Exit poll of the official ship transfer poll

What did you vote?

  • Instant

    Votes: 361 28.0%
  • 5-100

    Votes: 899 69.7%
  • Can't decide

    Votes: 5 0.4%
  • Didn't/won't vote

    Votes: 25 1.9%

  • Total voters
    1,290
I think the argument over instant transfer is actually, at least in part, an argument over fast travel.

After all, most of the arguments seem to go like this:

Delay: "We don't want people zipping around in Asps and Anacondas, towing combat ships behind them. It's silly, and also terrible for game balance."

Instant: "But if we have a delay I won't be able to zip around in my Asp/Anaconda, and tow my combat ship behind me!"

Delay: "That's the point!"

Essentially, having instant transfer would be a form of back-door fast travel. Most people who oppose instant transfer oppose it pretty much on the grounds of how it can be exploited for fast travel, so they probably either don't want fast travel, or they'd rather have an actual game mechanic (like stargates or something) instead of exploiting an alleged "fleet management" mechanic.

Where as the people in favor of instant see the back-door fast travel as a feature rather than a bug. Many of them seem to see it as the only reason to use the system at all. They just want their fast travel and they want it now, damn the consequences.

Unfortunately many people on Reddit have latched on to the "immersion/lore" point of view, rubbished it, and largely ignored the possible gameplay that would be lost as a result. There's a few hardy souls trying to make the point, but it's a bit like ing in the wind. It will be like Brexit all over again :)
 
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The problem with this poll is the same with the "official" poll....there's an inherent sampling bias towards "Delay". And a poll about a poll is going to compound that same sampling bias....so this poll is bias squared.
 
I've mostly eliminated my need to transfer ships. Last year, however...

Dog returns, kennel door closed. :(

This is why you don't do giant updates. You can mere easily adapt to smaller changes.
 
The problem with this poll is the same with the "official" poll....there's an inherent sampling bias towards "Delay". And a poll about a poll is going to compound that same sampling bias....so this poll is bias squared.

I'm not a statistician, so I may be unclear on sampling bias, but in this case why is the bias towards delay? The way I have always understood the sampling bias to occur is, lets say for hypotheticals, F-Dev decided to nerf plasma accelerators so they fire rainbows. Naturally all the players using plasma accelerators are going to flock to the forums to complain, creating a sample bias.
 
Really hope it is instant, I don't get enough time to play as is and if I have to suffer for people who can't restrain themselves then I may have to play other stuff in my spare time :/ just a fact of life, when you only have a certain amount of free time and it gets wasted you should use it another way. Spending time looking at a counter is wasted time.

It'll be interesting, this transfer thing. Anything other than instant could lose a lot of players and instant itself could annoy a small but unbelievably vocal portion.

I'm just glad I won't have to sit around for the gloating on these forums if it's got a delay :) That would be like when a cat vomits a dead bird on the floor and looks at you awaiting approval.
 
I voted instant but I don't actually care which it is. I think it's clear the primary factor, transport, is very much desired. How that comes out in the wash doesn't fuss me too much.

Fly safe.
 
Really hope it is instant, I don't get enough time to play as is and if I have to suffer for people who can't restrain themselves then I may have to play other stuff in my spare time :/ just a fact of life, when you only have a certain amount of free time and it gets wasted you should use it another way. Spending time looking at a counter is wasted time.

It'll be interesting, this transfer thing. Anything other than instant could lose a lot of players and instant itself could annoy a small but unbelievably vocal portion.

I'm just glad I won't have to sit around for the gloating on these forums if it's got a delay :) That would be like when a cat vomits a dead bird on the floor and looks at you awaiting approval.

Brick.Wall. There will be no staring at a counter. You're in a ship, play the blooming game until another ship you own is NOT teleported to you!
 

Robert Maynard

Volunteer Moderator
I'm not a statistician, so I may be unclear on sampling bias, but in this case why is the bias towards delay? The way I have always understood the sampling bias to occur is, lets say for hypotheticals, F-Dev decided to nerf plasma accelerators so they fire rainbows. Naturally all the players using plasma accelerators are going to flock to the forums to complain, creating a sample bias.

Possibly because of the way that Sandro introduced the poll:

After much debate, we are coming around to the idea of having a delivery time for transferred ships. It also follows, that if we have delivery times for ship transfer, we should have them for module transfer as well, as both actions use the same concept. But before we go ahead with this, we want to take a final reading, as it were.

So we’re going to run a simple, official poll. I know that there’s already been one, which has had lots of responses; think of this as a final safety alert.

As with all polls, it would take a significant majority of a large voting base for us to take the results as anything more than interesting anecdotal evidence, so I’d like to stress that if you have a strong opinion on this issue, please vote, and tell your Elite playing buddies to vote as well.

We’ll run the poll until Monday next week. *Unless there is a significant, majority vote against ship transfer delivery times, along with a high turnout*, we will likely be moving towards implementing plausible delays into ship and module transfer, though such a change may affect when the features comes online.
 
Voted delay. It's the "makes FSD size/outfitting choices irrelevant" argument as far as I'm concerned.

I fail to see why this is a problem. If you're trading, you can go with smaller modules like power plant, sensors, thrusters, etc. If your exploring, same thing. Why is that not an issue? Why is FSD the only one that would have to be max size and A rated all the time?
 
Sorry Robert, not seeing how that creates a sample bias towards delay. I thought sample bias was about the number of people exposed to a poll or people being more likely to seek out a poll.
 
Personally I feel people should focus less on this being some form of delay and more on it as being some form of planning ahead.
 
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Robert Maynard

Volunteer Moderator
Sorry Robert, not seeing how that creates a sample bias towards delay. I thought sample bias was about the number of people exposed to a poll or people being more likely to seek out a poll.

You are correct - I mistakenly posted the answer to a slightly different question

As to the poll here, a previous instant/delay poll indicated that c.75% of those who voted favoured a delay (https://forums.frontier.co.uk/showthread.php/282931-Should-ship-transfers-have-a-time-delay-or-not)
 
Given that there is an API into the game that has been used by mobile apps, I wonder how much effort it would require to permit ships to be summoned to the player's current location using a mobile / web app rather than having to open the game - sort of like the remote record facility on a Sky+ box (other PVRs are available).

Frontier would have to fix the mobile app first. Personally I'll just queue any moves at the end of the session; the game can take care of the impost for me. The mobile/ web app would really just achieve the same thing.

Secretly I think people who argue for delay will probably be doing the same thing anyway; scheduling moves to occur during down time. If there's ever an urgent need, then who isn't just going to fly anyway?
 
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Robert Maynard

Volunteer Moderator
Secretly I think people who argue for delay will probably be doing the same thing anyway; scheduling moves to occur during down time. If there's ever an urgent need, then who isn't just going to fly anyway?

That's sort of the point, in my opinion - plan ahead for the next task rather than instantly switch from one to the other using instantly summoned ships - or do it yourself (i.e. fetch the ship as fast as one can).
 
That's sort of the point, in my opinion - plan ahead for the next task rather than instantly switch from one to the other using instantly summoned ships - or do it yourself (i.e. fetch the ship as fast as one can).

I didn't see why that's better. It isn't fun now. Planning ahead = not playing until it's fun.
 
Not when the strategy is not playing until an egg timer finishes.

If you plan ahead and position your ships within easy reach ahead of time, you don't have to wait.

Just like if you plan ahead in a strategy game, you won't stall your economy and find yourself sitting on your thumbs until the next harvester arrives.
 
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