***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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How is it not less tedium to have a mild delay with delayed ship transfer than to have a huge delay with manual ship transfer? Remember we're talking about delay relative to the current game state, which has no transfer.

Numerically it (hopefully) should be less, but any useful amount won't be something you perceive as less, otherwise it wouldn't accomplish the purpose of adding a delay. Instead of flying in places you don't want to be in, you go off doing something else that you didn't want to do at the moment - if you found that other thing that interesting, why wouldn't you already be doing that and then put in a transfer request before you log off?

It rewards planning, among other things like removing the need to taxi your ships saving you all that precious time and risk of doing it on your own.

You can plan ahead right now with no risk by shuttling around in Solo; it's nice to make things go faster, but with a delay most tasks involve "and now I flick the transfer request and do what I wanted to do tomorrow/a couple hours from now". If it's just a 1 minute delay, it makes you wonder why it's even there - again like waiting for the        ' mission terminal to update! Even in the future nothing works, etc.
 
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How is it not less tedium to have a mild delay with delayed ship transfer than to have a huge delay with manual ship transfer? Remember we're talking about delay relative to the current game state, which has no transfer.

If I have to manually fly my ship to transfer it to another station, at least I would be playing the game. If I have to wait while the transfer is handled in the background, I'm not playing the game, I'm sitting in a menu.
 
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Numerically it (hopefully) should be less, but any useful amount won't be something you perceive as less, otherwise it wouldn't accomplish the purpose of adding a delay. Instead of flying in places you don't want to be in, you go off doing something else that you didn't want to do at the moment - if you found that other thing that interesting, why wouldn't you already be doing that and then put in a transfer request before you log off?

Of course it'll be something I perceive as less, now I have to wait only a short amount of time that I can use in meaningful gameplay rather than having to fly myself all the way to the other side of the bubble.
 
But there is no transfer mechanism in the current state of the game.
Wrong. It was supposed to be instant then timesinkers complained, they want to change something that was already decided. It doesn't *HURT* gameplay, as you put it, so much as prevent an improvement because they have gotten used to wasting time for no logical reason.

And don't you dare claim that delays don't have a gameplay cost.

There's several in this very thread who called Long Range Cruisers "magical" so you can't argue this from either a logical or lore perspective either. And nobody, and I mean not a single person on the timesinker side has managed to rationalize how Jaques moves around at such speed while player ship can't. Complete cognitive dissonance to the point that it's so incomprehensible that they've outright called it "magic". Their word, not mine.

This is why timewasters frame the question in "is delay is better than none?", that's the wrong question. The question is "should we continue towards none or add a delay because those people complained?". It's dishonest and I'll oppose them for hiding that fact.
 
If I have to manually fly my ship to transfer it to another station, at least I would be playing the game. If I have to wait while the transfer is handled in the background, I'm not playing the game, I'm sitting in a menu.

The reason you're flying to transfer to another station is to get access to the other ship. A delay mechanism means:
(a) There is less time before you get to access the other ship, and
(b) You now have a choice of gameplay in that time. Previously you had to use the time to fly to the other station, now you can use it to do anything you want, as long as you come back to your current station to pick up your ship. That's the benefit.
 
If I have to manually fly my ship to transfer it to another station, at least I would be playing the game. If I have to wait while the transfer is handled in the background, I'm not playing the game, I'm sitting in a menu.
And that is precisely the point. You do not have to sit and wait behind a menu while the ship is transferd. This is also the core difference between that and instant respawn upon player ship destruction. If there was a timer there, you would indeed sit behind a menu and wait, hence it is a reasonable concession to gameplay over realism (unlike instant ship transfers).
 
The reason you're flying to transfer to another station is to get access to the other ship. A delay mechanism means:
(a) There is less time before you get to access the other ship, and
(b) You now have a choice of gameplay in that time. Previously you had to use the time to fly to the other station, now you can use it to do anything you want, as long as you come back to your current station to pick up your ship. That's the benefit.

But why wouldn't I do that "anything you want" first, then move my stuff when I have nothing else to do? To be fair that's how I do things now and that's why adding a delay comes off as a timer where I have no reason to play the game.
 
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Wrong. It was supposed to be instant then timesinkers complained, they want to change something that was already decided. It doesn't *HURT* gameplay, as you put it, so much as prevent an improvement because they have gotten used to wasting time for no logical reason.

And don't you dare claim that delays don't have a gameplay cost.

There's several in this very thread who called Long Range Cruisers "magical" so you can't argue this from either a logical or lore perspective either. And nobody, and I mean not a single person on the timesinker side has managed to rationalize how Jaques moves around at such speed while player ship can't. Complete cognitive dissonance to the point that it's so incomprehensible that they've outright called it "magic". Their word, not mine.

This is why timewasters frame the question in "is delay is better than none?", that's the wrong question. The question is "should we continue towards none or add a delay because those people complained?". It's dishonest and I'll oppose them for hiding that fact.

I don't claim that delays have a gameplay cost. I claim that their cost is lower than an instant transfer mechanism.

