I voted- and think it's really cool this was brought to a vote!
But I think there should be a middle ground and this wasn't an option - where's my third party candidate!
Maybe it could be handled this way:
"Instant" - Very Expensive - Ship arrives in 5 mins or less anywhere via Experimental FTL
- A group of Ex-Sirius Corp Engineers run this underground service using experimental FTL Drones and can deploy them quickly to any station and attach to a ship, but charge an arm and a leg because it's illegal tech and slightly damages space itself, but NBD.
- Maybe only certain stations can have these contacts and are scattered about, like engineers, maybe slightly more common. This would create jump-hubs which could be hotspots for player activity.
- Ship will arrive fast, but a chance of hull damage, adding to cost, as well as a chance of the ship/component acquiring a negative perk that you would need to visit an engineer/materials to remove. (debuff)
- Maybe you can purchase additional insurance to make it more expensive and reduce damage costs or time with a veeeery expensive option for "instantaneous".
- Chance to be hunted by NPCs tracking the trail of your experimental warp signature to fine you (this would be so coooool, how about a component for "fake wake" that could throw off pursuers?)
"Shipping" - Regular Pricing for Small Ships / More Expensive for Big ones - Ship arrives in 5-100 mins depending on distance via Barge/Carrier
- A mercantile company specializing in barge-style transfers which uses shipping lanes and carrier jump mechanics and is legal to use
- Would be cool to see unknown signals added with giant ship-carriers modelled out and jumping into systems like giant industrial space whales
- Minor chance of some hull damage from the jostling and small chance of getting a negative component perk you need to see an engineer about
and maybe also down the line you could have a third option:
"Pilot" - Cheap/Variable - Hire an NPC pilot to bring your ship to you - 5-100 mins depending on distance/hired NPC rank
- Only have to pay fuel/pilot.. but, a chance that a pilot might steal your ship! The cheaper the pilot, the more the odds, based on your ship value or faction rank/standing.
- Purchase insurance at a premium to lower the odds, or have some character/faction mechanics to lower/raise the chances.
- After a few hours, you get a message saying your ship turned up at X station and there's an impounding fee and SOMEONE has to settle it (ie. you)
- Or maybe there's a very small chance the NPC keeps the ship for themselves for a longer period of days before selling, but doesn't know about the tracker you installed... and you now have to hunt down and disable your ship to get it back... but if you blow your ship up, gotta pay the insurance...
Anyway, that might be cool, to have some options and then possible perks/debuffs as a result.
Also, let's see some Pirate/Casino stations happening frontier. I want to be able to space gamble in a pirate casino pls.
But I think there should be a middle ground and this wasn't an option - where's my third party candidate!
Maybe it could be handled this way:
"Instant" - Very Expensive - Ship arrives in 5 mins or less anywhere via Experimental FTL
- A group of Ex-Sirius Corp Engineers run this underground service using experimental FTL Drones and can deploy them quickly to any station and attach to a ship, but charge an arm and a leg because it's illegal tech and slightly damages space itself, but NBD.
- Maybe only certain stations can have these contacts and are scattered about, like engineers, maybe slightly more common. This would create jump-hubs which could be hotspots for player activity.
- Ship will arrive fast, but a chance of hull damage, adding to cost, as well as a chance of the ship/component acquiring a negative perk that you would need to visit an engineer/materials to remove. (debuff)
- Maybe you can purchase additional insurance to make it more expensive and reduce damage costs or time with a veeeery expensive option for "instantaneous".
- Chance to be hunted by NPCs tracking the trail of your experimental warp signature to fine you (this would be so coooool, how about a component for "fake wake" that could throw off pursuers?)
"Shipping" - Regular Pricing for Small Ships / More Expensive for Big ones - Ship arrives in 5-100 mins depending on distance via Barge/Carrier
- A mercantile company specializing in barge-style transfers which uses shipping lanes and carrier jump mechanics and is legal to use
- Would be cool to see unknown signals added with giant ship-carriers modelled out and jumping into systems like giant industrial space whales
- Minor chance of some hull damage from the jostling and small chance of getting a negative component perk you need to see an engineer about
and maybe also down the line you could have a third option:
"Pilot" - Cheap/Variable - Hire an NPC pilot to bring your ship to you - 5-100 mins depending on distance/hired NPC rank
- Only have to pay fuel/pilot.. but, a chance that a pilot might steal your ship! The cheaper the pilot, the more the odds, based on your ship value or faction rank/standing.
- Purchase insurance at a premium to lower the odds, or have some character/faction mechanics to lower/raise the chances.
- After a few hours, you get a message saying your ship turned up at X station and there's an impounding fee and SOMEONE has to settle it (ie. you)
- Or maybe there's a very small chance the NPC keeps the ship for themselves for a longer period of days before selling, but doesn't know about the tracker you installed... and you now have to hunt down and disable your ship to get it back... but if you blow your ship up, gotta pay the insurance...
Anyway, that might be cool, to have some options and then possible perks/debuffs as a result.
Also, let's see some Pirate/Casino stations happening frontier. I want to be able to space gamble in a pirate casino pls.