I pay my money to FD to escape the drudgery of the real world, not get thrown into the drudgery of the future, where everything is just as crap.
Sorry that your life is so crap .. perhaps playing video games isn't the answer ?
10% loss on module sell? Why? you could end up with losses of millions for swapping out and playing with modules?
They could add some sort of "durability" statistic to modules to track their usage. It would not affect the module in any way, except its resale value. So if you equip that 7A frameshift drive and give it a spin to see how it jumps a couple of times, its durability is still at 100% and you can resell it without any penalty.
But if you took that baby to Beagle point, or if you are in the habit of getting into fights and letting that FSD get blow out repeatedly, you might expect the durability to go down and the resell price accordingly. You might opt then to keep it in your module storage if for whatever reason you decide to swap it out. It would still function just like the day you bought it, any time you put it back on your ship.
Second hand/used goods lose value.
Why should players sell their modules all the time?
If you want different loadouts module storage is the way to go because it allows you to retrospec your ship without having the modules available at your current station. The 10% loss will further encourage you to store them rather than selling them which will make the modules unique to you. You'll share a history with them, even more if they are engineered.
If you want to sell your D rated modules because you can finally afford A rated modules it's just fair that you have a loss on your old model. You used it to earn credits, it's no longer new.
The concept isn't new or unique, basically all other games do the same. I don't understand why it becomes suddenly a problem with ED.
I'm constantly changing loadouts in certain ships. Especially my multipurpose ships.
Let's punish new players for trying something new in the game. Great idea.
How about the credit loss when selling modules originally purchased in a discounted system in a non-discounted system?
I remember being able to make a profit on that, IIRC. Some update changed things and it's just confused me overall.
I don't want sale fee, how else can we try out modules (like weapons) before realizing they're crap or aren't good for our playstyle?
When I finally got a decent ship (Python) I tried out a load of things (and I'm still not finished). With every update we get new stuff to play with, and I try to try them out. If we have a credit loss from selling things, it's going to really put off a bunch of players from trying new things, especially since bigger stuff (or more advanced weapons) on bigger ships costs a damn fortune. Only the people with hundreds of millions/billions credits won't care about this.. aka, the Elite folk, not the new or casual players like myself.
Pretty much, I'm not very keen on paying credit upkeep just to change my Python loadout. Took me long enough to scrape those credits together.
Tell that to the cash-poor players with only 1 ship who like to swap things about depending upon mood.
(Think outside your box ... not everyone has millions of credits and/or a fleet of ships)
Nice straw man.
They're just saying that video games are an escape from the real world.
I pay my money to FD to escape the drudgery of the real world, not get thrown into the drudgery of the future, where everything is just as crap.
What about them? I am thinking about them, and I am not caring. They can get a bit more cash.
I have good news: in 2.2 you don't have to sell the modules, you keep them all stored, engineer mods included, and can even have them delivered to remote places that don't sell them.
He never said his life. The world is crap. Do you live in it? Turn on the news lately?That's not what he said :
"just as crap" implies so is his life - can't mind read to be sure, hence my comment of sort your life out 1st.
Meh .. off topic and frankly - who cares anyway, right ?
On topic -
There are plenty of different ways of implementing "gold sinks" that are creative; innovative; and not just "sell tax" which has been done to death !
Come on .. Frontier are supposed to be at the leading edge .. not cloning another game
Indeed .. "I'm alright Jack .. [expletive] you" .. am I right or am I right ?
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