Instead of ship transfer, is something like towing or carrying a potential work-around/compromise? For instance, I want to fly to Ceos with my combat vulture and/or mining python. I have them "Disassembled" where they will take up cargo space (and be unlaunchable) in my anaconda while flying them to the destination, then have them "Reassembled" at the destination station.
This provides a compromise in that transfer isn't instant, fortifying verisimilitude, while also allowing a ship with a horribly low jump speed access to areas that would normally be unreachable. This could also open up smaller ships with an over-sized FSD (or modified FSD) getting a "Towing Coupler" to haul a larger ship (e.g. A Federal Covette) to areas normally unreachable by a ship with such a small jump range.
This could also potentially be used by players to ferry other players around (e.g. "Hey, there is this an awesome mining belt over at System AwesomeMine, but my ship can't make the jump. I'll hire CMDR JohnSmith to get me there and give him some of my profits as payment.)
This provides a compromise in that transfer isn't instant, fortifying verisimilitude, while also allowing a ship with a horribly low jump speed access to areas that would normally be unreachable. This could also open up smaller ships with an over-sized FSD (or modified FSD) getting a "Towing Coupler" to haul a larger ship (e.g. A Federal Covette) to areas normally unreachable by a ship with such a small jump range.
This could also potentially be used by players to ferry other players around (e.g. "Hey, there is this an awesome mining belt over at System AwesomeMine, but my ship can't make the jump. I'll hire CMDR JohnSmith to get me there and give him some of my profits as payment.)