And no, the current state of the game does not have an instant ship transfer system. Just because the devteam says they were planning it does not mean the status quo is now an instant ship transfer.
Also, no, "is delay better than none" is not the wrong question, since this thread is literally about discussing the relative merits of delay vs none.
 
Voted! I'm with delayed transfer. The thing I love about this game is the "plausibility of a potential future". Instant ship transfer would break that.
 
Your arguments are valid and I tend to agree. I'm not asking him to leave though, I'm genuinely confused as to what he likes about the game as what he is complaining about is largely the core of what ED is built around. I also never called him a bad person, nor attacked him in any way at all, just the validity of his argument and it's justifications.

I'm here for the same reason you are more or less, i enjoy Elite Dangerous and want to see it reach the potential it has.

However it will never reach that potential since it seems that fdev have a population of rabid fanboys who will yell and scream and stamp their feet if fdev dares to make any kind of QoL change that is not in the "spirit" of the original elite games or breaks their brand of "Immersion". This whole thread is an example of this, Fdev felt it was necessary to have to take time out of their busy schedule, in order to host a voting poll over something that, in any other game, would be a welcomed addition, or at leats not made into such a HUGE issue.

And i was just making an observation, i know a lot of people here (not just the fanboys, but i'm sure ALOT of them do to) actually have multiple accounts, which can be used to skew the polls in their favor.
 
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The reason you're flying to transfer to another station is to get access to the other ship. A delay mechanism means:
(a) There is less time before you get to access the other ship, and
(b) You now have a choice of gameplay in that time. Previously you had to use the time to fly to the other station, now you can use it to do anything you want, as long as you come back to your current station to pick up your ship. That's the benefit.

Unless I want to use the particular ship I'm transferring and have nothing else to do in the meantime. Then I have to wait for it. I would rather manually transfer my ships than wait at a station for a timer to finish counting down.
 
But why wouldn't I do that "anything you want" first, then move my stuff when I have nothing else to do?

I don't know about you, but when I play the game I play because I have something to do. I'm never in a state where "I have nothing else to do", so moving my stuff when I want access to my target ship slows down the gameplay for me unnecessarily.

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Unless I want to use the particular ship I'm transferring and have nothing else to do in the meantime. Then I have to wait for it. I would rather manually transfer my ships than wait at a station for a timer to finish counting down.

I guess this is a matter of personal taste: you'd prefer flying for an hour to get your target ship, leaving your current ship there, relative to waiting half an hour to have your target ship delivered to you?
Personally I disagree because I'll always find something to do no matter what ship I'm in, so I'm never in a 'need' to be idle. Time idling is money lost, and I don't get money flying manually to a target destination.
 
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Because planning is also an enjoyable element of gameplay.

What exactly am I planning, and how is it something that's actually an interesting choice? If it's ship positioning or fitting, those are problems a script can and will solve, and now I have yet another chore to do before I get to playing the game.
 
I guess this is a matter of personal taste: you'd prefer flying for an hour to get your target ship, leaving your target there, relative to waiting half an hour to have your target ship delivered to you?
Personally I disagree because I'll always find something to do no matter what ship I'm in, so I'm never in a 'need' to be idle. Time idling is money lost, and I don't get money flying manually to a target destination.

Like I said before, at least when I'm flying a ship I'm playing the game. I do not count sitting in a menu as playing the game. From my perspective, you pro-delayers want to make me sit in a menu.
 
I'm here for the same reason you are more or less, i enjoy Elite Dangerous and want to see it reach the potential it has.

However it will never reach that potential since it seems that fdev have a population of rabid fanboys who will yell and scream and stamp their feet if fdev dares to make any kind of QoL change that is not in the "spirit" of the original elite games or breaks their brand of "Immersion". This whole thread is an example of this, Fdev felt it was necessary to have to take time out of their busy schedule, in order to host a voting poll over something that, in any other game, would be a welcomed addition.

And i was just making an observation, i know a lot of people here (not just the fanboys, but i'm sure ALOT of them do to) actually have multiple accounts, which can be used to skew the polls in their favor.

It seems we disagree on most things here and I think your speculation on cheating the polls is unlikely but only FD have the full stats to make that call. I've stated the reasons for why I feel a delay is important and why instant is in many ways detrimental but now we are at the point where it's your vote that matters most. The arguments have largely been had so cast your vote. For disclosure, I only have a single account.
 
Like I said before, at least when I'm flying a ship I'm playing the game. I do not count sitting in a menu as playing the game. From my perspective, you pro-delayers want to make me sit in a menu.

And like I said before, I don't consider waiting for my ship to come to me a reason to sit in the menu waiting to play the game, since I can always use my current ship in a useful way.
 
Like I said before, at least when I'm flying a ship I'm playing the game. I do not count sitting in a menu as playing the game. From my perspective, you pro-delayers want to make me sit in a menu.

Maybe that's because you are not listening to us "pro delayers" very well. You won't have to sit behind a menu any longer with delay than you will without it (if you plan your actions).
 
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