What we need for real immersion

Without a meaningful transfer delay, we do not need different FSDs. Plain and simple. All ships can have the same fixed jump range and fuel tank and it won't matter.
 
Exactly. Talk immersion all you want, but at the end of the day this is the only thing you'd be losing out on. +1 rep.

Clearly you don't play PowerPlay. Instant transfer would make distance and location essentially irrelevant for PowerPlay, as well as any other form of organized group play. An organized player group would be able to concentrate forces just about anywhere in the bubble at the drop of a hat, they'd be able to move FDLs as fast as an Asp.

But who cares about gameplay or balance, eh?
 
Plenty of people play in a self imposed "iron man" mode where they delete their save after death.

Nothing stopping you from putting a self imposed waiting period for ship/module transfers.


The only way to ever achieve 100% true immersion is to uninstall the game after your first death, and never play it again.

Think about it, that's realistic. In real life, you don't get to create a new "avatar" or "save." When you're dead, you're dead, and that's it.
 
people aren't complaining "this is space-magic that doesn't make sense", cos 80% of elite is space-magic that doesn't make sense. They are complaining "this is space-magic that will allow other players to do things I don't want them to do". seems to me, if they are honest.

You've hit on the answer. For some people, the idea of someone else enjoying the game is abhorrent.
 
I never knew that you played Eve Online as well!


I am wondering who here hasnt played it in the past. I gave it 3 years and started about 4 years after it launched. So apparently the game was quiet fast paced and engaging when I played? That game almost killed my love for space games. I cant believe the ammount of time I spent paying Eve money just so I couldnt play the game. Probably have over 3000 hours of non playing time just spent training.

I played for an entire summer once getting my pilots license all the way up so I could get a medium trade vessel. I made a ton of isk that summer. However I only actually flew the ship for 9 hours. The rest of the time was training and travel. I didnt actually have to be logged in while that happened.

Sad times.

Then I picked up the X Series again and went back to having fun. ED is like X only more fun and engaging. Also real people.
 
Last edited:
Plenty of people play in a self imposed "iron man" mode where they delete their save after death.

Nothing stopping you from putting a self imposed waiting period for ship/module transfers.


The only way to ever achieve 100% true immersion is to uninstall the game after your first death, and never play it again.

Think about it, that's realistic. In real life, you don't get to create a new "avatar" or "save." When you're dead, you're dead, and that's it.

Because that'll totally stop opposing factions from using teleportation to merit bomb a system that is difficult to haul cargo to. Oh wait, it won't.

But hey, if we want to go full "convenience uber alles", let's just get rid of all this "traveling through space" entirely. We can make the whole game lobby-based, where you can queue up to get instantly matched with other players for timed PvP or PvE missions.

We'd need a new name for it though, "Elite" is too snobby and exclusive. We'd need a name that is welcoming and inclusive of casuals, like "World of Space Ships".
 
Clearly you don't play PowerPlay. Instant transfer would make distance and location essentially irrelevant for PowerPlay, as well as any other form of organized group play. An organized player group would be able to concentrate forces just about anywhere in the bubble at the drop of a hat, they'd be able to move FDLs as fast as an Asp.

But who cares about gameplay or balance, eh?


You do realize that it only takes 40 minutes to travel across the whole bubble in a ship that only has 10ly jump range? You also realize that PP events take an entire week in order for any of the changes to be determined? So PP is most defiantly not a reason to care about Instant ship transfers.

If anything it will drive more people into open for PVP in those systems.

I dont know it does sound kind of fun to me. But who knows perhaps having fun isnt the point.

- - - - - Additional Content Posted / Auto Merge - - - - -

Because that'll totally stop opposing factions from using teleportation to merit bomb a system that is difficult to haul cargo to. Oh wait, it won't.

But hey, if we want to go full "convenience uber alles", let's just get rid of all this "traveling through space" entirely. We can make the whole game lobby-based, where you can queue up to get instantly matched with other players for timed PvP or PvE missions.

We'd need a new name for it though, "Elite" is too snobby and exclusive. We'd need a name that is welcoming and inclusive of casuals, like "World of Space Ships".


Go play Eve. It has everything you always wanted.

Your point as always is just as pointless as before. Make an actual argument and prove your points. You can't because instant transfers are not in the game yet?

So how about you just wait and see how this works out and then blow wind when you have even the tiniest bit of ammunition to support your argument. Right now you have nothing to stand on so how about you sit down.

