They can do that already without forcing every player to wait for their ships. The mechanic is balanced with cost. There is no gameplay benefit at all for a timer. It's a stupid system that has no excuse. I'd be willing to compromise with a tiered system that has a higher price or lower price dependent on speed, but if instant transfer isn't an option on release I don't think I'll ever be able to forgive this community for screwing up the best quality of life feature frontier ever promised us
Or the other side can accept that Elite is a game that uses these types of mechanics. They can just accept that Elite is not an arcade game, it was never meant to be an arcade game nor was it ever meant to be a game with instant-gratification.
It seems the wider audience just don't have the patience or time or desire to commit to things like long hauls, or delayed transfer, or high-jump-route-counts; one guy even had an issue taking his combat vessel 100ly.
They don't want to hang around a space station, socialising with other players, doing CQC, or ship browsing, or pilot gear browsing or off-duty clothes browsing, or modifying their personal hanger/apartment whilst cargo is loaded onto their ship in real time (albeit with game-play reason for doing it quite quickly).
They don't want to watch a capital ship sized bulk freighter warp into the system and approach the station, and finally release an array of various ships from her hold. Including theirs and watching as it approaches one of the landing pads.
This, I believe, is Frontier's mistake .. trying to pander to many different types of players, instead of sticking to their guns and saying "This is the game we are making, this is our vision. Be a part of it, instead of trying to make into your own."
I have no idea what it is these players want ... but it's most certainly not Elite ...
Disclaimer: This is of course just my opinion.