***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

Status
Thread Closed: Not open for further replies.
You've still got to fly at least one ship there in the first place so FSD distance still do mean something.

Yes, but you will fly there with a jump-range optimized ship, which is usually not the best combat vessel. If you can switch to your highly optimized Vulture instantaneously, its previously important jump restrictions will be meaningless.
 
I think it should be a mix: if the station has the ship and modules you want to transfer, it's more of a replacement ship with a fairly high convenience charge, but it's be instant. If there are modules the station does not sell or it does not have your ship, then there should be a delay and lower charge. Even if the station does have the components to have an instant transfer, there would be an option to wait and save money.

Pretty sure this is possible. They mentioned remote selling on the stream iirc.
So remote sell ship and buy a new with thise modules. Simples. Or....transfer your ship and wait for it.
 
Yes, but you will fly there with a jump-range optimized ship, which is usually not the best combat vessel. If you can switch to your highly optimized Vulture instantaneously, its previously important jump restrictions will be meaningless.

but you still have to pony-up the credits for both the combat ship and the jump-range ship. Why not use both to the best of their ability?
 
Pretty sure this is possible. They mentioned remote selling on the stream iirc.
So remote sell ship and buy a new with thise modules. Simples. Or....transfer your ship and wait for it.

This is a good point. Remote ship sale is still on the table as a new feature, as far as I know. [up]
 
Just for those who can't be bothered with maths.

Fronter's example intends for 400 LY to take one hundred minutes; I believe that's the example provided? This translates to a transport vessel that has ~3LY max range per jump; they're not making it faster. This is a misnomer.

Note that the economies of scale to make it faster, don't kick in until something like 5-6 ships are in motion; if the distance to transport ships is circa 800 LY for example, so perhaps from one outlying station, to another outlying station, then that's closer to 3-4 hours; which is potentially an entire session.

I foresee many will simply queue ship movements at the end of a session, to avoid the latency it introduces (whilst continuing to argue that the latency is important). :)
 
Last edited:
This is a good point. Remote ship sale is still on the table as a new feature, as far as I know. [up]
The video of ship transfer shows a sell option.
You just can't rebuy.

Reference: https://youtu.be/Hs7bYwtnp9s?t=28

Rebuying your ship would be even worse than instant transfer, IMO. Now you're managing to 3D print a ship at a station that doesn't sell them and outfit it with modules the station doesn't have. :/
 
Last edited:
I m sorry guys but i want to see ED growing on the way of a better multiplayer simulation space game, where casuals and solo can lives but in a coherent world where some basics and balanced rules are making the law, not a warthunder in space, where i connect i have "FUN" (understand brainless instant action and gratification)... Actually, many aspect of the game are casualised (making money, biggest FSD, OP weapons, easy IA) the Instant option will be the "coup de grace" driving me outside a game where i have put something like 3000 hours since beta and i should play for years :/
 
I just don't see why Ship/Module-Transfer should be delayed.

But maybe there should be an option in the settings for the people who like the delay?

No, because game balance affects all players. If it would be simply an immersion problem, your solution would be worthwhile. However, it isn't.
 
Pretty sure this is possible. They mentioned remote selling on the stream iirc.
So remote sell ship and buy a new with thise modules. Simples. Or....transfer your ship and wait for it.

Sure; but frontier I think has to bite the bullet and remove artificial scarcity of modules; I would be quite comfortable with all stations having all modules now; this gives an (albeit a little expensive) alternative to delay.

Although ship module transport also appears to be delayed, which renders sell/ buy problematic.
 
could be the ratting, as I'm flung around the bubble from Lave to Maia on a regular basis. But still, I've always been much more a wanderer when it comes to missions. I'd string a few smuggling runs in before encountering a lucrative assassination contract---only to find my assassin ship has been left 150LY away. No payout is worth shuttling back to grab it then or waiting for the better part of an hour. The RNG is the mission board, really. If I knew there was a lucrative mission opportunity, I could have planned accordingly and grabbed the combat-vulture to start. But as of now there isn't any way to tell right, so grabbing the combat ship is too much of a time-sink for a risk of minimal payoff. I feel like I need one or the other: a way to tell if it'll be *worth it* on the front-end, or access to my ships on the back-end when I run across something worth it. The faction states and triggers are good start, info-wise, but it's a far-cry from what's needed if ship transfer times are prohibitive.

