Suggestion to make ED great for pick up and play players and the lore/ sim people

The more things like module depreciation, ship transfer, increasing penalties for crimes (and other hotly debated "realism" mechanics for the "immersion", ) are talked about the more it is obvious that there are 2 vastly different groups of players who want different things from the game. Imo possibly the best solution would be to have 2 shards I know it has been touched on before but i think it could work with. Both in the same BGS to keep costs and hassle down but one is simulation mode and the other standard.

Perhaps allow players to swap freely for 1st 10hrs of play then lock them in. Players could go from sim to standard at will if they want permanently but can't swap back after that point *with 1 exception......*.
The downside is stopping friends in different modes playing together which is my problem with those who want to lock solo and open modes and that is a tough one.

Just spit balling now but for friends who want to wing up for a session together in different modes for a 1 off it would be in standard but then give the sim player a 10% tax to go back to sim on all profits earned in standard in that session. If a player spends more than a set % of ingame flight time in standard due to this thry are warned then after a little longer locked from sim mode.

Whilst we could share the BGS CGs could have their own league tables so too 5 cmdrs then top 10, 20 % or what ever for payouts then at the end it's all tallied and combined for the BGS

I dunno it's not perfect but just trying to think of a way to keep different game demographics happy because the way I see it a gamer who just wants to play ED and minimise grind and does not worry about sim or lore and considers immersion a derogatory term is never going to enjoy a game built with those things in mind and vice versa
 
It's obvious that they're aren't two seperate distinct groups of players.

Can't really continue beyond that.

Of course it is a spectrum but on the basic premise of what some want from the game it IS clear there are 2 general schools imo. Just look at the threads about ship transfer. This is a discussion forum to voice your opinion . Your post that is "you are wrong" is your opinion and that is fine but without qualification does not mean much imo
 
Of course it is a spectrum but on the basic premise of what some want from the game it IS clear there are 2 general schools imo. Just look at the threads about ship transfer. This is a discussion forum to voice your opinion . Your post that is "you are wrong" is your opinion and that is fine but without qualification does not mean much imo

Ditto.

Thank you.
 
I think any ideas that splits Elite gameplay to wholly separate realms is never going to happen.

This is not some WoW "shard" opportunity, players have options of Open/Private/Solo that is it.

If players don't like how Elite is presented, they will never like it, there is no need to waste valuable Dev time recreating a duplicate environment with simpler settings.

This doesn't help anyone.
 
there is no need to waste valuable Dev time recreating a duplicate environment with simpler settings.

This doesn't help anyone.

Good point however until we know the results of the official poll my worry is the opposite...... ie ED will be the game with the simpler setting which my ruin it for me, hence the shard would be to keep ED harder
 
i always thought cqc/arena is for pick up and play-people, but it looks as if it isn't.

i personally think a simulator mode is good idea. make it 1 system with all in it (RES, CZ, USS, mining rings, planets with surface stations etc.), or 6 systems, make all ships available for no money, all outfitting etc., give it 1 engineer who can do all modifications with fish - and people can test happily, and do any activity they like in it, with friends, or open, or solo. people can fly an anaconda from second 1, and check whether it is their cup of thing. with 1-6 systems in that way you also don#t have the problem of such a simulator mode influencing the BGS. make it a showroom of this game :)
 
For what it's worth, I wouldn't go so far as saying there's 2 distinct groups, but there's definitely a difference as to what people want from ED. Some clearly see it as a game above all else, to others it's a lot more (whether that it should be a simulation, immersion, role playing, etc...).

But that's a sliding scale - where do you draw the line, and would the role-players agree with the simulation crowd? I don't want to derail the thread, but purely on the transfer issue, I can't even agree with myself - naturally I would favour a delay, but I don't have the spare time I'd like so can see the benefit of instant transfer.

Most basically it'd split the player group and take up dev time, so for no other reasons, I can't see it being discussed internally by FD for more than a couple of nano-seconds.
 
Ironman mode was almost supposed to be like that, but we are not getting an Ironman mode. If FD ever make an Ironman mode let it be simmy and 100% lore based hardcore gameplay.
I would even pay a subscription fee to such a separate mode.
 
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i always thought cqc/arena is for pick up and play-people, but it looks as if it isn't.

i personally think a simulator mode is good idea. make it 1 system with all in it (RES, CZ, USS, mining rings, planets with surface stations etc.), or 6 systems, make all ships available for no money, all outfitting etc., give it 1 engineer who can do all modifications with fish - and people can test happily, and do any activity they like in it, with friends, or open, or solo. people can fly an anaconda from second 1, and check whether it is their cup of thing. with 1-6 systems in that way you also don#t have the problem of such a simulator mode influencing the BGS. make it a showroom of this game :)

The problem with CQC is people pick it up, then can't play it because there are so few players, well, playing it. It needs either a skirmish mode, or a hybrid mode that allows you to play against (matched) players & similarly ranked AI where no players can be found.

Then again, it would also make a decent flight school / simulator where you can pit your own ship against AI vessels of various types, levels and modifications to see how it (and you) would perform against them. This would allow for practice against a decent AI without the fear of losing your ship too...
 
The more things like module depreciation, ship transfer, increasing penalties for crimes (and other hotly debated "realism" mechanics for the "immersion", ) are talked about the more it is obvious that there are 2 vastly different groups of players who want different things from the game. Imo possibly the best solution would be to have 2 shards I know it has been touched on before but i think it could work with. Both in the same BGS to keep costs and hassle down but one is simulation mode and the other standard...
It's an overgeneralisation to suggest 2 groups of course ;)
An option to choose difficulty in addition to matchmaking would be great, if possible. But I would call them standard and arcade.

Never going to happen though. FDev are clearly only interested in arcade.
 
i always thought cqc/arena is for pick up and play-people, but it looks as if it isn't.

i personally think a simulator mode is good idea. make it 1 system with all in it (RES, CZ, USS, mining rings, planets with surface stations etc.), or 6 systems, make all ships available for no money, all outfitting etc., give it 1 engineer who can do all modifications with fish - and people can test happily, and do any activity they like in it, with friends, or open, or solo. people can fly an anaconda from second 1, and check whether it is their cup of thing. with 1-6 systems in that way you also don#t have the problem of such a simulator mode influencing the BGS. make it a showroom of this game :)

Strangely, many CQC players are miners or explorers.
 
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