I'm confused, why does virtually no one ever suggest a compromise

I find it really odd that this extreme divisiveness in the community seems to occur fairly frequently. The previous major contention was AI difficulty. I understand there are large segments that want ED to take a particular path that suits them which often seems to be diametrically opposed, but the commonality is all groups love playing ED and wants it to do well.

I get that a lot of these conflicts generally seem to boil down to casuals Vs hardcore real space simers. But what I don't get is the lack of a real sense of community. There is a lot of us versus them leading to FD to make decisions that results in winners and losers, which leaves a certain amount of bitterness that appears to accrue in the community.

These different groups have always been in MMOs so there is nothing new there, but the level of divisiveness here is the most extreme I've encountered. So the casuals won the last battle on AI difficulty, and now it looks like the real space sim guys will win the transfer delays battle. But in all of this very few people suggest a compromise, instead preferring either death or glory. The thing is both sides have valid and legitimate reasons, so this isn't about the right or wrong.

I find the level of conflict resolution to be very poor here despite the ED crowd probably having a larger than normal older (and presumably wiser) player base. It is only a matter of time before this gets out of hand, and a pattern is already starting to emerge. Not every conflict is easy to resolve, but at least try.

How about people try and show so empathy towards people who don't hold there view and seek to propose compromises/solutions where possible. Both AI difficulty and instant /delay transfers could be resolved through creative thinking that would keep many more players happy in a pretty terminally polarised community.

Also it has not escaped my attention that FD unwittingly helps to fuel these problems. In these matters FD should be the arbitrator between these sides and really should be offering a gameplay solution/option that gives the player a choice on how they want to play. In the current example, why do we have to choose between instant or delay. Why can't we have an option for both that the player can choose from. An Either/Or poll only solidifies the issue without resolving it. I'm pretty sure in the transfer delay group there are factions that will then argue how much of a delay there should be if it passes, creating more future headaches.

I don't want people to have to play the way I want, I would like people to play how they want so they enjoy the game too.

Let's try and create solutions, rather than more future problems. FD should be taking the lead on this, but for seemingly intractable issues the community may need to help.

[video=youtube;FMkOn_sgdiA]https://www.youtube.com/watch?v=FMkOn_sgdiA[/video]
 
Well actually with compromise, you can make both sides of the player base unhappy, rather than making one half happy due to some things and unhappy due to others, and the other half happy due to somethings and unhappy due to others. In the case of Transfer, I don't really see a possible compromise apart from making it a toggle, but that only solves the issue of realism, not the issues of balance and exploitation.
 
The anonymity of the interwebs allows for statements to be more extreme without consequence.

So any post that says "I like spoons" will attract immediate confrontation with "Pah you fool I like Forks", and the middle ground "Sporks" would be lost in the ensuing mutation of the discussion thread into an opportunity to attack any response for its minor errors in grammar, misplacement of a comma or misinterpretation of a sentence.
 
Well actually with compromise, you can make both sides of the player base unhappy, rather than making one half happy due to some things and unhappy due to others, and the other half happy due to somethings and unhappy due to others. In the case of Transfer, I don't really see a possible compromise apart from making it a toggle, but that only solves the issue of realism, not the issues of balance and exploitation.

But usually a creative solution can be found to solve an issue. Diplomacy is still best solution to avert a war.

A toggle feature would be a simple solution, but not an elegant one that would satisfy everyone. I suggested a system for instant/delayed transfers. It isn't perfect but it is workable. If FD and the community put theirs minds to it I'm sure they could come up with something better. The thing is at least I tried:

https://forums.frontier.co.uk/showt...vice-(Grade-A-soltuion)?p=4413424#post4413424
 
But usually a creative solution can be found to solve an issue. Diplomacy is still best solution to avert a war.

A toggle feature would be a simple solution, but not an elegant one that would satisfy everyone. I suggested a system for instant/delayed transfers. It isn't perfect but it is workable. If FD and the community put theirs minds to it I'm sure they could come up with something better. The thing is at least I tried:

https://forums.frontier.co.uk/showt...vice-(Grade-A-soltuion)?p=4413424#post4413424

It's a nice idea but ultimately you'd still have instant ship transfer which still comes with issues of balance and exploitation.
 
Sporks. ... or maybe spoons. or maybe forks. I guess it just depends on what you need.

I just use my hands. It worked so well for so many thousands of years.
 
The anonymity of the interwebs allows for statements to be more extreme without consequence.

So any post that says "I like spoons" will attract immediate confrontation with "Pah you fool I like Forks", and the middle ground "Sporks" would be lost in the ensuing mutation of the discussion thread into an opportunity to attack any response for its minor errors in grammar, misplacement of a comma or misinterpretation of a sentence.

Don't forget the knifes.
 
The title of the thread might be rhetorical. But let's treat it as if it were literal for a moment.

A new game feature is being proposed. Use of it is optional. Some players feel opposed, to varying degrees, while the rest enthusiastically hail it as a long awaited improvement. There's no clearly right position, as both camps have offered good rationales.

It's no different to the heat meta we have now. I hate it. So NONE of my ships are so equipped. That puts me at a disadvantage, which I gladly embrace. I hope that as the game evolves, FD will make changes. But look what I did: I simply DIDN'T USE the feature.

There's no need for a compromise. Implement the feature as designed by the designers and then hold a real beta test to see if it works. The proof of suitability is in the testing. If the idea is competently implemented, and gameplay suffers, then it needs a rethink.

Players are not designers. Although we seem to think we are. Communities frequently clamour for terrible ideas. Without testing things, we never get an accurate impression of the suitability of changes to games. How about a scientific approach, instead of picking sides?
 
That should be 'knives' :)

Its because we tend to be sad little keyboard warriors with nothing better to do with our lives. The very hint of compromise will cause conflict. Its the internet innit...
 
That should be 'knives' :)

Its because we tend to be sad little keyboard warriors with nothing better to do with our lives. The very hint of compromise will cause conflict. Its the internet innit...

C00ky1970's point proven.
Myself I tend to take everything with a pinch of salt. Except salt because that would be too much!
 
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