So it's been a lightly-armed 'conda for transport/ratting/light combat duty for the last six months now. And the way things are going, that's not likely to change.

It's a shame, really, when I had a "home base" early on I really used my combat ships much more.

Anyway thanks for engaging in discussion for a few posts!

Cheers. Thanks for explaining your pov with clarity. Yeah, sounds like the multipurpose Conda is your most viable choice for the time being and I can see how timed transfer won't quite change your situation. Only thing I can imagine is you continue with the ship you're in (with a very centralised home base) you check the board close to where you will save someone and try to time it that way so you'd rarely have a ship more than 30 minutes away. Save the fuel deprived, do a data transfer mission or something of the like, then pick up ship for that opportunity you didn't want to miss. It's a bit scattered, but still better than before.
 
The video of ship transfer shows a sell option.
You just can't rebuy.

Reference: https://youtu.be/Hs7bYwtnp9s?t=28

Rebuying your ship would be even worse than instant transfer, IMO. Now you're managing to 3D print a ship at a station that doesn't sell them and outfit it with modules the station doesn't have. :/

I'm assuming you would only be able to rebuy at your current station based on what is available, given what is being mentioned in the OP.

- - - - - Additional Content Posted / Auto Merge - - - - -

Sure; but frontier I think has to bite the bullet and remove artificial scarcity of modules; I would be quite comfortable with all stations having all modules now; this gives an (albeit a little expensive) alternative to delay.

Although ship module transport also appears to be delayed, which renders sell/ buy problematic.

Why would they have to bite that bullet? I don't think it's a good idea. Having unique module and ship availability at different stations is part of the compelling and rewarding gameplay of going to those stations and discovering what they have, in my opinion.
 
I really dont think unlimited instant transfer would be a good idea - for the many reasons already outlined.

However no game should make players wait to continue playing.

This is why I have preferred instant transfer limited by the range of the ship (using existing route plotting). Marry this with player-as-passenger transport along trade routes to allow shipless players to close any potential gap.

This approach does not require any new mechanics in the game, and provides new strategic decisions for players to make (decision making being fundamental to gameplay).

Of course it depends on what FD have up their sleeves for future play which may need to lever ship transfer, and what requirements it may place on the mechanism. But as a general rule - extending simulation-like games without adding new axioms is much cleaner and desirable.

Given the opions I have had to vote for the delay - although I'd like to see these bulk transports in game if this is how transfers take place!
 
Ship transfer risks being a game-changing unbalancing mechanic, unless it's restricted - cost, time or restrictions on where you can transport too. It should be convenient, but less so than flying the ship yourself - a bit like public transport compared to driving the car.

Assuming ships are moved by Lynx Bulk Carriers, that's a big ship travelling through space just to transport my ship for me. No way is the corp. or crew running that ship going to make any profit with just my business.

I suggest that

LBC transfer only be possible to systems with have populations greater than 1 Million (or whatever seems reasonable).
LBCs not transfer to systems which are Anarchy or have wars going on - there's a risk that the LBC might be captured or destroyed.
LBCs make timed runs, posted on the mission board (or transfer board or whatever...) there's a ship leaving at 18:00 and going to system X, duration is 60 minutes. You book your slot and wait. Popular system like Sol would have transports leaving quite often, transfers to Jaques might only run once a week.

Maybe LBCs run routes like a public transport system (or a multi drop courier) they travel between a number of systems and you can book a slot on one.. if the system you want is the next stop it arrives quickly, if the system you want to transfer to is the 12th stop, it takes a bit longer.

In both circumstances, the drop off point might still be 20LY from where you want the ship to be, so a little bit of flying it youself is still required.

It solves the FSD problem and makes the whole thing believeable. Whereas matter to energy instant transfer just reeks of deus ex machina and is as flawed as Khans cross-galaxy transport to Cronos in Star Trak Into Darkness - what's the point of star ships if you can transport anything anywhere?

Edit: LBCs only transfer to space stations, not outposts and not surface ports.
 
Last edited:

Fronter's example intends for 400 LY to take one hundred minutes; I believe that's the example provided? This translates to a transport vessel that has ~3LY max range per jump; they're not making it faster. This is a misnomer.



I foresee many will simply queue ship movements at the end of a session, to avoid the latency it introduces (whilst continuing to argue that the latency is important). :)

a) See post #21 in this thread. 100 minutes for 300 ly including logistics of getting the ship into the bulk freighter and out of it at the destination. In a ship with 20 ly jump range those 300 ly would probably take around 30-40 minutes depending on how far away from the entry point the destination station is (and how fast the CMDR can jump).
Yes, it is (much?) slower than doing the transfer yourself.

b) Even if players initiate the ship transfer at the end of a play session it will have an effect on the way the game is played and it would require planing and compromises.
 
