a verbal narrative without immersion from who has the experience?
But for someone it seems now a dirty word! Bah ... I had my way I would put the concept of timing in every aspect of the game: repairs, loading and unloading goods, paint jobs etc ...
But for someone it would be "just for the immersion."

I believe that computer games can aspire quietly to the title of "eighth art", but to do so they need a radical and authorial design.

Impatient joysticks have to get over it or play a more infantile game...

Old Nerd
 
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Sothis runs with instant transfer...

Fly to sothis with 40-50ly shieldless asp x
Instant Tranfser 400tn cargo whatever to my location. Load up and fly back turn in missions make ridiculous money.
Then instant transfer asp x to where i end up, fly out to sothis and repeat.
Hell, I'll only ever have to take my asp x to get a lvl5 fsd boost. It'll be bypassing all kinds of already built in game mechanics, but why not. Glad fd spent all that programming time putting those game mechanics in place only to make them irrelevant.

Fly to a BH CG or CZ CG in my shieldless, gunless light weight Asp X, immediately transfer my FGS, FDL, Corvette etc... take part in CG.. dock at the station, swap to Asp, fly where ever and then insta-jump my heavy fighting ship wherever I need it.
 
I didn't read the super-fast thread because the discussion has already been done. I voted for delay. I think Sandro's intro pointed out the exact reasons already and shows (as has been the case in many occasions) that FD listen when they think it really matters, but don't necessarily when they think complaints are just noise.

I always wanted ship transfers from since Beta, like many also have voiced. I don't take the game too seriously so I wouldn't quit if it was instant anyway, but I do like to [swear word alert] role play in my mind a bit when I play. Ship transfers matter because this future galaxy could easily manage the concept. Just I don't think it could manage the 'gamification' going forwards of instant vs a tactical deployment. "I met Tharg, was lucky enough to be near remote system - quick: swap to FDL!" I think it could also possibly break how multi-crew work, as others have said.

Make it cost per distance, make you think a bit about your next step, and limit the distance and you have a slightly deeper new tactical element - which other later mechanics could match - and this game gets just that little bit deeper each time.

Good call Sandro on the official poll

So I prefer the idea that *someone* transferred my necessary ship at a cost of money and time
 
Then don't use the ship transfer mechanic or do it before you go to bed. You can only move ships to your current location anyway so it's hardly management or cooldown. What he's saying is it's impossible for this to be an issue as it's an addition not something that is being changed.

No, anything can be an issue. If I have a bunch of ships scattered everywhere and want to move them all to one station, instant ship transfer is a godsend. But if it's ship transfer with a bunch of delays tacked on to appease other players, then it doesn't help me. It's an issue for me because player meddling changed it from a potentially helpful feature to a pointless time-sink.

How doesn't it help you. If the ships are scattered that you don't use you can still order them all to one station and carry on flying whilst they arrive or go on holiday, go to bed, log off and play a different game. Buy a new ship and explore/BH/mine/trade whatever. It's the same net result just takes a touch longer and to be honest 1-2 hours is negligible at best in Elite anyway. It's infinitely shorter for bulk moving than flying around to each ship you have and moving it manually then buying a taxi-hauler/sidewinder and moving to the next ship elsewhere.

Even if you are moving ships right across the bubble you can't move 15 ships in 2 hours. Just because it isn't instant doesn't mean it's a timesink. I don't get how this is in any way worse than the current (no transfer except manual option).

Tl: dr: Whilst ships are being transfered you can do other things.
 
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Hi Zesty,

Contribute constructively or not at all please. If you're just going to criticise other points of view, or complain about the game, please step away from the keyboard and relax for a while before posting.

I'm sorry but is there something wrong with the post you quoted because that seems like a very valid concern related to the topic at hand.
 

Goose4291

Banned
Sothis runs with instant transfer...

Fly to sothis with 40-50ly shieldless asp x
Instant Tranfser 400tn cargo whatever to my location. Load up and fly back turn in missions make ridiculous money.
Then instant transfer asp x to where i end up, fly out to sothis and repeat.
Hell, I'll only ever have to take my asp x to get a lvl5 fsd boost. It'll be bypassing all kinds of already built in game mechanics, but why not. Glad fd spent all that programming time putting those game mechanics in place only to make them irrelevant.

Pretty much where my concerns lie as well, with regards to CGs, PP or BGS manipulation.
 
For me its not about immersion or realism. You could justify the realism of instant transfer by simply stating that the Station receives credit for your old ship, and they simply build you a new one at the current location. Yes it does fall down a little when it comes to them not normally having the parts or engineer mods, etc. But you can sort of understand.

But the game breaking mechanic of instant transfer. Holy heck! I can see it now for example. A trader fitting a t9 (or whatever give the biggest cargo with no other modules installed). Filling up their totally maxed out cargo t9 at the cheapest location. Using a long range asp to jump to the place they want to sell it and then instant transfer the t9 to sell the goods. Then fly back in the asp, instant transfer the empty container ship and repeat.
Unless the costs of this instant transfer are calculated based on value of cargo, etc and are so high that this cheat cant be viable, its a game breaker right there. No risk trading.
Then if the price is too high, only the rich can use it, people will complain and eventually it will be cheap and game broken again.

you realize that if you fill up a t-9 with cargo you won't be able to switch over to the asp anymore right?
 
No, anything can be an issue. If I have a bunch of ships scattered everywhere and want to move them all to one station, instant ship transfer is a godsend. But if it's ship transfer with a bunch of delays tacked on to appease other players, then it doesn't help me. It's an issue for me because player meddling changed it from a potentially helpful feature to a pointless time-sink.
Just curious why do you need to transfer all your ships at once? You can only sit in one at a time
 
THERE ARE ALIENS IN THE UNIVERSE AND COMING TO THIS GAME. None of those break the immersion for you?
You have no idea how much I hate you for saying this. Thargoids are not the first encounter with space fairing aliens. They're not even the tenth or thousandth.

Years ago, back in Elite/Elite+, there were aliens everywhere and humans were actually in the minority in the galaxy. Aliens even had their own specialized ships like the Moray Starboat, a ship built by aquatic aliens which could both fly in space and act as a submarine. Then the Empire happened and decided that aliens were occupying planets that could be used by humans. Then it gassed them all, wiping out the Galactic Co-Operative(Galcop). The Federation tried to fight back but in the end only humans remained by the year 3200.

Remember the DISO genocide!
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You can find ship debris fields in every system and nobody questions where all the alien artifacts people keep finding in USS came from. Nevermind how Galnet re-published a 100 year old article/FFEmanual excerpt last summer but suspiciously edited so that the Empire didn't gas aliens to make room for new colonies so much as relocate them. Never mentioning where those aliens were relocated to nor where they are now.
 
I say make it instant. There are teleporting NPC pirates in the game now. Explain in your lore about how you can be traveling 50,000ls to a station and the nearest ship is 38,000ls away (not the pirate that was looking for you) so when you drop out of supercruise into station space and guess what! NPC pirate teleports directly in front of your ship. There are several places in this game where common sense is thrown out the window for gameplay purposes. Instant ship transfer is no different. We will all use it and enjoy it.
 
Question: Will the delay count down even when I m logged out? Pretty much like any other mission timer in the game. If yes then I m all in for planning a bit ahead of time...
 
Agreed. This game needs less friction to the gameplay not more. Just let this be an instant Quality of Life improvement and let people get on with playing the game. This QoL mechanic does not need a time-sink/fun tax needlessly attached to it.
Issue is it is not a QoL, it is huge gameplay element which changes a lot of things - even FD admits that. It is not a simple 'pick and go' situation. That's why delay. Sorry bro, you can't win this one.
 
Exactly, whenever ship transfer has been requested in the past, people specifically pointed out that it should of course *not* be instant:

This means nothing. I haven't posted here in months and didn't say anything for instant ship transfer because I was satisfied with Michael Brookes' rationale, explanations and backbone.

Squeaky wheel gets the grease and all that.
 
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