You have no leg to stand on and everything you are saying reminds of that kid laying on the floor at the grocery store yelling at mom to buy him the toy.
 
Because that'll totally stop opposing factions from using teleportation to merit bomb a system that is difficult to haul cargo to. Oh wait, it won't.

But hey, if we want to go full "convenience uber alles", let's just get rid of all this "traveling through space" entirely. We can make the whole game lobby-based, where you can queue up to get instantly matched with other players for timed PvP or PvE missions.

We'd need a new name for it though, "Elite" is too snobby and exclusive. We'd need a name that is welcoming and inclusive of casuals, like "World of Space Ships".

Uhh, you do realize that you can't store cargo in stored ships, right?
 
Uhh, you do realize that you can't store cargo in stored ships, right?

Undermining merits aren't cargo. They're vouchers, which means an underminer can hop in a 60LY Asp, fly to the target system, summon FDL, undermine, then take the Asp back to turn them in.

Meanwhile, the fortifiers trying to keep up with them are stuck hauling cargo.

This means instant ship transfers are a huge one-sided advantage for underminers.
 
Undermining merits aren't cargo. They're vouchers, which means an underminer can hop in a 60LY Asp, fly to the target system, summon FDL, undermine, then take the Asp back to turn them in.

Meanwhile, the fortifiers trying to keep up with them are stuck hauling cargo.

This means instant ship transfers are a huge one-sided advantage for underminers.


And all that did was save them at most 40 minutes just one time. Now the FDL is sitting in the system and they can just fly ASP back and forth.

Its so game breaking. Saving someone 40 whole minutes maximum just one time for your scenario.
 
Last edited:
Undermining merits aren't cargo. They're vouchers, which means an underminer can hop in a 60LY Asp, fly to the target system, summon FDL, undermine, then take the Asp back to turn them in.

Meanwhile, the fortifiers trying to keep up with them are stuck hauling cargo.

This means instant ship transfers are a huge one-sided advantage for underminers.

Ah, now I see your point.

That is a very good argument against instant ship transfers.

Correct me if I'm wrong, but couldn't one just as easily keep a dedicated combat ship at their undermining system of choice, and use an Asp to quickly get to and from that system for merit bombing? Nothing stopping someone from doing that right now as far as I'm aware. But then, I don't actually do Powerplay, so I don't really know everything it involves.

Even so, I think the benefits of instant ship transfer outweigh the downsides. I'm sure if undermining becomes an issue Fromtier could simply buff fortification to compensate.

Still, it's a very good point that I think should be considered, and I'm glad you brought it to the table. +Rep to you sir.
 
I wonder if people that complain of instant ships transfer have ever relogged to refresh bulletin board. That is a true form of breaking game inmersion...

Sorry for my bad english.... I cant write it better...
 

verminstar

Banned
Will say just one more wee thing about this whole realism/simulator argument that I really do love my games. None of us were complaining about realism 2 decades ago when we were playing Unreal tourny...when even the name makes a mockery of realism. GTA5? I've actually had a blast playing all of them considering those games started on PC and migrated to consoles because of just how damned fun they were.

That being said, I voted for there to be a delay with instant transfer. Why? Not because of the realism point of view, but because of all the most damaging game mechanics that be used to devastating effect on other players, instant transfer ranks right up there at the top. I honestly think it would cause more issues than it would solve ^^
 
Ah, now I see your point.

That is a very good argument against instant ship transfers.

Correct me if I'm wrong, but couldn't one just as easily keep a dedicated combat ship at their undermining system of choice, and use an Asp to quickly get to and from that system for merit bombing? Nothing stopping someone from doing that right now as far as I'm aware. But then, I don't actually do Powerplay, so I don't really know everything it involves.

Even so, I think the benefits of instant ship transfer outweigh the downsides. I'm sure if undermining becomes an issue Fromtier could simply buff fortification to compensate.

Still, it's a very good point that I think should be considered, and I'm glad you brought it to the table. +Rep to you sir.

You could keep a ship at a system, but that would only allow you to undermine one system. Instant ship transfers would allow underminers to quickly hop from system to system, even if those systems are hundreds of light-years apart.

The way undermining works is once it hits 100%, it's done. Nothing more to do than move on and hope it doesn't get fortified. So the faster an underminer can get to a system, undermine it, then switch systems, the more they can stay ahead of the fortifiers.
 
Back
Top Bottom