Because there are people who hold a different opinion to you. No brainer to you for it to be one way, for another person its a no brainer for it to be another way, and yet a third person might think any form of transport is bad.

Of course folk have different opinions - I mean no disrespect when I say it's a no brainer. I haven't said I agree or disagree with any of the opinions, I'm just pointing out what it says on the front of the box:

400 billion star systems at an incredible 1:1 scale, with a full galactic and technological simulation based on real scientific principles.

Folk can offer an opinion, as have I on many occasions, but on this occasion we're talking about changing the very first line of the description of the game. Making things easier or harder is clearly a matter of opinion, but this???
 
The "Realism" argument (to me) is completely invalid. Here is an off my head list of thing that break my realism. Some of which ive voiced to my friends in a joking manner.

How exactly does this mining laser work? How does my laser break chunks off this rock without just straight melting the pieces?

Rocks the size of skyscrapers only have a few tons of ore

Why exactly do i have to be at a certain proximity to this star to get more fuel than another?

This station always seems to have enough fuel for the 3000 ships that have visited this station today.

Where exactly does my ship get stored in this station that was visited by 200 other ships?

I can Auto-Dock but i cant Auto-Take off?

I can CLEARLY see this planet in front of me but its undiscovered to me.

I just landed perfectly on this pad and sustained 5% hull damage because I have no shields, huh, landing shocks must need replaced?

How am I talking in real time with another CMDR that is 100lys away from me? Pretty bad     tech right there!

I can go ON AND ON about the many nit picky things that can "break" the realism. I feel like i have definitely mastered this whole jump mechanic without getting any type of clear reward. Hell, my Cutter is sitting gathering dust in favor of my Conda purely so i can get from point A to point B in a timely matter. Something, ANYTHING to speed my gameplay up after i feel i have earned the right not to jump 27 times to get back to my friends.
 
Sure; but frontier I think has to bite the bullet and remove artificial scarcity of modules; I would be quite comfortable with all stations having all modules now; this gives an (albeit a little expensive) alternative to delay.

Although ship module transport also appears to be delayed, which renders sell/ buy problematic.

Ludicrous.

Oh great, every station is now Founder's World and there's no longer any benefit of making it all the way to the highly vaunted Elite ranks in the Pilot Federation!

That's about the worst idea I've heard anyone come up with.

"Oh hey, interesting variety! Reason to visit other new places that might have what I want! Let's just remove all that and make all station outfitting services exactly the same and have it be totally pointless to have the thousands upon thousands of different stations in the game!"

Hell. No.
 
Hello Commander CMDR Pugwash!

The delivery time would be a minimum of around five minutes, representing basic logistics of getting your ship loaded into a bulk carrier, followed by an additional time cost per light year to be travelled. The ballpark we are looking at would mean a delay of around 100 minutes if you transfered a ship from one edge of human space to the other (around 300 light years).

Hi Sandro,

Do we need to be in the destination port to initiate transfer? If we are going down the bulk transport mechanism rather than the assimilated and reprinted route, then is it possible to initiate ship transfer prior to us setting off to our destination ourselves. This way there is a delay if you initiate transfer when you get there but its reduced if your ship is in transport in parallel to your good self.

For the record I voted delay, I would be against anything excessive but I do feel instant transfer is a leap too far with suspension of disbelief. Its divisive though what ever you do will be wrong, just wanted to say good luck, we're all counting on you.
 
Last edited:
I miss one option

[x] No ship tansfers

No ship transfers mean
- more strategic route planing by players needed
- makes ship selection more relevant and one has to think about
- makes different FSD ranges more relevant
- gives places the opportunity to keep free of some kind of heavy war ships (e.g. out side combat CGs could be played with smaller ships.)
- realism

If you implement ship transfers you could remove FSD limits aswell, and you could implement fast traveling.

What I would love to save some time would be to have a wormhole entry/exit in each quarter of the universe (not in the center and not at the outer zone but in the center of quarters (e.g. maybe 4 wormholes at the whole universe). Or a wormhole between the bubbles.

I also would love to see a poll about grinding, with at least this option:

[x] game content without grinding

;)
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom