I think the argument over instant transfer is actually, at least in part, an argument over fast travel.
After all, most of the arguments seem to go like this:
Delay: "We don't want people zipping around in Asps and Anacondas, towing combat ships behind them. It's silly, and also terrible for game balance."
Instant: "But if we have a delay I won't be able to zip around in my Asp/Anaconda, and tow my combat ship behind me!"
Delay: "That's the point!"
Essentially, having instant transfer would be a form of back-door fast travel. Most people who oppose instant transfer oppose it pretty much on the grounds of how it can be exploited for fast travel, so they probably either don't want fast travel, or they'd rather have an actual game mechanic (like stargates or something) instead of exploiting an alleged "fleet management" mechanic.
Where as the people in favor of instant see the back-door fast travel as a feature rather than a bug. Many of them seem to see it as the only reason to use the system at all. They just want their fast travel and they want it now, damn the consequences.
Unfortunately many people on Reddit have latched on to the "immersion/lore" point of view, rubbished it, and largely ignored the possible gameplay that would be lost as a result. There's a few hardy souls trying to make the point, but it's a bit like ing in the wind. It will be like Brexit all over again
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